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flashcactus

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Everything posted by flashcactus

  1. Oh noez, my laptop! Wait... It seems to still work.. *EVIL LAUGH* I now probably have the first diamond that runs FreeBSD!
  2. Now that I know who you really are... 8/10 You're a #KSPOfficial troll of 2nd magnitude, 5th largest (as of now) [spoiler=] To everyone: Note that "troll" here is used in the sense of "active discussion participant" which differs significantly from the actual meaning, and explaining why it is so would take too long. To Red: Updated Scoreboard
  3. This seems to be more gilly-esque, but hey, who cares?
  4. 3/10 Lurked around your ship thread a bit, and I think I've seen you elsewhere too.
  5. Nice analysis. I'd go for a 70k initial apoapsis though, as it actually allows more wiggle space for an orbit with the same SMA (as kerbin's atmosphere ends at 69 077.553 m). Also, this is considerably different when using the FAR atmospheric model, where not throttling down and punching through the lower layers tends to be a better and more fuel-efficient approach.
  6. http://wiki.kerbalspaceprogram.com/wiki/Massless_part The easiest way to determine whether you have to add the part's mass manually is to remove it from the vessel and see whether the mass shown by MJ/KER changes. If it doesn't, it's massless.
  7. 2/10 Seen you a lot in this thread but nowhere else.
  8. 3/10: You made a nice navball texture & Porkahontas Yep, that's me
  9. Ah, thanks for the tip, restarting the game takes ages . Aaaand I've forgot to attach the actual texture. And another one with the 60's squashed vertically and widened a bit to make them more readable:
  10. I did, and it works now. It's a bit odd that the plugin doesn't reload the texture while KSP is running, though. To xEvilReeperx: Consider this a feature request :> Also: I've fixed the bottom 15's on 5thHorseman's remake of regex's remake of 5thHorseman's awesome texture, thus adding another meta level. Enjoy
  11. Nice one, but you have to count the monoprop engines too (they're massless). That's also a great opportunity to throw those solar panels&batteries away in order to not count them. I'd also recommend draining one of the bottom tanks instead of the top one, you could remove more fuel this way without sacrificing delta-v. As for where to upload stuff, Google drive & Dropbox both seem to be popular choices, Mediafire is a decent file hosting site, and the ultimate solution would be to get yourself your own website and host all that stuff there, as I do. I have a paid fancy domain&virtual server, but if you don't want anything but a place to upload files, a free alternative will do just fine.[spoiler=]http://host-ed.me is a nice hosting if you choose to actually do that
  12. Hrm, So I've installed this plugin, fired up KSP & replaced the navball.png with 5thHorseman's 8-column black top/green bottom texture. But instead of it I'm getting this: What did I (or xEvilReeperx) do wrong?
  13. Welp, given that for any finite amount of processing power there is such a number of parts at which KSP will start to lag, it won't make you immune. But if you keep your ships within sane limits and don't install all of the mods in existence simultaneously (or keep a browser open at the same time ), it's probably never gonna lag or run out of memory.
  14. I personally would choose Android over iOS anytime, but not the latest versions and probably not a Samsung device. I think the best Android phone I've ever had (and probably ever will have) is an HTC Desire Z. Also: Woo, Holy War!
  15. Well, I like to say that people started to call me cactus for the short spiny green hair I used to have, but to be honest I stole it from a character in the Bourne books. The prefix comes from my love of high-power LED flashlights. One of the first places where I registered with that nickname was a flashlight enthusiast forum, and the prefix stuck.
  16. 1/10 Prolly seen your post once or twice but don't remember a thing bout them
  17. Okay, the mün craft is okay. Congratulations on being the first Exploration Mode entrant
  18. Okay, added. The link you provided seems to point to the same file as the previous one, so I'll have to ask you to re-upload this one first and link it.
  19. Okay, added. Definitely will, especially since we have no non-ion moon landings yet .
  20. Well, given that almost all the base-challenge non-tweakscale entries have been 2-stage rockets with an FL-T100 + Rockomax 48-7s as the first stage, and some combination of the OKTO2, OSCAR/Round-8 & LV-1 as the second, it's as different as one of these can be. I need an orbit+MJ or map+highlighted Pe shot to verify it, though, and the challenge rules also require a .craft file, which is probably not necessary here
  21. Thanks for the entry. There's a little problem with it though: I cannot verify that you actually got a stable orbit, as you have neither the KER window open, nor the periapsis node highlighted in your map shot. As for the limitedness, we still have the "go to mün/go to minmus" non-ion categories. Adding more for different bodies looks interesting but unnecessary right now, and I can't think of a ruleset that would make them more interesting than "base challenge lite", if the body in question is not Eve or Tylo. --------------------------------------------- They aren't exactly non-stock, but they do allow building stuff that's several times lighter. Because of that, they have a separate leaderboard. --------------------------------------------- Thanks! I can definitely wait for it.
  22. Another entry, the SillyJ. Still with FAR, but tweakscaled this time. .craft file This one weighs 327kg and does not contain any physicsless parts aside from MJ and KER (KER removed from the published .craft file) As you can see, the first stage is an engine nacelle and turbojet, both scaled to 0.625m diameter. The fuel in the nacelle is also tweaked to ⅕ the original amount. The top stage uses a downsized FL-T100 for its superior mass ratio and a downsized large nosecone(as it is much lighter) and rockomax decoupler (for the exact same reason). The staging (jet and clamps in the same stage) is deliberate, as it allows to pitchover the craft without experiencing RUD by aerodynamic forces. Flying this is a bit nontrivial. First, some preflight preparations: set full throttle, activate SAS, switch MJ SASS to ADV/SURFACE_VELOCITY/FORWARD but don't activate it. Activate the first stage and as the craft stops falling and starts going up, pitchover to about 75°, activate SmartASS and let go of the attitude controls. Just before you start passing mach 1 (~350m/s), throttle to about ⅓ to avoid aerodynamic RUD. When you hit 10km altitude, throttle back to full and watch this little thing shoot up at a ridiculous acceleration. Once intake air starts decreasing, get ready to stage. Leave the throttle at full until flameout. Air runs out at about the same moment fuel does, so monitoring the fuel is also an option. When the jet flames out, stage immediately, because the intake gets a crazy amount of drag with the engine off. The upper stage will try to tumble, so turn ASAS back on after decoupling. Coast to apoapsis&circularize, and you have an orbit! Don't forget to deorbit before the batteries run out!, as leaving trash in space is not nice.
  23. Thanks! I've seen those in the K-prize thread and hoped you'd come here. I need you to upload their .craft files for them to be added to the leaderboards, though, as MJ does not count the physicsless OX-STATs&Z-400s, of which you have plenty, towards the shown vessel mass. I'd also advise you to remove all the mission-irrelevant physicsless stuff (scientific instruments,antennae,etc) from the published versions of the craft, as otherwise they will be included in the final mass too. [edit] Note that the landing gear bays are massless too, and nominally weigh 0.5t each, so if you could remove them while retaining capability to reach orbit (raised launch clamps to start with a glide, a couple sepratrons to kick you up, you name it), that'd obviously benefit your final score. On a side note, what navball mod are you using?
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