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medicriley

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Everything posted by medicriley

  1. I'm 90% sure you're away of this. If not here is two issues I came across
  2. he used to have something called the K1Truss. I sill have it and use it till still make giant rovers. Eve think about adding that back in
  3. KSP 64bit can run in DX 11 but it's hyper unstable and some textures don't load correctly. However the ram used by the game is reduced in half. What would it take to make KSP run in DX 11?
  4. http://i.imgur.com/75YApoI.jpg I can confirm this. Sound, animation no thrust. I also have an issue where the camera doesn't track right when releasing the lander from the engines. It tracks maybe 30 meters behind the ship.
  5. http://i.imgur.com/75YApoI.jpg I can confirm this. Sound, animation no thrust. I also have an issue where the camera doesn't track right when releasing the lander from the engines. It tracks maybe 30 meters behind the ship.
  6. The pandora engine effects seem to be stuck on. Other than that it runs great. I love this mod. :-D
  7. When I down load the file I get the blank form document that I can't open. I do have 7zip and have never had this problem.... Any advice?
  8. Do you still have the massive module with 14 attachment points? I used to love that thing.
  9. If I remember correctly I used to be able to connect the pipe end points in a "undocked" option. This would allow me to attach cargo in planes and such. Anyway this can be added back in like we now have with the plugs? Here is a link to a screen shot on exactly what I mean http://i.imgur.com/9WixsQ3.jpg
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