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DunaRocketeer

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Posts posted by DunaRocketeer

  1. It was waaay back in the old demo, something like 0.17 or 0.18. I remember it only had Kerbin and the Mun in.

    I don't remember what the very first one looked like, except that it didn't have sufficient thrust to leave the pad...

    This was back when the aero model was very soupy, and I just brute forced moar boosters until it made orbit. It was an extremely ugly rocket! And then even more still to get it to the Mun. I still remember that landing, even though it was something like seven years ago.

    I've played all sorts of games since then, but always come back to KSP :)

  2. After having a bit more fun flying my subsonic trainer plane... 

    bFjmxj7.png

    ...I focused my attention on planning my endgame mission - a Jool exploration flight. It's a bit of a diminutive design for a Mk3 spaceplane, but it will comfortably SSTO from Kerbin, so I reckon it'll do ok on Laythe:

    8V8EQiF.png

    Also, it can deploy ISRU equipment to refuel its mothership. There are ore tanks in the bay, but I intend to dock a larger ore tank on the nose port when it's on refuelling missions. I plan to use the low-G environment of Pol as the drilling location so a big tank on the top shouldn't be much of an issue.

    cqXJb40.png

     

  3. I've been messing around with the Mk2 spaceplane parts. Created a pretty standard spaceplane for small crew and cargo missions:

    CEC56ii.png

    And also have been experimenting with very low-drag designs. For this next vehicle, I have paired the wings down to little fins. The landing gear pods, extra fuel, antennas, experiments etc have to sit inside cargo bays. No outboard engine pods, radial intakes or wing mounted tanks; everything had to be kept in the single in-line fuselage. The result is a lot of fun, very very fast, but doesn't glide or turn as well as the first vehicle in this post. It's pretty well balanced as far as CoM vs CoL goes, but as old F-104 pilots liked to say, it does a lot of 'banking with intent to turn' haha

    MYptzb3.png

    XehDavR.png

  4. Those sound like a good combo of mods, and I like the idea of Soviet style ships - lots of opportunity for creative builds there. I find it's good to take a bit of time between playthroughs; often I'll think of novel spin on the usual gameplay so I'm not repeating myself too much.

  5. 6 minutes ago, RealKerbal3x said:

    Nothing today... but I’m currently working on my space station in LKO. Where do you guys think I should put my station’s orbit to enable easy and cheap rendezvous?

    I find that around 165km is a good altitude for a station - high enough that you can catch up to it quickly from below, but not so high that you're burning tons of propellant to get there.

    Oh, and I use Ver1.00, which is stable and quick on my pc, so it still works for me for most playthroughs :)

  6. I've just finished a long(ish) duration mission with some ships I'm quite proud of, so I've decided to make a kind of story showing their journey. The three ships depicted (the DanDare, SteveZodiac and the BuckRogers) have previously explored Minmus, set up Munbases and orbital space stations, captured asteroids, deployed satellites and retrieved debris and stranded kerbals, but this is their first Duna flight. Unfortunately I forgot to screengrab some bits, so a couple of images from another mission are standing in, but I think it tells the story well enough. It's a biiig image so there's lots to zoom in on.

    9HmXsPL.jpg

  7. 2 hours ago, Avera9eJoe said:

    Ha! Now those are some names I haven't heard in a while! :DBeautiful craft too, never thought I'd see a Skylon look so good landed vertically... Looks a tad like the tintin classic rocket, actually.

    Thanks! I come from a family of scifi nerds, so it was inevitable that I'd start naming things after all those old classics :). In many ways, I think KSP embodies the charm of those old stories. I think the wing pods of this ship have something of the XL5 about them!

    dsFgdNi.jpg

  8. The first of hopefully three landings over the next couple of days: A Universal Transporter craft named Dan Dare touched down in a new Duna Lowlands location. I was surprised to the extent that this vehicle could fly in the Dunan atmosphere, as previous design iterations used much smaller wings. At one point, just before the final descent, it even climbed!

    The Dan Dare will soon be joined by Steve Zodiac and Buck Rogers, which are currently in orbit of the planet. The three vehicles will set up the infrastructure needed for base construction before returning to the KSC runway.

    Feq5N5n.jpg

  9. I had a 1.04 (I think) install for a short time. Hated it, there were some weird bugs. I'll use 1.3 if I just want to mess around in a stock sandbox mode for a bit - the newer parts are nice and open up some interesting build possibilities. My main career playthroughs are all done in a modded 1.00, and I'm perfectly happy with that.

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