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Everything posted by Stevie_D
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I've never once used Mechjeb. When i first learned of it, i thought it would take all the fun out of actually doing the difficult bits. Ive never ever felt the need to install it since i started playing KSP.
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"It's one small step for a Kerbal, one giant leap for K...OMG A SPACE LIZARD!!! IT'S ATTACKING ME! IT'S TRYING TO SUCK MY BRAINS OU.... Just kidding." - Jebediah Kerman Mun Landing
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So with Fractal's 11 version, (in 64bit) everything works, and the power is switched on on the reactors, -but-the science labs fall through whatever they touch; and on Waves' update, the sci labs dont fall, but the reactors dont work. I was even dumb enough to try mixing the two versions, to see if adding some folders with others might result in a bingo, but as you'd expect, nothing worked, hehe. Damned, .24 is a real headache for the modders out there, it seems. Who would've thought 64bit would bring such chaos
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I just installed 24.2, and despite it obviously only fixes the right clicking problem, booting up Interstellar to see if anything's changed with your fix, wave. Unfortunately, despite the parts not falling through anymore, i, like the others here am sad to report that the reactors are still off-line, even when fuelled. I also made sure to replace -all- the KSPI files, and not just the warp folder. Thanks for taking the time to look into it and good luck with a fix. The effort you put in is really appreciated!
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SPACE STATIONS! Post your pictures here
Stevie_D replied to tsunam1's topic in KSP1 The Spacecraft Exchange
Oooh, when i saw this thread, i couldnt resist! - The final refined version of my basic Kerbin Orbital Refuelling Station (KORS - basically just a refuelling station). At this point, it was just in orbit and still had to have fuel tanks added under where you can see the RCS cannisters... Here she is with 3 of the 5 cannisters, and one of my early career mode interplanetary carriers docked to it. My Mun version of the Kerbin refuelling station was a bit more ornate and less practical since it was just for Mun hopping. But this, this is my pride and joy. It took 4 seperate simultanious journies from Kerbin to Duna, and i assembled it in Duna orbit, so obviously i call it... Duna Space 1! (*Hums Deep Space Nine themetune*) I even sent the Kerbals little long-distance EVA RCS pods as if they were runabouts XD...Although it does save me time not having to synchronize the orbit of ships passing through when i just want to transfer crew and passengers.