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KSP2 Release Notes
Everything posted by Rakaydos
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Shelter In Place behind your fireproof steel hull, start draining fuel to get above TWR=1 as a precautionary measure, and let Pad Emergency Services handle the problem.
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Bullship. You'd be right for a pad abort, but in flight... "You don't have to outrun the bear, you just have to outrun your buddy." The Superheavy will stop accelerating in any conceivable abort scenario, so any Starship acceleration, even sub-G, creates relative acceleration to increase separation distance. Now for Pad Abort... With dual-nozzels on the vac bells and running at qualification power (110%), Starship only accelerates at around .9g at sea level. Which means that, from a Superheavy height of 68m, it takes a bit over 6 seconds to reach the ground, at an impact speed of 12-13 meters per second. And THATS a simple drag race constant acceration calculation, that doesn't count the starship getting lighter as it burns fuel and oxidizer, nor does it allow for dumping excess fuel through the refueling lines.
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totm january 2020 Community Caveman Jool 5 mission
Rakaydos replied to ManEatingApe's topic in KSP1 Challenges & Mission ideas
Ugh, documentation. This is the reason I don't actually have a Cavemen badge. -
Wings? what wings? There's no wings on that craft, because it never leaves aerodynamic stall.
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Because most american politicians dont actually care about space programs beyond how many federal dollars are spent in their districts. Shelby had opinions.
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He's famously the reason we had 4 space shuttles instead of 20.
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Careful where you speak that name. The Senator of Huntsville Alabama has a long history of gutting any space program that looks at him sideways.
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Rumor is that workforce was transferred to texas to help meet the presentation deadline. Mk 2 wil speed back up once the workers go back to florida. It sounds like they are aiming for 120 tons for the mk 4-5, so 85 tons will me, like, mk 10 or later.
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totm january 2020 Community Caveman Jool 5 mission
Rakaydos replied to ManEatingApe's topic in KSP1 Challenges & Mission ideas
It was in the state that I received, and was already causing problems after docking until I changed which core controlled mike. -
The payload volume already needs insulation from reentry heat. The "Hot structure" main tanks don't. So you actually need less insulation in the payload area than in the empty tanks. As for fuel weight in the nose tanks, they are always full until you land.
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Specifically, they are SMALLER tanks that don't slosh because they are full, and have less surface area exposed for evaporation over the course of a flight. Also, being in the nose, the are useful for trimming reentry.
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Probably extending-ram legs from the corners of the "aft cargo" area on either side of the vac bells.
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Best thrust to weight ratio propellant
Rakaydos replied to Spacescifi's topic in Science & Spaceflight
Thing is, you aren't asking about thrust per engine mass, you are asking how much thrust you can get out of each unit mass of propellant. Or, for chemical propulsion, how much energy you can extract from a given fuel, by mass. Which correlates to ISP, a rocket engine's fuel efficient. Hydrogen is the current clear winner. Antimatter is the theoretical clear winner. -
Caveman II - Monolith Hunter
Rakaydos replied to Rakaydos's topic in KSP1 Challenges & Mission ideas
I've done it a few times on the lowest level, but never really documented it. Half the time it starts as a "normal" career that turns unto caveman when I decide I COULD be upgrading facilities, but keep going without them for the challenge. Added a hyperlink -
Our kerbals have accomplished it all, exploring Kerbin, Mun and Minmus and learning all they can learn from the un-upgraded KSC. But there's still a way to go further. Each body has a Green Monolith, which when approached will grant a tech not yet unlocked. And this can bypass the R&D Center's restriction. The task will not be easy. The Space Center still is not upgraded- Size and mass restrictions on the pad still make advanced missions difficult, the inability to place maneuver nodes makes planning interplanetary transfers difficult, and the limited commnet range means even being ABLE to find a monolith with caveman tech will be a major undertaking. But it will- must! be done. For Science. -------------------------------------------------------------------------------- This challenge is to locate and activate as many green monoliths as possible, without upgrading ANY of the KSC buildings. Generally, you will want to start with a completed Caveman save file- this challenge is Cavemen 2 for a reason. I am looking for badge icons for caveman Greenoliths, identified by planet. Kerbin Greenolith may be a needle in a haystack, but the Tylo Greenolith will have it's own mad props involved. Experts in Caveman Interplanetary navigation are welcme to chime in. The caveman tech relay antenna needs something on the order of 300 antennas on both the kerbin and the Eve/Duna ends for an interplanetary relay, which is required to use Kerbnet anomaly scanning, but if you can track down greenolith's with a caveman surface rover, that works too.
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I've never been able to get a clear view of how Kerbnet's "Anomaly detection" works. There's a caveman part that has a "5%" chance of anomaly detection, but is that per update, per orbit, per frame? Do you have to stay focused on the part while it runs? does it detect anywhere in the field of view, or only directly below?
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totm january 2020 Community Caveman Jool 5 mission
Rakaydos replied to ManEatingApe's topic in KSP1 Challenges & Mission ideas
So I docked one Tango and 1 foxtrot. My debris clearing technique for the Tango booster, however, may have slightly tweaked the orbit of Mike. It is currently in a 79.95x86.49 km orbit. (edit: corrected before Ape would accept upload) Also since the Foxtrot docking, mike sems tohave developed an oscillation problem. (Edit: setting the probe core in the ladder pod as the control point seems to have removed the problem) -
totm january 2020 Community Caveman Jool 5 mission
Rakaydos replied to ManEatingApe's topic in KSP1 Challenges & Mission ideas
Is there a different Github link? I tried installing version11, and there are no flights in progress for me to rendevus with. -
totm january 2020 Community Caveman Jool 5 mission
Rakaydos replied to ManEatingApe's topic in KSP1 Challenges & Mission ideas
How many Foxtrots still need to be flown? I usually launched multiple components into phasing orbits at the same time, and dock each as they get close to the mothership. -
totm january 2020 Community Caveman Jool 5 mission
Rakaydos replied to ManEatingApe's topic in KSP1 Challenges & Mission ideas
I just downloaded Foxtrot, since it seems to be what the group is having the most trouble with. I dont have a feel yet for when to stage to get a good orbit, but I'm working on it. Edit: got it, circularized at 79.06 x79.12 with 160 m/s in the tanks, according to stock DV -
totm january 2020 Community Caveman Jool 5 mission
Rakaydos replied to ManEatingApe's topic in KSP1 Challenges & Mission ideas
How do I use Github?