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Colonel Cbplayer

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Posts posted by Colonel Cbplayer

  1. I got a mecha I really want to test your controller with. Its based on the player model from Toribash, a martial arts physics game where players control the character by muscle moments. Since I already record everything in this game at slow motion anyway I wonder if its possible to replicate a similar control system where I can move the joints themselves on a model instead of using that mouse point and click menu
    lTUeqyF.pngxHcC2BA.png and the actual robotic joints themselves 
    C4CRviB.pngIf you are interested in the mech both are in my kerbalX and here is the armored one https://kerbalx.com/Colonel_Cbplayer/Toribash-Doll 

  2. If you need better foot pads a good way to do it is to use small landing gear wheels or rover wheel parts with brakes on and max suspension and dampening. Removing symmetry in the editor stops auto struts from strutting the different legs together. You can either do this by placing each part manually without symmetry or use a mod like editor extensions and LeftShift+LeftAlt+LeftClick apart to get rid of symmetry. Tweakscaling a group of small wheels for each leg in different directions should do the job.

  3. I have a problem getting the sequencer icon to show up in the toolbar in the craft editor. 
    For some reason sequencer randomly breaks without having to install more mods and does work even if I reinstall the entire mod or get rid of all my other mods like this
    unknown.png
    Not even leaving it like that after reinstalling makes the sequencer icon reappear in the toolbar. 
    Now this has happened to me before but I can't fix it this time and so far my only option is to reinstall the whole game.
    It was fine working with the exact same craft on the exact same modpack a week ago. 
    rlOrjuR.png
    Sequencer toolbar icon doesn't show up even I remove every single mod other than infernal robotics and modulemanager.

  4. This is epic!
    Ok after foaming at the mouth long enough to formulate a response I want to say this is exactly what I been looking for for years! I'll happily admit that my robots up to this point have been nothing more than fancy statues with features with little progress to change that. This looks like it would be a thousand times easier than using IR sequencer. I can not tell you my gratitude for it escapes my ability for words. 

  5. 1 hour ago, Alpha 360 said:

    I got two questions

    1. how many reaction wheels did you stuff in that thing

    2. how long did it take to build

    And with those two questions, I can say that that is one of the coolest vehicles I've seen. Ever. :0.0:

    like an hour to build it and like 2 hours to get it to drive good
    it helped I made this using another bike I already made as a basis
    I think it has about 8 of the small reaction wheels
    also here is a link for a download if you want to give a try https://kerbalx.com/Colonel_Cbplayer/Kanedas-Custom-Motorcycle

     

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