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Posts posted by DunaRocketeer
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I learned just how useful attaching things to the launch clamps can be.
For instance, making launch towers:
Getting to board the crews and detaching/retracting the crew access tower has been a hoot this evening.
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Eve/Gilly is a great place for a first interplanetary trip. It's fun to drop a few probes down on Eve, and then proceeding to Gilly with lightweight crewed landers.
I've never actually landed a kerbal on Eve though (in career). I just can't settle on a vehicle design that I'd like.
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3 minutes ago, cantab said:
@DunaRocketeer it is cool. I take it the idea is the wings act like giant airbrakes to help shed speed, clever, and nice work fitting the whole bunch in a cargo bay.
I wonder if a two-way wing rather than four-way would be acceptable aerodynamically? That way it could go up in a long cargo bay and avoid the need to assemble it on-orbit, just claw the target and go.
I think a double wing would work well, perhaps spin stabilise on the way down. Four wings ended up being huge overkill, so a stripped down system would be worth having a go at.
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6 minutes ago, eloquentJane said:
@DunaRocketeer That's really quite clever.
Thanks I think there are simpler methods, but it's nice to try something different.
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I came up with a 'de-orbit pack' that I can use to retrieve large and unwieldy items which are too big to fit into a cargo bay.
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I had landed on the Mun and came back. I went to Minmus and came back.
I went to Duna and couldn't get back. I needed to learn docking. Once that was accomplished, the whole solar system opened up. There were other moments, but that was the big point where I 'got it'.
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3 hours ago, Hesp said:
I feel your pain, I made a similar sort of mining rig for Minmus as well. Even with seven LV-909's, ascents are... stately.
My space station hosted a small utility shuttle today, which delivered life support supplies and crew. Quickly, its arrival was upstaged by a substantially larger vessel: A fuel freighter arrived to refill the station's depot modules.
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I've been having fun with my mobile Minmus mining mammoth...
Most of my space travel infrastructure is cheap and reusable, but the cost of hauling propellant from the surface of Kerbin was a big expense. This spacecraft as well as the freighters that shuttle propellant around the Kerbin system now make things much more economical. The one sacrifice to gameplay convenience is the freighter heat shield, which needs to be replaced periodically.
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What a great idea that asteroid flatbed is. You keep coming up with interesting spins on routine missions.
Any thoughts as to creating more economical boosters? Those Brillig rockets can't come cheap!
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Great looking screenshots. Looks like Duna is your focus for the moment - any plans for rovers/bases there to do more extensive surface ops?
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I made a start on my Minmus mining operation. Here's an image of the first two launches, the scanner and the freighter:
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Haven't had much chance to play ksp this week, but that hasn't stopped me from thinking up ideas.
Right now I'm thinking up a plan for an automated mining operation of Minmus. I'm working out the best way to get it done within the capabilities of my current launcher assets. If it works though, I'll cut the cost of getting a large payload to Duna down to about 20,000 funds - half of what it is currently.
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With an apoapsis boost coming from the stage that delivered the lander, coupled with perhaps a bit of aerobraking at Duna arrival, I think there should be enough propellant (just going by eye though)
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Nice! I like that you've standardised landers for the Mun and Duna. As always, very enjoyable read.
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I got round to offloading the components to my new mobile miner/refiner. It took a little coaxing to get the two halves joined up, but it works! Bill gets visitors again!
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Really like that shuttlepod test series! It's fun testing out new spacecraft, gradually ratcheting up the speed, ironing out the kinks until you reach orbit.
Is that geyser on Eeloo a mod, or is it photoshopped in?
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1 hour ago, String Witch said:
What's your Kerbin cloud texture? Looks real nice.
It's the old EVE mod. Probably won't work in new versions of ksp.
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For about ten years of game time, I used a rather awkward little mobile ore miner/processor for refueling ships on the surface of Duna. Well, the thing finally krakened out of existence a few weeks back, and now I'm shipping a proper mobile facility to the surface of Duna.
This ship is one of three that refuelled in Kerbin orbit, and delivered crew and components for assembly on the Dunian surface.
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I've never thought about using an LV-T45 for an interplanetary propulsion stage. Although it still wouldn't be my first choice, I like how it has a 'heritage' with other boosters that you've flown.
Looking forward to Eve encounter.
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Your Frumious rockets really open up the solar system for crewed spacecraft. I'm wondering if you're going to use them to enable an interplanetary mission soon or will you use them to develop infrastructure within the Kerbin SOI?
Either way, looking forward to future installments!
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1 hour ago, Aegolius13 said:
Also, your ships bound for elsewhere would use less fuel when launching from a lower orbit, thanks to Oberth.
Not a rocket scientist here, but I think the Oberth effect is about burning your engines at periapsis (fastest point) rather than the fuel advantages of different types of orbit. Someone feel free to correct
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Upgraded to a newer ksp version. Worse frame rates once all my usual mods are added, and there are big ugly gaps in the terrain. Waste of time, back to 1.0 I go
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Hmm, can't remember why I never upgraded to 1.05 maybe there was a persistent and annoying bug in those versions?
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As the topic title says, I'm trying to put engine parts from a later version of ksp into my 1.0 install.
When I simply copy and paste a part from one version to another, ksp 1.0 refuses to load.
Is there some way of accomplishing this? I do not wish to upgrade to 1.2 for various reasons, but wouldn't mind things like the vector engines from 1.0x
Thanks.
HSP: Mission complete.
in KSP1 Mission Reports
Posted
That pad explosion; very reminiscent of the Amos 6 failure with the upper portions falling to the ground. Fortunately KSP pad repairs are much quicker.
That Vorpal III rocket is a real brute. I've never put 300 tons into orbit in one go before...