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BlackSoldierB
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parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
BlackSoldierB replied to RoverDude's topic in KSP1 Mod Releases
With the latest Deadly Reentry, a lot of exceptions will be thrown if the Life Boat is used. Removing the DRE.cfg will fix this issue. I also made an issue on the GitHub page. The engine won't decouple when it is radially attached. -
I deleted/renamed the DRE.cfg from the UmbraSpaceIndustries/SrvPack folder. This fixes the exceptions.
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But if i would create an new ship with the USI Life boat, this error won't happen again?
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My space station is generation a lot of exceptions. [EXC 20:14:25.583] NullReferenceException: Object reference not set to an instance of an object DeadlyReentry.ModuleHeatShield.FixedUpdate () [EXC 20:14:25.583] NullReferenceException: Object reference not set to an instance of an object DeadlyReentry.ModuleHeatShield.FixedUpdate () The .craft is located here. Is there something i can do to fix this? I tried to remove every ModuleHeatShield in my save, but it didn't work. Edit: Found something. When removing the Life Boats from USI it won't happen anymore.
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[KSP v1.1.3] Stock Bug Fix Modules (Release v1.1.3b.1 - 10 Jul 16)
BlackSoldierB replied to Claw's topic in KSP1 Mod Releases
Sweet, thanks for fixing the launch clamp teleportation bug, it destroyed my ship a few times . -
[KSP v1.1.3] Stock Bug Fix Modules (Release v1.1.3b.1 - 10 Jul 16)
BlackSoldierB replied to Claw's topic in KSP1 Mod Releases
When adding a Launch Clamp in the VAB, a lot of exceptions will be thrown. I have created a issue on the GitHub page. -
[1.1.2] Station Science (v2.0: New models by SpeedyB)
BlackSoldierB replied to ethernet's topic in KSP1 Mod Releases
EDIT: Nvm, not your mod. Keep up the good work -
Firespitter doesn't work
BlackSoldierB replied to FoxtrodAlpha's topic in KSP1 Technical Support (PC, modded installs)
Do you have the latest version? -
What mod is causing this crash?
BlackSoldierB replied to andqui's topic in KSP1 Technical Support (PC, modded installs)
You are running out of memory. See error.log. If you have mods with a lot of parts, it will still use a lot of memory.