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SV-ESK

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Everything posted by SV-ESK

  1. May be with some screenshots it will be more understandable. Dragon Rider Capsule http://forum.kerbalspaceprogram.com/threads/26243-Dragon-Rider-Capsule-0-23-%282-14-14%29 1)http://i.imgur.com/tfTUkWy.png - Dragon Trunk and stayputnik on the screenshot without Interstellar installed.- this is OK 2)http://i.imgur.com/GGBf1UR.png - With Interstellar installed. Can not deploy/retract panels. Surface velocity bug, no connection between Dragon Trunk and stayputnik - I can switch between them using [ ] 3)http://i.imgur.com/ZHMcJyU.png alt-F2 . I cannot scroll it. It flooded with this messeges https://www.dropbox.com/s/ajl0jw6uppmhpzu/KSP.log - log (only KSPI and dragon capsule mods installed - same result)
  2. This mod does not replace stock tech tree nodes. It adds some new nodes to it. So it compatible with mods, that adds techs to stock tech tree nodes. I guess,you cannot use another TreeLoader config http://forum.kerbalspaceprogram.com/threads/58135-TechTree-0-22-Milestone18-Realistic-Progression-LITE-%28Get-on-TreeLoader!%29?highlight=TreeLoader, for example, if you use interstellar treeloader config. Definitely, interstellar is not compatible with planetfactory (no resources, antimatter collectors and science on new planets). I have tried many mods but no other incompatibilities found. Liquid Chromatograph Mass Spectrometer can detect it. In oceans. No map - it everwhere in any ocean. It seems some plugin files was broken. Try redownload it. No incompatibilities with these mods
  3. I am using TAC life suport and Interstellar. No conflct. Try reinstall both addons You can not bleed a planet dry in ORS. It operates with concentrations (extraction/mining rates) rather than amount of resources
  4. Impactor must be active vessel. You have to control it when it crash, rather than watching from the surface or from orbit.
  5. For ground based resources are not just *.png. It have configs too. And there are MM-configs for atmospheric and oceanic resources in same folder. I have tried to make configs for Urania pack, but it does not work. Antimatter flux is procedural https://github.com/FractalUK/KSPInterstellar/blob/master/FNPlugin/VanAllen.cs but it does not work too. If you hyperedit craft to new planet orbit - antimattercollector will show 0 flux If you hyperedit self to stock planet and then hyperedit to new - antimattercollector does not update flux value. And does not collect. On new planets alt-F2 debug window will flood: [Exception]: ArgumentOutOfRangeException: Argument is out of range. Parameter name: index [Exception]: ArgumentOutOfRangeException: Argument is out of range. Parameter name: index [Exception]: ArgumentOutOfRangeException: Argument is out of range. Parameter name: index I search in ORS sources and found problem(for planetfactory mod users): https://github.com/FractalUK/KSPInterstellar/blob/master/OpenResourceSystem/ORSGameConstants.cs In PluginHelper.cs these values iterates in else-if construction to set science coefficients. Default value is 0, so new planets will have 0 science for labs, computer cores and impact experiments. May be some similar cause problem with resources
  6. You can use MM This MM config: @PART[FNInlineRefinery] { RESOURCE { name = LiquidFuel amount = 0 maxAmount = 10 } RESOURCE { name = Oxidizer amount = 0 maxAmount = 12.2 } } @PART[FNRefinery] { RESOURCE { name = LiquidFuel amount = 0 maxAmount = 10 } RESOURCE { name = Oxidizer amount = 0 maxAmount = 12.2 } } to add some fuel to Refinery and TAC-Fuel-Balancerc to pump it from refinery to another tanks
  7. OpenResourceSystem\PlanetResourceData\oceanicresourcedefinitions.cfg OCEANIC_RESOURCE_DEFINITION { name = LaytheLithium guiName = Lithium celestialBodyName = Laythe abundance = 0.000000237 }
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