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Hammersamatom

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Everything posted by Hammersamatom

  1. I fixed Asterix You can't have an inclination of 0.5, whole numbers only buddy. Decimals and eccentricity are fine though. Download
  2. I'm home, I'll work on fixing Asterix. Thanks for the info Thomas.
  3. OPM is fine for now, we aren't interfering with it too much. I'll write a TON of ModuleManager patches for compatibility once we enter the release stage.
  4. Whichever one is on the main release page. Should I just go to your repository from now on?
  5. Quick questions, the most recent public release is 0.0.6, correct? Also, why is the Kopernicus download from github broken, I downloaded it and got Red Exceptions, and nothing loaded. I have a working version from NewHorizons.
  6. Fixed Config Couple of spelling errors, PQS was in the wrong place.
  7. Care to share the Config. I'll check it over.
  8. Yea, having really small ones would kinda ruin it.
  9. 100 meters is the smallest that Kopernicus will let you go to, I'll work on proper orbits a bit later. In school right now. Flooding outside.
  10. MTM-4 needs to be moved farther out, so it doesn't intefere with MTM-2 when it's added. MTM-1 needs a farther orbit as well, it's way to close to MTM-3 for comfort.
  11. Yea, the orbits need work, I made them that way so we would have a lot of space to work with. Concerning names, Amarius, I thought Tyrok was your moon of Lava Oceans? And finally, Happy, do the logs mention what OPM and AKP are fighting over, because we haven't adjusted Eeloo other than adding a moon. I know for a fact that adding a moon to a body, then moving said body does not cause errors. That menu plugin looks cool too, nice work. Personally, I tend to use the same word while talking a lot as well, hence why I edit everything.
  12. No bloody clue. If you want to, just change it. Edit1: I found and exported Sedna from Space Engine, looking for similar planets now. I need some sleep, it's 9PM... If you want to do something with the Sedna textures, here.
  13. Rings? Yes. Tihoratus is your planet, I had to cut out the first part of the name, just say the word and I'll put the entire name back.\ Also, asteroids are possible, but the plugin is so outdated (0.23 or 0.25) that it probably won't work.
  14. Oh, very good! Working on two additional moons for existing planets. Edit1: Thank Happy for Kosarn's description, I loved it when I first read it! ---Update--- Added Alo and Mina, Alo being the new moon of Eeloo, and Mina being a new moon for Kerbin. Download
  15. I've uploaded a new download. Increased Mysterio size to 300km, apparently I didn't do it already. Raised Mysterio atmosphere and adjusted it's pressure settings. No more brick walls when entering atmosphere. Changed Kosarn's description, check it out! Download
  16. True, true, do you think that its possible to apply a height and normal map to a sun?
  17. Remind me buy photoshop. XD Are the 3D tools a free plugin, or do I have to pay like DLC?
  18. Ask Happy about a planet like that, it may require advanced heightmap editing.
  19. MrHappyFace, love the idea. Two seperate packs will also make it easier to manage, with possibly one part of the team dedicated to maintaining each pack.
  20. Ha! 'Night Amarius, nice ideas, binary system will be complicated without wasting GlobalID's. Astro, the link in my above post has a complete fix for MTM-4. Image proves it, nice orbit color btw.
  21. @Kopernicus:AFTER[Kopernicus] { Body { name = MTM-4-Asterix-Tihoratus flightGlobalsIndex = 766 Orbit { referenceBody = Mysterio //You can also add moons to the stock planets, for example, Jool. color = 0.1,0.35,0.5,1 inclination = 5 //Don't be afraid to set high inclinations or eccentricities for asteroids, this makes them more of a challenge to get to! eccentricity = 0 semiMajorAxis = 10000000 //this is about twice Bop's SMA. longitudeOfAscendingNode = 55 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 0 epoch = 0 } Properties { description = It's a really small moon around a mysterious gas giant named Mysterio! Well, Mysterio isn't giant, it's smaller than Kerbin, and that's what startled us. radius = 10000 //You can have a really tiny asteroid if you want. Kopernicus will still work if this number is as low as 100 meters geeASL = 0.04 //don't set this too low, or the body will have an SOI that's too small. Gilly = 0.03 tidallyLocked = False initialRotation = 310 rotationPeriod = 10000 rotates = true timewarpAltitudeLimits = 0 3000 4000 5000 5000 7000 8000 9000 ScienceValues { landedDataValue = 12 inSpaceLowDataValue = 10 inSpaceHighDataValue = 9.5 recoveryValue = 10 spaceAltitudeThreshold = 15000 } } ScaledVersion { type = Vacuum fadeStart = 95000 fadeEnd = 97000 Material { // Common scaled space settings texture = Astro'sPlanets/MysterioSystem/Moons/MTM-4/Textures/MTM-4_color normals = Astro'sPlanets/MysterioSystem/Moons/MTM-4/Textures/MTM-4_normal shininess = 0 specular = 0,0,0,1 } } PQS { maxQuadLengthsPerFrame = 0.03 minLevel = 2 maxLevel = 12 minDetailDistance = 8 materialType = AtmosphericOptimized Material { saturation = 1 contrast = 1.8 tintColor = 0.000,0.000,0.000,0.000 powerNear = 0.6 powerFar = 0.5 groundTexStart = 0 groundTexEnd = 1000 steepPower = 1.25 steepTexStart = 0 steepTexEnd = 50000 steepTex = BUILTIN/terrain_rock00 steepBumpMap = BUILTIN/RockyGround2 steepNearTiling = 100 steepTiling = 60 lowTex = BUILTIN/RockyGround lowBumpMap = BUILTIN/quiet lowNearTiling = 2000 lowMultiFactor = 100 lowBumpNearTiling = 2000 lowBumpFarTiling = 4000 midTex = BUILTIN/RockyGround midBumpMap = BUILTIN/SandyGround midNearTiling = 4000 midMultiFactor = 100 midBumpNearTiling = 4000 midBumpFarTiling = 4000 highTex = BUILTIN/RockyGround highBumpMap = BUILTIN/quiet highNearTiling = 4000 highMultiFactor = 100 highBumpNearTiling = 8000 highBumpFarTiling = 4000 lowStart = 0 lowEnd = 0.3 highStart = 0.8 highEnd = 1 globalDensity = 0 fogColorRamp = BUILTIN/desert_atmogradient } Mods { VertexColorMap { map = Astro'sPlanets/MysterioSystem/Moons/MTM-4/Textures/MTM-4_color.png modEnabled = True blend = 1.0 order = 9999993 } VertexHeightMap { map = Astro'sPlanets/MysterioSystem/Moons/MTM-4/PluginData/MTM-4_Height.png offset = 0 deformity = 3500.0 scaleDeformityByRadius = false order = 20 enabled = true } VertexSimplexNoiseColor { seed = 777 blend = 1.0 colorStart = 0.0, 0.0, 0.0, 1.0 colorEnd = 0.44, 0.37, 0.31, 1.0 octaves = 20.0 persistence = 0.5 frequency = 0.75 enabled = true order = 100 } HeightColorMap { blend = 0.7 order = 201 enabled = true LandClasses { Class { name = AbyPl altitudeStart = 0.0 altitudeEnd = 0.5 color = 0.0,0.0,0.0,1.0 lerpToNext = true } Class { name = Beach altitudeStart = 0.5 altitudeEnd = 0.55 color = 0.164179087,0.164179087,0.164179087,1.0 lerpToNext = true } Class { name = Beach2 altitudeStart = 0.55 altitudeEnd = 1.0 color = 0.373134315,0.373134315,0.373134315,1.0 lerpToNext = false } } } //VertexHeightNoise //{ // noiseType = RiggedMultifractal // deformity = 500 // seed = 666 // frequency = 4 // lacunarity = 2.5 // persistance = 0.75 // octaves = 10 // mode = Low // enabled = True // order = 190 //} } } } } Replace everything in the MTM-4 config with this, shorten the name, change what you need to. Replace your MTM-4 folder with this. MTM-4 Patched
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