Jump to content

bludclot

Members
  • Posts

    45
  • Joined

  • Last visited

Reputation

35 Excellent

Profile Information

  • About me
    Rocketeer
  1. Here is a video where I'm showing Procedural Fairings and Procedural parts some love. Procedural fairings used to make the engine clusters, the payload fairings and escape system as well as service compartments for the various rocket stages. Rocket shape made from procedural parts. I don't launch any rockets without this addon! Thanks!
  2. Is it possible prevent it from doing anything to the size of kerbin? I want to have kerbinside in the new dimension I just opened...
  3. Being a chronic FAR addict for a very long time and having completely run out of things to do with my creations. I really need more things to do with my aircraft and SSTO so I have decided to make a library of parts. They mostly do little else than make your ship heavier while letting you do many different interactions with the parts in various stages of your missions. Mainly they will be centered on things from every day aviation. Such as sensors and lights and equipment and safety measures. All these parts are made to interact with and expand on/take advantage of the FAR experience. There are a few mods I will never play the game without again. I plan to expand on those and they are likely to be essential for this collection. There will be no overpowered parts here and many of them are just dead weight you can play with. No advantage whatsoever beyond adding tasks for the kerbals. The first set of items is a modular nose cone to fit 1m rockets or space planes. IT contain a set of parts you would find in real planes housed in an aerodynamic nose cone you can open to access the devices inside. The nose cone is made out of radar transparent honeycombed heat tiles and is quite heavy and very fragile. It works as a cargo bay and can fit various small included scientific and avionics parts. It can only be opened in EVA mode(it's made to protect the contents from the atmosperic effects.) Most planes carry a radar in the nose nowadays. This one is no different. Made to work with SCANSAT. It would be ideal for use in satellites if it wasn't so heavy and used so much power. Probe Core. Bulky, heavy and feature packed. Meant to replace mechjeb case. Usefull to fit in nosecone and to increase battery drain. Recommended for shifting your center of mass forward. Extremely fragile. Designed to fit smoothly in the nose cone. Designed to look menacing. Not rated for space travel. Originally intended to replace flight instructors. Discontinued due to low student survival rates. APU. Tiny turbine to create power. Runs on liquid fuel and intakeair. Comes with a tiny intake. Gets very hot. Extremely heavy for it's size. Main purpose: Ballast. Has been known to set nearby components on fire. Blackbox part. (orange) Painted in high visibility colours for easier detection and recovery in a KRASH situtation. Carries the ship's backup science and will generate science when Krashed. Rumored to be called blackbox because Orange Box was kopyrighted by Gaben Kermwell and the space program could not afford the legal cost. Uses Kerbal Attachment System. Has a very limited power supply and needs to be recovered before the battery runs out or it will lose all data. Known to explode violently. Can store vast amounts of science and last words from a starving crew for a limited amount of time provided it survives the crash. Generates science if it survives impact with the ground. Meant to be picked up with KAS in EVA. Just a teaser for now. Input appreciated before I move on. Pictures gallery! Currently experimenting with texture style. Feature requests will be considered! Further down the pipeline: Formation light strips. (to add cool deteails and help with orientation in complete darkness.) Structural mk2 fuselage adapters to extend fuselage design alternatives. (more on those later) Mk2-BK cockpit. Sleek heavy and smooth. Bigger than the stock space plane cockpits but with more features and increased chance of something going wrong. Perfect for the nosecone. Structural fuselage parts with air brake and service compartments. Drop tanks and underwing containers. Wing pylon decouplers. Scientific instruments to be carried under wings. This pack is meant for people who enjoy building stuff that fly in the atmosphere and want more things to play with attached to them.
  4. Any word on this? I know there is a mod that enables it but that doesn't work with trackir 5. I would even be delighted if this was added as paid DLC. With the onset of Rift and that technology it can't be impossible to get this?
  5. My thoughts exactly! If this could be used with mods that add new planets I will play more KSP for way longer than I thought I would! Unlimited stuff to do!
  6. SR-71 like SSTO attempts: A-10 kind of.. BURAN/ENERGIA liquid fuel shuttle. (It flies in the atmosphere so I guess it counts?)
  7. @callumrooney98 I put a zip file there for you
  8. @callumrooney98 http://details.b0rg.com/kerbs/SPH/ <- follow the link right click on the file and select save as.
  9. @pluto2 and @ callumrooney9 https://www.google.no/webhp?sourceid=chrome-instant&ion=1&espv=2&es_th=1&ie=UTF-8#q=tt%20modular%20multi-wheels updated model and without gear http://details.b0rg.com/kerbs/SPH/ Added version using b9 gear. Place your preferred gear parts like this and your take off speed will be below 100m/s
  10. I have updated the craft file and it now requires 3 less mods! Picture gallery and new video coming shortly.
  11. Ohai test pilots! Anyone like shuttles? This thing will get you into orbit on autopilot and glides back home with ease. I am far from satisfied with how it looks yet as I want it to look a bit more like the real one. I will upload the sub assemblies and craft files so consider this to be very much beta. There is also the issue of mods. the shuttle itself only requires B9, Clockheed Martian, and Procedural wings. The fuel tank and boosters need different mods so I will include dem as sub assemblies. I can not decide on how to do them yet so the mod list won't be accurate at all times. Some input would be awesome and please post your own modifications and screenshots! Album here: http://imgur.com/a/DyQV3 Quick flight test video to see how it glides. Using FAR. Launch vehicle, orbit and de-orbit video coming shortly. CRAFT FILES HERE: Included are VAB and SPH versions. Including sub assemblies. I recommend using SPH to add your payloads and then disconnect everything behind the cockpit and save as sub assembly and then attach to launch vehicle in VAB. Note dates of files. There will be different versions and many variations in the different parts. Everything is subject to change and If someone improves it please post your files! More to come.
  12. @dtobi I made a shuttle powered by these engines and I now have a request. Fire and smoke. Trying make a Buran/Energia type thing here and I think the engines should smoke a whole lote more in the atmosphere. It would be awesome to have some of these boosters and the engines on the main fuel tank (which I didn't make on mine): http://upload.wikimedia.org/wikipedia/commons/c/cb/Energia_buran.jpg
  13. Fantastic work @dtobi! This is likely to be another main stay in my savegames just like your engines!
  14. Yes I am aware of the su-37:) Though not through ace combat (which I never played) but from interest in the subject... I made a 3d model of it some 10+ years ago. I wish I could get the b9 jet engines as thrust vectoring ones for my ksp su35... Putting canards on this one makes it worse. (esp if you have disintegration enabled in FAR)
×
×
  • Create New...