In 1.0 if I entered Kerbin atmosphere at some crazy angle, the heatshield would just be eaten a lot, and protect my craft. If I couldn't make the rocket aerodynamic, the craft would flip and burn from the behind while reentering. Now in 1.02 the craft never burns. Like, never. I've reentered from a steep orbit Minmus-Kerbin, at 3k m/s, and nothing, the heat shield stayed at 200. Also I enjoyed the fact that in 1.02 the atmosphere wouldn't completely stop your craft descending. Now it goes to 100 m/s at a couple thousand metres, and stays like that. In 1.0 if you went too fast for reentry, if the craft didn't burn up, then it would horribly crash at crazy speeds (if you consider the invincible parachute a bug, I mean) What do you think about that? Also do you know whether it was more realistic for reentry to slow so much, like in 1.02 (compared to real life reentry)? I've read a lot of complaints about the atmosphere for the rocket to go to space, but little feedback for the rocket to reentry. I'd like to know your opinions (for realism sake and also because I've been unlucky and I didn't play a lot of 1.0 before the 1.02 patch)