After an hour of editing and testing... I've got nothing. @Kopernicus:AFTER[Kopernicus] { Body { name = Tyrok flightGlobalsIndex = 888 Orbit { referenceBody = Mysterio semiMajorAxis = 5600000 inclination = -1.32 eccentricity = -0.1 longitudeOfAscendingNode = 89 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 0 epoch = 0 color = 0.75,0.4,0.5,1 } Properties { description = Insert description. radius = 24000 geeASL = 0.5 rotationPeriod = 20000.9565 rotates = true tidallyLocked = false initialRotation = 0 timewarpAltitudeLimits = 0 30000 30000 60000 100000 300000 600000 800000 ScienceValues { landedDataValue = 18 flyingLowDataValue = 17 flyingHighDataValue = 17 splashedDataValue = 19 inSpaceLowDataValue = 15.3 inSpaceHighDataValue = 14.6 recoveryValue = 18.2 flyingAltitudeThreshold = 80000 spaceAltitudeThreshold = 1000000 } } ScaledVersion { type = Atmospheric fadeStart = 0 fadeEnd = 0 Material { texture = Astro'sPlanets/MysterioSystem/Moons/Tyrok/Textures/Tyrok_color normals = Astro'sPlanets/MysterioSystem/Moons/Tyrok/Textures/Tyrok_normal shininess = 0 specular = 0.0,0.0,0.0,0 rimPower = 2.06 rimBlend = 0.3 Gradient { 0.0 = 0.80,0.20,0.0,2 0.6 = 0.70,0.10,0.0,1.5 1.0 = 0.0196,0.0196,0.0.0196,1 } } } Atmosphere { ambientColor = 0.8, 0.2, 0.0, 0.50 lightColor = 0.8, 0.2, 0.0, 0.50 enabled = true oxygen = false albedo = 0.17 altitude = 28000.0 pressureCurve { key = 0 700 key = 16600 413.1 key = 24000 1.53 key = 49800 1.50 key = 66400 1.42 key = 83000 1.30 key = 83200 1.21 key = 99600 0.52 key = 116200 0.09 key = 116400 0.087 key = 132800 0.0459 key = 149400 0.0117 key = 160000 0 } pressureCurveIsNormalized = false temperatureSeaLevel = 375 temperatureCurve { key = 0 375 key = 28000 0 } temperatureCurveIsNormalized = false temperatureLapseRate = 0.0024 temperatureSunMultCurve = false adiabaticIndex = 1.20000004768372 gasMassLapseRate = 2.06477390407027 atmosphereMolarMass = 0.014 } PQS { maxQuadLengthsPerFrame = 0.03 minLevel = 2 maxLevel = 12 minDetailDistance = 8 materialType = AtmosphericOptimized Material { saturation = 1 contrast = 1.8 tintColor = 1.000,1.000,1.000,0.000 powerNear = 0.6 powerFar = 0.5 groundTexStart = 0 groundTexEnd = 1000 steepPower = 1.25 steepTexStart = 0 steepTexEnd = 50000 steepTex = BUILTIN/terrain_rock00 steepBumpMap = BUILTIN/RockyGround2 steepNearTiling = 100 steepTiling = 60 lowTex = BUILTIN/RockyGround lowBumpMap = BUILTIN/quiet lowNearTiling = 2000 lowMultiFactor = 100 lowBumpNearTiling = 2000 lowBumpFarTiling = 4000 midTex = BUILTIN/RockyGround midBumpMap = BUILTIN/RockyGround2 midNearTiling = 4000 midMultiFactor = 100 midBumpNearTiling = 4000 midBumpFarTiling = 4000 highTex = BUILTIN/RockyGround highBumpMap = BUILTIN/RockyGround2 highNearTiling = 4000 highMultiFactor = 100 highBumpNearTiling = 8000 highBumpFarTiling = 4000 lowStart = 0 lowEnd = 0.3 highStart = 0.8 highEnd = 1 globalDensity = 0 fogColorRamp = BUILTIN/desert_atmogradient } Mods { VertexColorMap { map = Astro'sPlanets/MysterioSystem/Moons/Tyrok/Textures/Tyrok_color.png order = 500 enabled = true } VertexHeightMap { map = Astro'sPlanets/MysterioSystem/Moons/Tyrok/PluginData/Tyrok_height.png offset = 0 deformity = 8500.0 scaleDeformityByRadius = false order = 20 enabled = true } VertexSimplexHeight { seed = 98374 deformity = 500.0 octaves = 8.0 persistence = 0.5 frequency = 4.0 enabled = true order = 59 } VertexHeightOffset { offset = -1044 modEnabled = true order = 100 } HeightColorMap { blend = 0.7 order = 201 enabled = true LandClasses { Class { name = AbyPl altitudeStart = 0.0 altitudeEnd = 0.5 color = 0.0,0.0,0.0,1.0 lerpToNext = true } Class { name = Beach altitudeStart = 0.5 altitudeEnd = 0.55 color = 0.164179087,0.164179087,0.164179087,1.0 lerpToNext = true } Class { name = Beach2 altitudeStart = 0.55 altitudeEnd = 1.0 color = 0.373134315,0.373134315,0.373134315,1.0 lerpToNext = false } } } VertexSimplexHeightAbsolute { seed = 4447895 deformity = 500 octaves = 8 persistence = 0.5 frequency = 24 enabled = true order = 50 } VertexHeightNoise { noiseType = RiggedMultifractal deformity = 100 seed = 1238999936 frequency = 25 lacunarity = 1.5 persistance = 0.75 octaves = 10 mode = Low enabled = True order = 19 } VertexHeightNoiseVertHeightCurve2 { deformity = 500 ridgedAddSeed = 1530393216 ridgedAddFrequency = 12 ridgedAddLacunarity = 2 ridgedAddOctaves = 4 ridgedSubSeed = 1212096256 ridgedSubFrequency = 12 ridgedSubLacunarity = 2 ridgedSubOctaves = 4 ridgedMode = Low simplexHeightStart = 0 simplexHeightEnd = 9000 simplexSeed = 1909396224 simplexOctaves = 6 simplexPersistence = 0.699999988079071 simplexFrequency = 4 enabled = true order = 100 } } } Ocean { maxQuadLengthsPerFrame = 0.03 minLevel = 2 maxLevel = 12 minDetailDistance = 8 oceanColor = 0.7, 0.2, 0, 1.000 Material { colorFromSpace = 0.7, 0.2, 0, 1.000 specColor = 1.000, 1.000, 1.000, 1.000 shininess = 0 gloss = 0.7 tiling = 1000 waterTex = BUILTIN/liquidmercury waterTexScale = 1.0, 1.0 waterTexOffset = 0.0, 0.0 waterTex1 = BUILTIN/liquidmercury waterTex1Scale = 1.0, 1.0 waterTex1Offset = 0.0, 0.0 bTiling = 800 bumpMap = BUILTIN/quiet bumpMapScale = 1.0, 1.0 bumpMapOffset = 0.0, 0.0 displacement = 0.01 dispFreq = 13.97 mix = 0.4032745 oceanOpacity = 0.3 falloffPower = 3 falloffExp = 0.05 fogColor = 0.5, 0.3, 0, 1.000 heightFallOff = 0.2 globalDensity = -1.5E-05 atmosphereDepth = 5000 fogColorRampScale = 1.0, 1.0 fogColorRampOffset = 0.0, 0.0 fadeStart = 20000 fadeEnd = 60000 planetOpacity = 1 color = 0.05, 0.5, 0.05, 1.000 mainTextureOffset = 0.0, 0.0 mainTextureScale = 1.0, 1.0 passCount = 5 renderQueue = 2000 hideFlags = None } FallbackMaterial { colorFromSpace = 0.7, 0.2, 0, 1.000 specColor = 0.849, 0.849, 0.849, 1.000 shininess = 1 gloss = 0.3336538 tiling = 1000 waterTex = BUILTIN/liquidmercury waterTexScale = 1.0, 1.0 waterTexOffset = 0.0, 0.0 waterTex1 = BUILTIN/liquidmercury waterTex1Scale = 1.0, 1.0 waterTex1Offset = 0.0, 0.0 fadeStart = 20000 fadeEnd = 60000 planetOpacity = 1 color = 0.7, 0.2, 0, 1.000 mainTextureOffset = 0.0, 0.0 mainTextureScale = 1.0, 1.0 passCount = 5 renderQueue = 2000 hideFlags = None } HazardousOcean { HeatCurve { key = 1000 0 key = 500 5 key = 250 25 key = 0 100 } } Mods { AerialPerspectiveMaterial { globalDensity = -0.00001 heightFalloff = 6.75 atmosphereDepth = 150000 DEBUG_SetEveryFrame = true cameraAlt = 0 cameraAtmosAlt = 0 heightDensAtViewer = 0 enabled = true order = 100 } OceanFX { enabled = true order = 100 } RemoveQuadMap { generateMap = true deformity = 0 maxHeight = 0.5 minHeight = 0 enabled = true order = 1000 } } } } } Anyone else wanna take a crack at it? Also, the new example Hodor is broken, it changes the heightmap of the Mun to Kerbin's and sets the map texture as Gilly's. Nevermind, I think I found the issue with Tyrok.