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LordOfTheOrbits

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Everything posted by LordOfTheOrbits

  1. I would suggest trying to find a natural asteroid which has a flyby of the earth and wherever you are, hiding behind it and short before it has its earth flyby thrust a little bit(assuming that that's allowed) so you will impact the earth. Also something black wouldn't necessarily help because it would be visible on transits of other bodies.
  2. I can't tell you any numbers, but even the denser nebulas aren't nearly as dense as the exosphere of the earth, in which most of our satellites including the ISS are flying. The solar panels of the ISS are much larger than usual airplane wings, so what you are suggesting is like maneuvering the ISS just with its solar panels. I don't know if it's possible to archives notable lift in nebulas, but it would probably require speeds of more than 0.1c if it's possible at all.
  3. I don't really see the point of this, you could just use a Ethernet to micro-USB adapter
  4. I probably didn't formulate this clear enough, but I meant that only parts which you need to test for contracts to be faulty, not generaly, so you would always have to build a backup solution in your spacecraft. It was said in the last Squadcast, here is a short summary of it: http://forum.kerbalspaceprogram.com/threads/68894-Newest-Squadcast-Highlights-lots-of-new-info-about-24
  5. For 0.24 there will be contracts for earning money such as putting payloads into orbit or needing to test parts from companies like Rockomax in various situations. I think that you should, in addition to earning money, be able to unlock parts once you successfully tested them. Of course you would still be able to unlock them with science for the players who won't like to play missions. Another thing I'd like would be that sometimes the parts you need to test for contracts have issues such as being unstable, being less powerful or having random failures.
  6. With training you can only stop muscle decay, but no bone decay.
  7. The main problem with that is the fact that a centrifuge would need 12 separate launches so we could make a large enough ring with all the parts fitting in the fairings of to-date launch vehicles, which would cost a lot of money.
  8. I think he said that the new tanks are 6 times as big as the orange tanks, so depending on wether he meant diameter or volume they could be up to 15 meters. Edit: http://forum.kerbalspaceprogram.com/threads/68894-Newest-Squadcast-Highlights-lots-of-new-info-about-24 yeah in the Q&A he said that on big tank will make up for 6 orange tanks and 6 rockomax engines, so I assume it will be 5 or 6 meters.
  9. Manned interplanetary travel is difficult, especially because of the launch windows. If you want to go to the mars and then go back to earth without waiting months for a transfer window, you have to use a special window that occurs pretty much every 15 years. The next such window is 2021, but we probably won't have the technology to do a manned landing with return then, but we may be doing a manned flyby. Bringing enough fuel for return is also a challenge which SpaceX wants to solve by extracting methane and liquid oxygen(I think it was those ones) from Mars, so they can use that as fuel for their way back home. Another difficulty is bone decay and the human body adapting to no gravity. This could be solved by using a big centrifuge which simulates gravity, but that would be pretty hard to launch into space, and there would be some other difficulties with this.
  10. There is also no way to prove or reproduce wormholes with current technology. Currently no observational evidence of wormholes exist, but if wormholes are possible, an Alcubiere Drive is also possible as those rely on the same theories. Also I don't like the idea of wormholes often being in a near polar orbit, because you would have to spend thousands of m/s of delta-V to incline your orbit to get an encounter.
  11. Currently there are no mechanics in KSP that care about the speed of sound, so it doesn't matter at all. If you would rather like a realistic aerodynamic mechanics go try out FAR: http://forum.kerbalspaceprogram.com/threads/20451
  12. I found this: It's fully electric and uses a rover wheel for the spinning.
  13. My Jebediah is dead after a bad landing on the moon. He learned that if your lander is falling over, you shouldn't try to fly back up after you reached a certain tilt.
  14. I don't think that this is going to happen soon, because there is at this time probably no smartphone that has enough computing power to do this. Some people think, that because they have enough RAM they can run it, but the real limiter is the CPU. As already said CPUs for smartphone are really built for being efficient on energy and not for having as much computing power as possible, because nobody wants a phone with one hour of battery life. The physics in KSP require way more than that and even if they were fast enough, there are other limits. For example, the RAM is also way slower, because it has to be more power efficient than RAM in desktops or laptops. Also I don't think it would be that good on a small touchscreen.
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