lodestar
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[1.8.x] Contracts Window + [v9.4] [11/1/2019]
lodestar replied to DMagic's topic in KSP1 Mod Releases
With KSP 1.1.2 my contracts disappeared from the Contracts+ v6.3 window. I still have them in the stock contracts window, but the Contracts+ is empty. -
Kerbal Space Program patch 1.1.1 is now live!
lodestar commented on KasperVld's article in Developer Articles
Great, but I was really hoping that this bug would be fixed on the first patch. I guess I'll have to wait for 1.1.2, at least. -
Yes. I did some debugging on that and all boolean options have false values when GetInfo() is called. GetInfo() is called during startup for each antenna and never again. ARConfiguration is loaded on the Awake() call, which only happens when a game is loaded, so by the time it's called the antennas have been set up with the simpleRange. I'm not a C# guy so I can't figure out where exactly it should be updating.
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I'm writing my own patch for some antennas and I realized the parts in the VAB show the simpleRange value, even when additive mode is enabled. I decided to check the source to see what's going on and it looks like the code is not forking correctly here: if (ARConfiguration.UseAdditiveRanges) { sb.AppendFormat("Nominal Range to Kerbin: {0:S3}m\n", Math.Sqrt(this.nominalTransmitDistance * ARConfiguration.KerbinNominalRange) ); sb.AppendFormat("Maximum Range to Kerbin: {0:S3}m", Math.Sqrt( this.nominalTransmitDistance * Math.Sqrt(this.maxPowerFactor) * ARConfiguration.KerbinRelayRange ) ); } else { sb.AppendFormat("Nominal Range: {0:S3}m\n", this.nominalTransmitDistance); sb.AppendFormat("Maximum Range: {0:S3}m", this.maxTransmitDistance); } https://github.com/toadicus/AntennaRange/blob/1e5fba58cee92e6ce8b28e485c6c8e5117e6222c/ModuleLimitedDataTransmitter.cs#L630 I'm getting the info from the else clause, even though I have UseAdditiveRanges enabled: <?xml version="1.0" encoding="utf-8"?> <config> <rect name="configWindowPos"> <xmin>1546</xmin> <xmax>1796</xmax> <ymin>341</ymin> <ymax>628</ymax> </rect> <bool name="requireLineOfSight">1</bool> <double name="graceRatio">0.05</double> <bool name="requireConnectionForControl">1</bool> <bool name="fixedPowerCost">1</bool> <bool name="drawPrettyLines">1</bool> <long name="updateDelay">16</long> <bool name="useAdditiveRanges">1</bool> <bool name="useToolbarIfAvailable">1</bool> </config> I checked the ARConfiguration.cs file and everything seems ok. This is really weird. Any ideas?
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I'm running 519 too and I get a maneuver node icon stuck on the center of the screen after using the flight computer to execute a maneuver node.
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Ubuntu 14.04 64bit unity crash on load
lodestar replied to scg_scg's topic in KSP1 Technical Support (PC, unmodded installs)
Had the same problem on Ubuntu 14.04.4 LTS. Your launch options worked for me too. Curiously, I updated KSP and started it first with the old 1.0.5 settings.cfg and everything worked, except for the same surface glitch others experienced. I thought wiping the settings.cfg and letting KSP create a new one would help, but then it would crash on load. Update My mistake. Even with the launch options I still have the surface glitch, but it's corrected when I zoom out. It looks like the surface textures aren't loaded until I zoom out. -
[1.0.5]AutoRove - autonomous rovermovement in the background
lodestar replied to Wotano's topic in KSP1 Mod Releases
It was moving away from the water. The mod is bugged, pure and simple. Even the UI gets messed up.- 139 replies
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What's this Duna Class Heavy Habitat you're talking about?
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[1.2] OSE Workshop - KIS Addon: (v1.1.0 - 2016.11.03)
lodestar replied to ObiVanDamme's topic in KSP1 Mod Releases
Works as expected. -
Seriously? The mod is a lot simpler now. It changed a lot, but it's simpler, no doubt.
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OK. So, the changelog message about always being good to add more recyclers isn't exactly accurate. It only brings benefits if the current recyclers are overloaded.
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I'm having a hard time understanding how the Life Support/Recycler mechanics works. I have a base with 1x Pioneer, 1x Kerbitat, 1x Aeroponics, 4x MK-V Agro, 2x MK-V Hab, and at the moment only 2 kerbals. With everything turned off, they consume 32.4/day. If I start the Pioneer Life Support, it drops to 8.1/day, 75% as expected, but there's no cumulative effect. Even if I start Life Support in all modules, it stays on 8.1/day. What am I missing?
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[1.4.x] Contract Pack: Anomaly Surveyor [v1.7.1] [2018-03-30]
lodestar replied to nightingale's topic in KSP1 Mod Releases
Thanks. I'll give it a try later.- 502 replies
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Have you considered running on Linux? I can't even imagine going back to playing KSP on Windows. On the other hand, I don't know if @RoverDude has such a thing in mind, but I would love to have something like a huge inflatable dome that serves as habitat for a dozen kerbals or more, and something similar for aeroponics and workshop. That would be fun.
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[1.4.x] Contract Pack: Anomaly Surveyor [v1.7.1] [2018-03-30]
lodestar replied to nightingale's topic in KSP1 Mod Releases
No, same thing.- 502 replies
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[1.4.x] Contract Pack: Anomaly Surveyor [v1.7.1] [2018-03-30]
lodestar replied to nightingale's topic in KSP1 Mod Releases
It's not game breaking by itself, but the problem happens with every single launch once the contract is accepted, and right now I'm designing and building a large interplanetary ship in orbit for the mission, and building a base, and this bug makes the trial/rehearsal launches very annoying.- 502 replies
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Revert to hangar leaves ship in flight
lodestar replied to lodestar's topic in KSP1 Technical Support (PC, modded installs)
I tried that, but the contract fails as soon as I load the save. It probably depends on something else in the save, but I already spent so much time on this, forget it. -
[1.4.x] Contract Pack: Anomaly Surveyor [v1.7.1] [2018-03-30]
lodestar replied to nightingale's topic in KSP1 Mod Releases
I had the strangest bug ever, and after a lot of work I nailed it down to this mod, or more precisely, to the contract to investigate the Jool monolith. Maybe it's something wrong with this Contract Pack or with Contract Configurator. What happened is that whenever I reverted a flight to the hangars, the original ship remained in flight, even though the scene changed to the hangar with that same ship loaded, as expected. The game was saving the current state and reloading it in the hangar, instead of reloading the pre-launch state. I couldn't reproduce the problem with a fresh save, so following some suggestions on the support thread I created I ported all scenarios from the broken save, one by one, and the problem started happening as soon as I copied the contracts, and stopped when I removed the Jool monolith contract. I pasted the full contract state here: http://pastebin.com/ibgsGpZ5 I have no idea why and how this happened, but I hope it can be fixed, because I really want to complete this one.- 502 replies
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Revert to hangar leaves ship in flight
lodestar replied to lodestar's topic in KSP1 Technical Support (PC, modded installs)
Well, after a lot of work I nailed it down by doing that. I ported the broken save to the new save one scenario at a time and the problem reappeared as soon as I copied the contracts. Then I removed contracts one at a time until it worked, and the winner is the Jool monolith contract from Contract Pack: Anomaly Surveyor. Too bad, I really wanted to do that one. -
Revert to hangar leaves ship in flight
lodestar replied to lodestar's topic in KSP1 Technical Support (PC, modded installs)
I found a previous quicksave where the bug didn't occurred. I can't find what exactly changed with the in-game content that might have caused the problem, but I found something strange in the logs. This is with the old save, when it still worked: [LOG 00:50:56.264] Game Paused! [LOG 00:50:59.078] [FlightDriver]: Flight State Reverted to Prelaunch. [LOG 00:50:59.112] Game State Saved as persistent [LOG 00:50:59.131] 1/25/2016 12:50:59 AM,KerbalAlarmClock,AppLauncher: Destroying Button-Button Count:13 [LOG 00:50:59.135] [KF - KFPersistenceManager]: Global Settings Saved. [LOG 00:50:59.135] [KF - KFPersistenceManager]: Configuration Settings are: [LOG 00:50:59.135] [KF - KFPersistenceManager]: isDustEnabled = False [LOG 00:50:59.135] [KF - KFPersistenceManager]: isDustCameraEnabled = False [LOG 00:50:59.135] [KF - KFPersistenceManager]: isMarkerEnabled = True [LOG 00:50:59.135] [KF - KFPersistenceManager]: isRepLightEnabled = False [LOG 00:50:59.135] [KF - KFPersistenceManager]: dustamount = 1 [LOG 00:50:59.135] [KF - KFPersistenceManager]: suspensionIncrement = 5 [LOG 00:50:59.135] [KF - KFPersistenceManager]: isDebugEnabled = False [LOG 00:50:59.135] [KF - KFPersistenceManager]: writeToLogFile = False [LOG 00:50:59.135] [KF - KFPersistenceManager]: logFile = KF.log [LOG 00:50:59.135] [KF - KFPersistenceManager]: cameraRes = 6 [LOG 00:50:59.135] [KF - KFPersistenceManager]: cameraFramerate = 10 [WRN 00:50:59.146] [HighLogic]: =========================== Scene Change : From FLIGHT to EDITOR ===================== This is in the recent save: [LOG 00:53:30.868] Game Paused! [LOG 00:53:33.947] [FlightDriver]: Flight State Reverted to Prelaunch. [LOG 00:53:34.115] Game State Saved as persistent [LOG 00:53:34.153] Flight State Captured [LOG 00:53:34.179] Saving Achievements Tree... [LOG 00:53:34.179] Saving Achievements Tree... [LOG 00:53:34.179] Saving Achievements Tree... [LOG 00:53:34.179] Saving Achievements Tree... [LOG 00:53:34.179] Saving Achievements Tree... [LOG 00:53:34.179] Saving Achievements Tree... [LOG 00:53:34.179] Saving Achievements Tree... [LOG 00:53:34.179] Saving Achievements Tree... [LOG 00:53:34.179] Saving Achievements Tree... [LOG 00:53:34.179] Saving Achievements Tree... [LOG 00:53:34.179] Saving Achievements Tree... [LOG 00:53:34.180] Saving Achievements Tree... [LOG 00:53:34.180] Saving Achievements Tree... [LOG 00:53:34.180] Saving Achievements Tree... [LOG 00:53:34.532] Game State Saved to saves/career_105/persistent [LOG 00:53:34.553] 1/25/2016 12:53:34 AM,KerbalAlarmClock,AppLauncher: Destroying Button-Button Count:13 [LOG 00:53:34.557] [KF - KFPersistenceManager]: Global Settings Saved. [LOG 00:53:34.557] [KF - KFPersistenceManager]: Configuration Settings are: [LOG 00:53:34.557] [KF - KFPersistenceManager]: isDustEnabled = False [LOG 00:53:34.557] [KF - KFPersistenceManager]: isDustCameraEnabled = False [LOG 00:53:34.557] [KF - KFPersistenceManager]: isMarkerEnabled = True [LOG 00:53:34.557] [KF - KFPersistenceManager]: isRepLightEnabled = False [LOG 00:53:34.557] [KF - KFPersistenceManager]: dustamount = 1 [LOG 00:53:34.557] [KF - KFPersistenceManager]: suspensionIncrement = 5 [LOG 00:53:34.557] [KF - KFPersistenceManager]: isDebugEnabled = False [LOG 00:53:34.557] [KF - KFPersistenceManager]: writeToLogFile = False [LOG 00:53:34.557] [KF - KFPersistenceManager]: logFile = KF.log [LOG 00:53:34.557] [KF - KFPersistenceManager]: cameraRes = 6 [LOG 00:53:34.557] [KF - KFPersistenceManager]: cameraFramerate = 10 [WRN 00:53:34.568] [HighLogic]: =========================== Scene Change : From FLIGHT to EDITOR ===================== So, the log from broken save is identical, except for these lines, right before the scene change: [LOG 00:53:34.153] Flight State Captured [LOG 00:53:34.179] Saving Achievements Tree... [LOG 00:53:34.179] Saving Achievements Tree... [LOG 00:53:34.179] Saving Achievements Tree... [LOG 00:53:34.179] Saving Achievements Tree... [LOG 00:53:34.179] Saving Achievements Tree... [LOG 00:53:34.179] Saving Achievements Tree... [LOG 00:53:34.179] Saving Achievements Tree... [LOG 00:53:34.179] Saving Achievements Tree... [LOG 00:53:34.179] Saving Achievements Tree... [LOG 00:53:34.179] Saving Achievements Tree... [LOG 00:53:34.179] Saving Achievements Tree... [LOG 00:53:34.180] Saving Achievements Tree... [LOG 00:53:34.180] Saving Achievements Tree... [LOG 00:53:34.180] Saving Achievements Tree... [LOG 00:53:34.532] Game State Saved to saves/career_105/persistent And it makes sense, considering how the game is preserving the state from right before the revert instead of before the launch. It shouldn't be saving the game at this point. Now I have to figure out what's triggering this. -
Revert to hangar leaves ship in flight
lodestar replied to lodestar's topic in KSP1 Technical Support (PC, modded installs)
It works fine on a fresh career save. Their difficulty options and other stuff like that is identical, so I saved the logs from the bugged save during a revert. http://pastebin.com/qgD6yC79 -
Is there any way to override part volume with an MM patch? When I store inflatable/deployable parts, KIS considers their inflated/deployed volume.