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Fenisse

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Everything posted by Fenisse

  1. I'm not sure if it's what causes the issue, but are you using rescaled control surfaces (using TweakScale)? There is a known bug when rescaling control surfaces (and wings?) and having FAR installed at the same time. It has happened to me as well. Just use B9 Procedural Wings for custom wings and control surfaces, at least until the bug is solved.
  2. This is something I've been working on since RP-0 for 1.0.4 first came out (even though I created the album when I was already in 1958). Now that 1.0.5 is out, I've been continuing with the existing save (it works perfectly!) and I wanted to show you guys my work (even though this thread is kind of sleeping...). Yeah, I know it's very similar to NathanKell's one, we've just had similar ideas and moreover I've spoken to him and he says it's completely fine. I may or may not repost this on the main RP-0 thread.
  3. [quote name='Cuky']I saw that he had edited the texture. But in one of previous Alexandria videos he was removing text from the rockets in the VAB like any other part in game and I can't find mod that allows you to do that.[/QUOTE] Cuky, I only saw your post now. The mod is NEBULA Decals [url]http://forum.kerbalspaceprogram.com/threads/100984-0-25-NEBULA-space-engineering-Decals-Update%21-Quality-fix-more[/url]. It works for 1.0.5 and any version below it, you just need to update the Firespitter.dll plugin. Happy launchings!
  4. Thank you! NOW JEBTE KERLIGHIERI SHALL RULE DA WORLD!
  5. [B]This will be short guys, sorry.[/B] In the middle of my flight, I found myself into a dark cockpit, the navball was lost. Oh, it makes me afraid to board a plane again, because it was horrible! But, since I found awesome things in there, I will narrate my travels. I don't know how I entered it, I just remember going towards the VAB at 350 m/s. But then I ejected, and switched to my plane, which exploded. When I returned I was stuck here, and my co-pilot, Kirbilius, was dead. But, luckily for me, I found a nice person, Charon. But he said that to cross Acheron, and return to mortal life, I needed to pay 30,000 funds. Hell, no, I said, and, since I'm a BadS, I jumped into the river and started swimming to the other side. It was so beautiful to look at those souls too! In the end, I really enjoyed this avventure, and I would recommend to point at the VAB at 350 m/s. [IMGUR]Odr0d[/IMGUR] Anyone knows how to get the album to show up here? Doesn't seem to be working as intended... Now working thanks to Dfthu!
  6. I guess because of weight savings, but I'm not sure. It was originally planned to have an escape tower though, but it then was scrapped in favour of ejection seats, probably because Gemini was conceived to land by paraglide (small wings) and ejection seats could have saved the crew in case of failure during descent. Also, consider that hypergolic propellants do not explode when combined, but burn, meaning a "smaller" fireball. Problem is, ejection seats don't really work that well high in the atmosphere. P.S. I forgot to add that the Titan II accelerates so fast that an escape tower would have worked just in a small time window.
  7. Nebula Decals. You need to download an updated Firespitter.dll separately though.
  8. That update is something I am worried about, but I think (depending upon how far the story has gone) I can manage to re-build everything I've done, for example I could continue it in 1.0.4 until I complete the Unity 5 install and save-game stuff. The real problem is there isn't any turning back, my original install is so broken that tanks cannot even be put in place most of the time. Let's not talk about when I launched a small test rocket.
  9. Guys, quick question time. Since my install in 0.25 broke quite badly and I'm switching to 1.0.4, I think it would be better for this AAR to leave stock Kerbin and grow a bit in size, by switching to 6.4x Kerbin. There are two reasons for this: 1. Since I'm using Real Fuels + Stockalike config, the ISps are realistic, that means that unfortunately the rockets are really REALLY puny in stock size. 2.I'm really accustomed to RSS as of now, and I can't stand orbiting at so low speeds. Of course it will be a bigger overhaul than expected, and I'll need to re-learn KSP, but easy-games are not for me. Think about it, bigger universe+re-learning the game+my inability to do things seriously would only mean more fun. It should be my choice, but, you know, this project is not only mine, it is also for the readers and of the readers. This is just my opinion, I for sure know I will enjoy it anyway the universe is scaled. Also, excuse me for any grammar errors, I won't be able to use my computer for two weeks and so I'm writing with an iPad that uses an Italian corrector. Great.
  10. Yeah, I think that part will be saved from the overhaul. It made me laugh so much I didn't feel angry at all. By the way, I'm happy that you liked this! It makes me get on and continue that long, LONG overhaul I'm doing now. Chapter one will be finished by tomorrow or Saturday. Keep tuned!
  11. I can answer the engine part of the question. As far as I know, the only RD-180 available for KSP is included in SovietEngines from Bobcat, for the RS-68, instead, you need to install AIES Aerospace. If you only need the engine, unfortunately I don't use that mod so I don't know the part names. Could someone help me? I don't have my PC now and won't have it for quite a while. As for the avionics, I'm not a developer of RP-0 or RO (Not that I really mod anything). Wait for response by one of them.
  12. Well, actually it's not that difficult to do so in Realism Overhaul. The engines have a MUCH greater gimbal range than stock, and most of the time you're able to counteract the asymmetrical thrust. By the way, really good Atlas!
  13. Sorry for the late update, I was locked in Lisbon as my flight was cancelled. Hope you still enjoy!
  14. Those are the mysteries of my old saves... I believe that is doable with Cryogenic propellants... if only I had that craft file I could give you the specs, but wouldn't reccomend flying it either, it was wobbly as hell.
  15. Actually, in the normal Mars version it could carry 50+ tons to Mars, as my missions are usually divided in smaller modules, then there was the Munar Version which could carry 55 tons to the Moon (the CSM was under 25 tons in that mission + a 30 tons lander, and I don't even know how I managed to do that, I believe I used the Cryogenic Orion with the modded tanks) and the Super Heavy Lifter version, with bigger diameter upper stage, a larger first stage with more SSMEs, 2 Pyrios boosters and two SSSRBS to lift it off the ground. That could carry a BIG payload to Mars, probably more than 120 tons, with the enlarged second stage, I'd better not speak of when I attached a nuclear third stage to it... It could do Jupiter and back with the Cryogenic Orion, if you used the modded Cryo Tanks.
  16. I think it was able to carry that 35t CSM with more than enough fuel in the upper stage on a Trans-Ma-- erm, on a trip to the center of the Earth! That's a two stage to Mar-- erm the ground? (I should stop saying erm all those times in a row) Edit, now that I look at it better, that was the Lunar Base Habitation Mission to crew my Lunar Base I launched on my heavily modified Saturn V. In this config it has a lander inside the fairing and a smaller upper stage.
  17. Really, flying with 60s-70s technology is making this game much more fun. Good job yet again, avi, you are making really me feel like I need a bigger launcher... Oh wait I had one, was it last year? I even put it upside down This might be a little old, but it made GusTurbo laugh (as he stated when giving me rep). Again, FEAR MY HEAVY LIFTER YA SCRUBS!
  18. I highly reccomend using Transfer Window Planner and Kerbal Alarm Clock (which work with RSS). If you can find the right transfer window and pick it, you've going to use way less dV than with every other method I've ever tried, but really MechJeb does the job really well and it's easy to use (it can even display the phase angles I think).
  19. Chapter 12: Aiming for the Mun and monitoring the weather It was the end of year 959 on Kerbin, and two nations were fighting for space conquer and scientific superiority. But now that the KKKP had launched (and returned) an animal into space, how could one cause a shock so great to be spoken about on every newspaper front page? Really, orbit around Kerbin was becoming nearly a standard thing to do in the mean time between the end of work and the Kutball match in the evening (obviously that is not to be taken literally). But Kerbals had known for very long that the Mun orbited around their home planet, at first with Kolomeus, who said the Mun orbited around Kerbin as did the other planets and even Kerbol, and second with Kopernikus, who said in his teory that Kerbin and the other planets orbited Kerbol, and the Mun orbited around Kerbin. The Kioneer series of space probes was designed to study Kerbin's SOI and the Mun. They were named after Khun Kioneer, who was a pioneer of "destroying neighbors using rockets" in the early 200s in Khina. Those probes were designed to be launched aboard a Khor-Kable booster, derived from the Khor ICBM, with a newly designed Kable upper stage (a small hypergolic kick stage was also included in the Kable box which was shipped to KSC). Launching just before Kerbmas, the rocket was designed to put the kick stage into orbit, and then firing it at the right time to get to the Mun. Ascending through the atmosphere. First stage separation. Fairing separation just shy of 35km altitude. An error in the guidance system put the apokerb at 298km altitude! We'll need to compensate manually with a lower perikerb. Luckly it was still able to get to that lower perikerb orbit! Burning the kick stage. Separating the probe. Executing a small course correction of 6.7 m/s. Approaching the Mun. Burning at perimuni. That DOES look like an orbit right? Because it is. Armsit 2A and KRAB 1 The meteorologists on Kerbin became really interested in rocketry once they realized they couldn't predict the weather that well. So they raised a petition among the Interkerbin Meteorologist Association to launch a satellite into a polar orbit. The satellites were called Armsit. The first one, Armsit 1, was launched aboard an highly experimental rocket by the International Kerbin Council, but... let's just say it didn't go as planned. That's why you call a rocket experimental. So, imagine who was called next. Unfortunately we already had another satellite contract by The United Kerbal Republic Navy, KRAB, like the ones you find on the beach, and it was already high priority. But why not take two birds with one rock? (Is this even correct? Here we say "prendere due piccioni con una fava") So, because Armsit 2A, the 2A stands for 2Advanced (not that advanced, but still ehnanced), was quite big, it was decided to mount KRAB 1 on top of it, and launch with a single Khor-Kablestar (a Khor-Kable without kick stage). It was also going to attempt the first in-orbit engine restart ever. On the pad, T-00:15:00. Launch is scheduled for 10:30 AM local time. Launch is as planned and the rocket ascends to 10 km to start the gravity turn. Starting the gravity turn at 10 km altitude. As the first stage burns out, the second stage separates and then ignites. After fairing separation, before orbital insertion, the satellites are clearly shown. Armsit is the big one. In orbit, waiting for the re-ignition sequence to start. Restart succesful! But not the last of this mission, there will be another at apokerb. The second restart happened in the dark, it wasn't worth to take photos. The satellites are in a 157x146km orbit at KRAB separation. After KRAB is far enough, Armsit 2A is deployed. Mission Successful! Television broadcasters were really happy to see that the weather prediction were now correct most of the time. So was the Navy. KRAB could track all the ships under its path, giving a new mean to satellite espionage and naval warfare, where there isn't any "fog of war" as long as KRAB satellites were on the site where they were needed.
  20. I am getting ready to lower the... erm... "curtains"? Yes, that was inside the VAB. You better not know how it was outside. But I am a good person, and I'm going to show you anyway.
  21. Leika . And I don't even know how KerbalKonstructs worked on 0.25. Well, not without bugs, like the launch site not loading fast enough (so the rocket stayed gravity free for a few seconds) and the KK icon not showing. Also, keep in mind this isn't supposed to be a recreation of (real) history, but a more Kerbal version, with its obvious differences (since when was Goddard alive in 1959?). And who doesn't like space puppies nearly crushed from G-forces which returned from space inside an half a meter wide capsule?
  22. Oh my god Nathan, been waiting this for ages! Thank you!
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