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Josson K.

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  1. Next up in my series "Similar, but different" .... Mission Patches. I'll update the Album whenever I have time. The first one is the general main Mission Patch for my Apollo-Style Mun missions. To stay true to the motto "Similar, but different", it is called "Artemis" (Apollos sibling in Olympian Mythology) Of course the white swoosh is connecting Kerbin and the Mun, not Earth and the Moon. Artemis 8 Artemis 12
  2. Sorry, I forgot about you. Here's a zip https://app.box.com/s/1nm0wbd24kwev305iuw5u5i9oz72e8ii
  3. For all your Space Agency needs, here are Kerbalized flags of Earth's Space Agencies.
  4. I've added a bunch of countries (there should be now all esa member nations including the scandinavians) and revised the ksa logo a bit
  5. Sure, no problem. I've edited my original post. And I have no objections at all - I'm happy that someone wants to actually use my very simple doodles
  6. For my own game I've made some flags that are based on Earth flags, but are intentionally just a tiny bit "off". Maybe someone else might like them as well Since they appear relatively small most of the time, I decided to reduce detail as much as possible. For example, the stand-in for the US flag only has four stripes instead of thirteen and only has one "star". For the others there wasn't actually a lot to do - they are pretty much reduced to the minimum already. So just to fit in with the theme of the US knock-off I decided to alter the proportions of the tricolores a bit. EDIT: No Logo on the flags:
  7. @klesh - I wouldn't start with formations that are really prominent for this very reason. Here's how I'd do it in the beginning: Chose one to five features that are pretty minor (e.g. some small craters that could be traversed by a kerbal on foot in one or two minutes) and have a vote over the course of a week. This way there'd be a weekly event. At the same time suggestions for the next week could be turned in. For special occasions such as an update release or the anniversary of important space-related events there could be special naming events that run over a longer time - maybe combined with a theme (for example all entries have to have some relation to fiction that plays on the moon - maybe a Méliès Mountain Range ?) As you say, something like this would indeed be best run by an "official" community manager. I have no idea how much participation the community would show in something like this though.
  8. Why stop at stars ? This website could be also used to name geological formations like craters, mares, canyons etc. on the rocky planets. Maybe even asteroids (might not be possible since they are procedurally generated ?) A good name for this entity could be derived from the International Astronomical Union which handles the real-world naming of astronomical objects - Kerbal Astronomical Union. The initialism would be KAU, which means "chew" in german, making it quite Kerbal. Ultimately a map mod could use the aggregated data to integrate memorizable names in contracts. Wouldn't it be nice to be able to land in the "Chisholm Crater" or at the "Hadden Highlands"
  9. Is there any condition in which the ScienceAlert Button would not show up at all even though the mod is installed and worked before? For my current career-mode savegame the button is completely missing (not only greyed out) even though I have the mod installed and it shows up in another test savegame. I suspect that something might have happened to the persistent file when my PC crashed last time I was playing. Is there some way I could reset the game only in regard to ScienceAlert ? I'v tried reinstalling the mod, but this didn't help. Are there maybe some entries in the persistent file that I can delete and start "fresh" ?
  10. Is guess it mainly bigger part packs that take their time (because I have a few of those - KWRocketry, FASA, USI UKS(OKS+MKS), Karbonite+, KSO, Infernal Robotics. Plus the OuterPlanetsMod, EnvironmentalVisualEnhancements......
  11. @Mikki I wish that were the time needed with all my mods But even unmodded wasn't this fast before IIRC. It sped up considerably for the release version when they changed to DXT textures. Does anybody know if most mod authors also switched for their textures ? I have my system on SSD. Unfortunately the home folder and therefore my steam library still sits on spinning platters. Maybe I should cop my KSP directory over to the SSD
  12. I'm interested in how long is your initial load time, ie how long does it take from clicking on the KSP icon until the main menu appears ? For me it is 4m18s with 105 mods (1.4GB on disk) installed. RAM usage sits at 5.6GB at the main menu. Of course I'm on Linux x64. Does the load time deter you from just firing up the game for a shorter session sometimes ? I love the game, but often I catch myself not wanting to play just because it won't be worth it to start the game for 30 minutes or so. If there is ONE thing that I'd really want improved in KSP it is the overall performance of the game (Load times and frame rate drop at increased complexity). Of course,as everyone I'm hoping on Unity5 regarding this issue, but is there any statement on SQUADS behalf that they see a possibility for bigger improvements in performance (especially load times) apart from that ?
  13. Can confirm that hang on launch when loading KW Rocketry nosecones is due to Deadly Reentry cfg file. Replacing it with the one provided by starwaster repairs it. 94 mods running smoothly now Thanks everyone. And Thank you for updating KW to 1.02, I never play without it http://forum.kerbalspaceprogram.com/threads/54954-1-0-Deadly-Reentry-v7-0-3-update-May-14-2015?p=1944417&viewfull=1#post1944417
  14. I can confirm this. KSP (linux 64bit) hangs during launch when the KW 2m SRB NoseCone is loading for me.
  15. I can understand that, but I think you are wrong (for the career mode) In my opinion in this mode KSP is a space program simulator, which involves - among other things such as operating a communications network, space station, deep space probes - doing science (with rockets. in space). And you wouldn't actually be doing science for the sake of science since there is no actual research or data analysis involved in the process I described. You'd do science to enhance gameplay - by actually using your rockets and probes and rovers to do something. In the sandbox mode you don't have to do all the science related stuff.
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