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KSP2 Release Notes
Everything posted by Probus
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Very nice. Thanks a bunch @frizzank!
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[1.8.1] ETT - Engineering Tech Tree - May 4, 2020
Probus replied to Probus's topic in KSP1 Mod Releases
I'm glad y'all like it. I really enjoy it also. KSP is not the same without it. I would like to finish updating it. It has many improvements and partpack updates semi-done but not spiffied up enough to release. I have more time now. I wouldn't mind knowing how many people use it.- 1,028 replies
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Docking and relative velocity
Probus replied to Broetchenholer's topic in KSP2 Gameplay Questions and Tutorials
Step 2 is <DEL> to enter docking mode. What is the key to enter target mode, step 3? I've totally forgotten. EDIT: Click the yellow tab next to the nav ball... -
Remove Symmetry Mystery!
Probus replied to Probus's topic in KSP2 Suggestions and Development Discussion
Very strange. It worked for me. -
Remove Symmetry Mystery!
Probus replied to Probus's topic in KSP2 Suggestions and Development Discussion
You need to use it on a part that already has symmetry. -
I'm really excited about the new science update \o/ but yeah, what's up with the overlapping windows? Why did someone not figure this out in play testing before the release? In KSP1 we had a bunch of "Experimental" testers with all different configurations of computers testing the releases. Is this not happening this time around?
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I've been playing Kerbal Space Program for 10 years now. I am so excited about the new science update and started playing KSP2 again. But for the life of me I couldn't figure out how to remove symmetry from a pair of antennas. So I googled it. It turns out you have to press left alt, left shift and then left click to remove the symmetry. Please tell me there is an easier way? Maybe I missed it? Come on now, that's like knowing how to press ctrl-alt-del the first time you set down to a computer. We need a button or option to do this that only takes a one or two mouse clicks. I'm way too lazy to press buttons on the keyboard.
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When is KSP2 Science supposed to drop today?
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[1.8.1] ETT - Engineering Tech Tree - May 4, 2020
Probus replied to Probus's topic in KSP1 Mod Releases
Thanks for the offer! I'm in the process of moving houses and I don't see me doing any work on this until the new year. If you are still interested then, I will run it by you. Wow! A 4090! I'm jealous!- 1,028 replies
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[1.8.1] ETT - Engineering Tech Tree - May 4, 2020
Probus replied to Probus's topic in KSP1 Mod Releases
Right now its kinda broken. You can only have one tech tree file in the GameData directory. So if you install ETT right now, you have to rename GameData/Squad/Resources/TechTree.cfg to TechTree.old. This will fix this problem. But you may want to make a backup of the Kerbal Space Program directory.- 1,028 replies
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[1.8.1] ETT - Engineering Tech Tree - May 4, 2020
Probus replied to Probus's topic in KSP1 Mod Releases
Has anyone happened to see when KSP2 is going to get a career/science mode?- 1,028 replies
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Stand Alone Map View Revived - Multi monitor KSP [1.12.3+]
Probus replied to linuxgurugamer's topic in KSP1 Mod Releases
Thanks a bunch LGG!!! I’ve had my eye on this mod for a long time. Can’t wait to try it out. -
[1.8.1] ETT - Engineering Tech Tree - May 4, 2020
Probus replied to Probus's topic in KSP1 Mod Releases
I will get back to the ETT, eventually...- 1,028 replies
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[1.9.x] YongeTech Tech Trees Plugin Re-Revived
Probus replied to linuxgurugamer's topic in KSP1 Mod Releases
Well, as a quick workaround, I rename the stock tech tree to ".old". There may be a betterer way, but this works. You might ask @linuxgurugamerif he knows of a better workaround. -
Has anyone ever been able to create a mod that keeps separate parachute canopies apart? I heard that was a feature of 1.12, but I'm not seeing it. Maybe because I have RealChutes installed? Also, what is the mod that makes parachutes open in a sort of mushroom shape as some do in real life? Open with a small opening then eventually fully inflate.
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[1.8.1] ETT - Engineering Tech Tree - May 4, 2020
Probus replied to Probus's topic in KSP1 Mod Releases
I've been adding some more parts and nodes to the ETT. Also testing some new concepts with the icons. As you can see below, the tree is using size, color and tech nodes as labels. The tree itself is fairly muddled up at this point, especially in areas where it has grown. Now it really looks like a tech tree that was dropped on its head. I add the new nodes, add parts to them and then move them to their final location. There is a method to my madness... Its hard to tell exactly what has changed by a couple of screenshots. But some of the new features include: New icons Experimenting with icons that have differing sizes, colors and depth Separation of fuel tanks from engine tech Better definition of SRBs by potential energy A new 'micro' tech branch Separation of RCS from gyro based controls Better separation of space based vs land based colonization tech And gave aviation a bit of attention I may end up making all the icons of a particular branch the same color. So engines might be red. Control systems yellow and so on. Also, it is still several months away from being ready for a release. Not because there is that much work, but because I'm just plain slow.- 1,028 replies
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[1.8.1] ETT - Engineering Tech Tree - May 4, 2020
Probus replied to Probus's topic in KSP1 Mod Releases
Thanks Dash! There is a chance. In fact a strong probability. I either need an update to the Tech Tree editor or a conversion of the ETTtech tree into a source file similar to the CTT's mod in something like excel for easier management. My RegX skillz are lacking though.- 1,028 replies
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@zer0Kerbal, what was I supposed to do with test flight? I've forgotten. I was on a break playing wargames for a bit.
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\o/
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[1.8.1] ETT - Engineering Tech Tree - May 4, 2020
Probus replied to Probus's topic in KSP1 Mod Releases
I think that I can do an 'unofficial' intermediate release with the stuff I was testing. I think you will have to rename the Squad tree to get it to work in anything after 1.8.1. Its the 4th of July, so it will have to be a bit later. Gotta go fire off some mini solid rocket boosters.- 1,028 replies
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[1.8.1] ETT - Engineering Tech Tree - May 4, 2020
Probus replied to Probus's topic in KSP1 Mod Releases
I always play with Modular Rocket Systems (MRS) Lite. I like AIES for its Antennas and Landing legs but engines are a bit overpowered. Here’s a list: Add 1 or 2 part packs. My favorites are: A) FASA or Blue Dog Design Bureau B) Planetary Base Systems C) Near Future Technologies or Interstellar D) Stock Station Parts Expanded E) NovaPunch F) ReStock G) AIES H) SpaceY I) MRS - Modular Rocket Systems (lite) to name a few...- 1,028 replies
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[1.8.1] ETT - Engineering Tech Tree - May 4, 2020
Probus replied to Probus's topic in KSP1 Mod Releases
I'm glad folks are using it. I've already done a lot of work on it that I never released due to a lingering health issue. Including: cleaning up the branches aesthetically separating the chemical engines into types such as boosters, sustainers, high efficiency, and of course SRBs SRBs are now broken up by potential energy. Adding new color icons of varying sizes Antenna roles (relay vs direct) Miniaturized technology branch A lot of work on Aero parts And separation of colonization tech Every time I add more nodes, I have to rebalance the tree. Plus I believe a lot of technologies should start massive and get smaller as tech increases eg ISRUs, nuclear reactors, control systems... And, as always, I'm always open to suggestions.- 1,028 replies
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RP-1 Realistic Progression One for KSP 1.12.3
Probus replied to pap1723's topic in KSP1 Mod Releases
I'll speculate... Of course it will. This is probably like a hallelujah event for some mods like this one & Kopernicus. -
Well, June 24th won. Who was that?