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balricaso

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Everything posted by balricaso

  1. I'm also experiencing this problem; both sad/glad to know I'm not the only one. I'd suggest filling out the following:
  2. I left out the ATM folder specifically because the image is under "Other Mods" heh I congratulate you on having a fully functioning game; that said I was running 64x 0.24 with a 40+ mod game flawlessly where others came across bug after bug. I've tried to narrow it down as much as I can, removing my various mods and ATM is the most logical conclusion Ive come to so far. Can't say "it should work" just because it works for you As far as the log it's not much of a dump; the game doesn't actually crash. Its running; just ineffectively. and Ive been meaning to replace universe replacer...just slightly lazy >_> Heres a snip of the log I just ran using an established save; one which I cannot escape without alt-F4 [LOG 23:17:01.473] AddonLoader: Instantiating addon 'MapOverlay' from assembly 'Kethane' [LOG 23:17:01.474] AddonLoader: Instantiating addon 'SettingsWindow' from assembly 'RealChute' [LOG 23:17:05.435] [ScenarioDestructibles]: Started. 39 objects registered [LOG 23:17:14.425] Flight State Captured [EXC 23:17:14.427] NullReferenceException: Object reference not set to an instance of an object Contracts.Contract.Save (.ConfigNode node) Contracts.ContractSystem.OnSave (.ConfigNode gameNode) ScenarioModule.Save (.ConfigNode node) ProtoScenarioModule..ctor (.ScenarioModule module) ScenarioRunner.GetUpdatedProtoModules () Game.Updated () GamePersistence.SaveGame (System.String saveFileName, System.String saveFolder, SaveMode saveMode) MCSceneSpawner.onMCDespawn () EventVoid.Fire () MCDespawner.BtnExit (.POINTER_INFO& ptr) UIButton.OnInput (.POINTER_INFO& ptr) AutoSpriteControlBase.OnInput (POINTER_INFO ptr) UIManager.DispatchHelper (.POINTER_INFO& curPtr, Int32 camIndex) UIManager.DispatchInput () UIManager.Update () [LOG 23:17:31.565] Flight State Captured [EXC 23:17:31.566] NullReferenceException: Object reference not set to an instance of an object Contracts.Contract.Save (.ConfigNode node) Contracts.ContractSystem.OnSave (.ConfigNode gameNode) ScenarioModule.Save (.ConfigNode node) ProtoScenarioModule..ctor (.ScenarioModule module) ScenarioRunner.GetUpdatedProtoModules () Game.Updated () GamePersistence.SaveGame (System.String saveFileName, System.String saveFolder, SaveMode saveMode) MCSceneSpawner.onMCDespawn () EventVoid.Fire () MCDespawner.BtnExit (.POINTER_INFO& ptr) UIButton.OnInput (.POINTER_INFO& ptr) AutoSpriteControlBase.OnInput (POINTER_INFO ptr) UIManager.DispatchHelper (.POINTER_INFO& curPtr, Int32 camIndex) UIManager.DispatchInput () UIManager.Update () UIManager.DidAnyPointerHitUI () SpaceCenterCamera2.InputCamera () SpaceCenterCamera2.Update () [EXC 23:17:55.117] NullReferenceException: Object reference not set to an instance of an object Contracts.Templates.PartTest.GetDescription () Contracts.Contract.get_Description () Contracts.Contract.MissionControlTextRich () MissionControl.UpdateInfoPanelContract (Contracts.Contract contract) MissionControl.onButtonSelect (.POINTER_INFO& ptr) UIRadioBtn.OnInput (.POINTER_INFO& ptr) AutoSpriteControlBase.OnInput (POINTER_INFO ptr) UIManager.DispatchHelper (.POINTER_INFO& curPtr, Int32 camIndex) UIManager.DispatchInput () UIManager.Update () UIManager.DidAnyPointerHitUI () SpaceCenterCamera2.InputCamera () SpaceCenterCamera2.Update () [EXC 23:18:02.265] NullReferenceException: Object reference not set to an instance of an object Contracts.Templates.PartTest.GetDescription () Contracts.Contract.get_Description () Contracts.Contract.MissionControlTextRich () MissionControl.UpdateInfoPanelContract (Contracts.Contract contract) MissionControl.onButtonSelect (.POINTER_INFO& ptr) UIRadioBtn.OnInput (.POINTER_INFO& ptr) AutoSpriteControlBase.OnInput (POINTER_INFO ptr) UIManager.DispatchHelper (.POINTER_INFO& curPtr, Int32 camIndex) UIManager.DispatchInput () UIManager.Update () UIManager.DidAnyPointerHitUI () SpaceCenterCamera2.InputCamera () SpaceCenterCamera2.Update () [EXC 23:18:03.612] NullReferenceException: Object reference not set to an instance of an object Contracts.Templates.PartTest.GetDescription () Contracts.Contract.get_Description () Contracts.Contract.MissionControlTextRich () MissionControl.UpdateInfoPanelContract (Contracts.Contract contract) MissionControl.onButtonSelect (.POINTER_INFO& ptr) UIRadioBtn.OnInput (.POINTER_INFO& ptr) AutoSpriteControlBase.OnInput (POINTER_INFO ptr) UIManager.DispatchHelper (.POINTER_INFO& curPtr, Int32 camIndex) UIManager.DispatchInput () UIManager.Update () UIManager.DidAnyPointerHitUI () SpaceCenterCamera2.InputCamera () SpaceCenterCamera2.Update () [LOG 23:18:15.417] Flight State Captured [EXC 23:18:15.418] NullReferenceException: Object reference not set to an instance of an object Contracts.Contract.Save (.ConfigNode node) Contracts.ContractSystem.OnSave (.ConfigNode gameNode) ScenarioModule.Save (.ConfigNode node) ProtoScenarioModule..ctor (.ScenarioModule module) ScenarioRunner.GetUpdatedProtoModules () Game.Updated () GamePersistence.SaveGame (System.String saveFileName, System.String saveFolder, SaveMode saveMode) MCSceneSpawner.onMCDespawn () EventVoid.Fire () MCDespawner.BtnExit (.POINTER_INFO& ptr) UIButton.OnInput (.POINTER_INFO& ptr) AutoSpriteControlBase.OnInput (POINTER_INFO ptr) UIManager.DispatchHelper (.POINTER_INFO& curPtr, Int32 camIndex) UIManager.DispatchInput () UIManager.Update () UIManager.DidAnyPointerHitUI () SpaceCenterCamera2.InputCamera () SpaceCenterCamera2.Update () [LOG 23:18:16.574] Flight State Captured [EXC 23:18:16.575] NullReferenceException: Object reference not set to an instance of an object Contracts.Contract.Save (.ConfigNode node) Contracts.ContractSystem.OnSave (.ConfigNode gameNode) ScenarioModule.Save (.ConfigNode node) ProtoScenarioModule..ctor (.ScenarioModule module) ScenarioRunner.GetUpdatedProtoModules () Game.Updated () GamePersistence.SaveGame (System.String saveFileName, System.String saveFolder, SaveMode saveMode) MCSceneSpawner.onMCDespawn () EventVoid.Fire () MCDespawner.BtnExit (.POINTER_INFO& ptr) UIButton.OnInput (.POINTER_INFO& ptr) AutoSpriteControlBase.OnInput (POINTER_INFO ptr) UIManager.DispatchHelper (.POINTER_INFO& curPtr, Int32 camIndex) UIManager.DispatchInput () UIManager.Update () UIManager.DidAnyPointerHitUI () SpaceCenterCamera2.InputCamera () SpaceCenterCamera2.Update () [LOG 23:18:23.597] Flight State Captured [EXC 23:18:23.598] NullReferenceException: Object reference not set to an instance of an object Contracts.Contract.Save (.ConfigNode node) Contracts.ContractSystem.OnSave (.ConfigNode gameNode) ScenarioModule.Save (.ConfigNode node) ProtoScenarioModule..ctor (.ScenarioModule module) ScenarioRunner.GetUpdatedProtoModules () Game.Updated () GamePersistence.SaveGame (System.String saveFileName, System.String saveFolder, SaveMode saveMode) KSCPauseMenu.draw (Int32 id) UnityEngine.GUILayout+LayoutedWindow.DoWindow (Int32 windowID) UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style) [LOG 23:18:24.863] Flight State Captured [EXC 23:18:24.864] NullReferenceException: Object reference not set to an instance of an object Contracts.Contract.Save (.ConfigNode node) Contracts.ContractSystem.OnSave (.ConfigNode gameNode) ScenarioModule.Save (.ConfigNode node) ProtoScenarioModule..ctor (.ScenarioModule module) ScenarioRunner.GetUpdatedProtoModules () Game.Updated () GamePersistence.SaveGame (System.String saveFileName, System.String saveFolder, SaveMode saveMode) KSCPauseMenu.draw (Int32 id) UnityEngine.GUILayout+LayoutedWindow.DoWindow (Int32 windowID) UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style) [LOG 23:18:25.794] Flight State Captured [EXC 23:18:25.795] NullReferenceException: Object reference not set to an instance of an object Contracts.Contract.Save (.ConfigNode node) Contracts.ContractSystem.OnSave (.ConfigNode gameNode) ScenarioModule.Save (.ConfigNode node) ProtoScenarioModule..ctor (.ScenarioModule module) ScenarioRunner.GetUpdatedProtoModules () Game.Updated () GamePersistence.SaveGame (System.String saveFileName, System.String saveFolder, SaveMode saveMode) KSCPauseMenu.draw (Int32 id) UnityEngine.GUILayout+LayoutedWindow.DoWindow (Int32 windowID) UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style) [LOG 23:18:26.637] Flight State Captured [EXC 23:18:26.638] NullReferenceException: Object reference not set to an instance of an object Contracts.Contract.Save (.ConfigNode node) Contracts.ContractSystem.OnSave (.ConfigNode gameNode) ScenarioModule.Save (.ConfigNode node) ProtoScenarioModule..ctor (.ScenarioModule module) ScenarioRunner.GetUpdatedProtoModules () Game.Updated () GamePersistence.SaveGame (System.String saveFileName, System.String saveFolder, SaveMode saveMode) KSCPauseMenu.draw (Int32 id) UnityEngine.GUILayout+LayoutedWindow.DoWindow (Int32 windowID) UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style) [EXC 23:18:38.495] NullReferenceException UnityEngine.Component.get_transform () PQSCity.OnSphereReset () PQS.Mod_OnSphereReset () PQS.ResetSphere () PQS.OnDestroy () [LOG 23:18:38.519] [RealChute]: Saved settings file. [EXC 23:18:38.524] NullReferenceException SpriteMesh.CreateMesh () SpriteMesh.get_mesh () SpriteRoot.Delete () SpriteBase.Delete () UIListItemContainer.Delete () UIScrollList.RemoveItem (Int32 index, Boolean destroy, Boolean doEasing) UIScrollList.RemoveItem (IUIListObject item, Boolean destroy, Boolean doEasing) UIScrollList.RemoveItem (IUIListObject item, Boolean destroy) ApplicationLauncher.RemoveModApplication (.ApplicationLauncherButton button) RealChute.SettingsWindow.OnDestroy () [EXC 23:18:38.551] NullReferenceException SpriteMesh.CreateMesh () SpriteMesh.get_mesh () SpriteRoot.Delete () SpriteBase.Delete () UIListItemContainer.Delete () UIScrollList.RemoveItem (Int32 index, Boolean destroy, Boolean doEasing) UIScrollList.RemoveItem (IUIListObject item, Boolean destroy, Boolean doEasing) UIScrollList.RemoveItem (IUIListObject item, Boolean destroy) ApplicationLauncher.RemoveApplication (.ApplicationLauncherButton button) ContractsApp.OnDestroy () [LOG 23:18:38.571] FAR: save AG actionGroupSpoiler as Brakes [LOG 23:18:38.572] FAR: save AG actionGroupIncreaseFlapDeflection as None [LOG 23:18:38.572] FAR: save AG actionGroupDecreaseFlapDeflection as None [WRN 23:18:38.590] [Kethane] Saving settings
  3. BUG REPORT Bug Title - Amazing Transient Mise DATE SEEN Uhmmm What date was ATM 3-5 released? VERSIONS Windows 7 KSP version: 0.25.0.642 Mod version: 3-7 [have attempted 3-5, and 3-6 as well; both basic and aggressive] other installed mods [img=http://i.imgur.com/XcYZ0Ll.png] hardware information [img=http://i.imgur.com/EKCgN9P.png] BUG DESCRIPTION Contracts do not appear for new career saves. Existing saves can no longer utilize the space center buildings except the VAB and SPH. SEVERITY: Catastrophic (at least for me) STEPS TO REPRODUCE: Basically installing ATM. I cannot get any more specific than that. I've not touched any of the configs in the mod itself. ACTUAL BEHAVIOR: New saves with ATM installed have full functionality in the KSC except there are no contracts at mission control. Existing saves can only use the VAB or SPH. Any other building traps the player in the functionality of that screen. (IE: I click R&D. I can utilize the R&D facility as per norm however I cannot exit the screen nor even exit to main menu) Only escape is alt+F4 EXPECTED BEHAVIOR: I expected to play KSP as per norm? Not certain what else to expect. TROUBLESHOOTING/TESTING STEPS TRIED: I originally assumed most of my mods would break with KSP 0.25. Especially with the x64 hate. I started over with a fresh KSP install, installing chosen mods as they were approved for 0.25 use. When I first noted the problem I wasn't sure which mod to blame, so I began eliminating any that featured contract content (DMagic, Fine Print). With that not working, removed all mods and installed just bare parts packs (with ATM). Not dice. Reinstalled a fresh KSP, removed mods figuring possible corrupt files, downloaded everything again. No dice. Began systematically removing mods and starting KSP to see an impact. Narrowed it down to ATM. Without ATM, I can only use X number of mods, but KSP plays normally; with ATM I can install whatever I want, but I cannot have a functioning career save. WORKAROUND: None found so far. ATTACHMENT: http://dumptext.com/gO08T4Mx
  4. I'm experiencing a problem. Ive been using ATM since it's original release and am greatly disheartened by it. It appears to put a complete halt to my career mode game. Here's a fresh save without ATM And here's that same game with ATM My contracts just completely disappear. Removing ATM makes them reappear. I'd like to continue modding my KSP but since the win64 fall out I've had to go back to 32x and without ATM working I'm dead in the water
  5. Any word on the next iteration of this mod. This is a must-have for me.
  6. I almost always leave the lights on in the greenhouse, because as I move i often forget to turn to face the fun (thank goodness for tracking on solar panels). http://imgur.com/a/JaOtF#0 Here's the ship on a routine trip to Duna (with excess materials as I believe one should be prepared for catastrophe) @ or below 10x the oxygen slowly creeps up 0.01 at a time, but I noticed the problem shortly after I escaped Kerbin's SOI. May just load the quick-save before I made the ejection burn, and shuttle a few oxidizer tanks and a compressor up so I can warp to the encounter before the warnings stop me.
  7. I've run into a snag. I've followed all the guidelines for syncing biomass with TAC and I have to say I really enjoy like how it works together. That said, I just sent an interplanetary ship out, with a couple of days worth of oxygen, as I figure the bio systems in place will suffice so that I don't need years upon years of oxygen tanks. And it works, as expected, until I timewarp above 10x. At which point it seems the oxygen production all but stops and 02 levels drop until TAC ends the timewarp automatically. I can't feasibly nurse a long mission by dropping out of timewarp every 2 minutes to allow a couple hours for my 02 to replenish.
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