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Sage Sagan

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Everything posted by Sage Sagan

  1. The KIS "wedge" is not showing up in the VAB/SPH, where specifically does the zip need to be unpacked to?
  2. Hi, great parts ElectronicFox. Just what the Kerbal ordered, little problem here...no texture on the electric prop unit and the airship wont deploy i.e. there is no right click option to deploy the gas bag in either the SPH or when loaded on the runway. I am running stock KSP with only kerbal engineer,module manager(2.65) and on-screen protractor installed. Any thoughts anyone?
  3. Thanks Roverdude, support this prompt is the sign of a great product.
  4. Just tried the latest Zip 0.0.1 (posted 6 hours ago). Same result;.;
  5. OK same problem with more information. Running windows 7 64bit KSP ver 0.25 Game hangs during loading at the Warp drive
  6. I am having a little problem with the warp drive, KSP hangs on the load screen when it reaches the warp drive listing and the game refuses to load any further. I have no mods installed except this one ...help I need warp. Thoughts appreciated
  7. The SPP+ to 2.5m part is the very one that I needed last night for my Eeloo ship made mostly with SPP+ parts. Thank you so much for these, any chance of some 1.25m and 2.5m tanks with the SPP+ texture? Just for aesthetic reasons.
  8. There is a workaround, if you save your finished quad as a sub-assembly and then start a new model with the re-sized docking port as the root part and attach the sub-assembly to the docking port the bug does not occur. Also the engines seem very over-powered, I find that setting the electric props to 60% in the VAB makes the quad a lot easier to fly. Maybe something to be looked at in the final config
  9. Just a quick bug report, downloaded the latest version of the smaller parts and I am experiencing the re-size bug when a quad is resumed from the KSC screen. Whichever part is the root part seems to be the one that re-sizes, hope this is helpful. On a happier note I just wanted to say how awesome this pack is, my Duna quad is undergoing final tests Hullcam Kerb Pro on fixed mount with Bahamuto D's mouse tracking spotlight re-scaled and mounted on a short 5th arm, Scansat anomaly detector
  10. Firstly loving the quad, slight issue when loading previously launched quads from mission control the attach nodes seem to have shifted. The quad looks fine in the VAB and when first lauched but when you return to the ship from another this happens I am running very few mods(8)
  11. I intended to lay the probe flat in the bay, the shown payload was a placeholder. The R.C.S version will be marvelous for asteroid missions, some tiny lights may be necessary
  12. Ok the ship is ready, now all that's needed is the USV (un-manned space vehicle) On the hullcam question, does anyone know of a plug-in that allows for wireless video sending? It would be truly seismic if it were possible to have a camera on the quad which feeds to an RPM monitor in the cockpit of the mother craft.
  13. Absolutely amazing stuff, I am so intrigued by the possibilities for this little beauty. It will definitely find a place on all my rovers just for the ability to find out what is on the other side of "that ridge".
  14. It "works" in the sense that I have stack launched to orbit and glided back to KSP,it does handle a little oddly so requires careful piloting. NEAR/FAR are not yet supported. Also I just noticed some incompatibility with the new Firespitter, texture weirdness.
  15. Just in case there are any pressing questions, I am in Lisbon for the week for work and have limited internet access....Any kerbal fans in Lisbon? would be nice to link up.
  16. That is great, Blackheart Looks spot on, the plan for NEAR/FAR seems to be a sensible way of approaching the problem.
  17. Any chance of posting the DEV version you have so people can play around with scaling? Always helps to have a few peoples input..or maybe not:D
  18. Nice work Artwhaley, that really looks the part. perhaps a bit too big?
  19. Docking collar weirdness fixed, new dowload in the OP. For convenience here is the newest DL https://www.dropbox.com/s/85og3xdhark7com/Pteron5.rar?dl=0 I just realized that the front wheel weighs 0.1t, that seems a little heavy for a small wheel and mounting. Thoughts of the hive mind?
  20. Sorry Blackheart I realize now that my last statement sounded silly, I was very tired. I meant a door as in that where the Kerbals currently emerge has to be lined up with the door on the top so they are not popping out the side of the fuselage. The docking collar issue is going to be a problem for a lot of people,it is possible to dock as it is but slightly more challenging than I think is fair
  21. I would really love to have transparent windows on the HARP, but if you have played with nil2works transparent pods you will know that the JSI script that makes them work also makes them real resource Hogs. I must check with Roverdude on how he got his .625m EVA pod to have transparent glass because it doesn't seem to be such a resource heavy method hmm. On the subject of FAR/NEAR, neither Blackheart nor I have any real insight into how to make the Pteron play nice. If anyone out there does we would love to hear from you. The docking port is a little weird, I did successfully dock to my station but it was by eye and good luck. Not sure on that one. Regarding an official release, when Blackheart has finished his wonderful work on the engines and the Pteron has a door then I would be inclined to move to 1.0. This has been a protracted project for a number of reasons but now that the Pteron is available for use albeit with a few niggles I see no real reason to rush to releases section before we are quite ready. Goodnight all, London signing off it's late
  22. Thanks Blackheart, O.K. people the new download is up here and in the OP. https://www.dropbox.com/s/4x29qp4x3rgahmj/Pteron4.rar?dl=0 Includes the docking collar, working cabin lights and decal on the fuselage.
  23. The HARP dispenser will decouple two thirds of it's outer shell meaning that the noses of the pods are pointed into space with nothing above the canopies. This means that the canopies can open freely and all that remains of the dispenser structure is a beam running along the one third section of the cylindrical hull that remains.
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