KSP 64bit can run in DX 11 but it's hyper unstable and some textures don't load correctly. However the ram used by the game is reduced in half. What would it take to make KSP run in DX 11?
http://i.imgur.com/75YApoI.jpg I can confirm this. Sound, animation no thrust. I also have an issue where the camera doesn't track right when releasing the lander from the engines. It tracks maybe 30 meters behind the ship.
http://i.imgur.com/75YApoI.jpg I can confirm this. Sound, animation no thrust. I also have an issue where the camera doesn't track right when releasing the lander from the engines. It tracks maybe 30 meters behind the ship.
If I remember correctly I used to be able to connect the pipe end points in a "undocked" option. This would allow me to attach cargo in planes and such. Anyway this can be added back in like we now have with the plugs? Here is a link to a screen shot on exactly what I mean http://i.imgur.com/9WixsQ3.jpg