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BlackSoldierB

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  1. I found the following bug. Create a vessel where you have two docking ports connected. Like this: Set on of the docking ports to have staging enabled Launch vessel quicksave Load quicksave Result: Vessel is decoupled I have also tested this against the dev version (posted above).
  2. I will remove those two mods and see if it still happens Edit: I think it will only happen if you have the decouple action in your state bar. Removing Tweakable everything fixes this issue.
  3. I have the following set-up. After loading the save the bottom part will become decoupled. Anyone knows why this is happening? Workaround: Replace the bottom docking port with a decoupler fixes this problem.
  4. With the latest Deadly Reentry, a lot of exceptions will be thrown if the Life Boat is used. Removing the DRE.cfg will fix this issue. I also made an issue on the GitHub page. The engine won't decouple when it is radially attached.
  5. I deleted/renamed the DRE.cfg from the UmbraSpaceIndustries/SrvPack folder. This fixes the exceptions.
  6. But if i would create an new ship with the USI Life boat, this error won't happen again?
  7. My space station is generation a lot of exceptions. [EXC 20:14:25.583] NullReferenceException: Object reference not set to an instance of an object DeadlyReentry.ModuleHeatShield.FixedUpdate () [EXC 20:14:25.583] NullReferenceException: Object reference not set to an instance of an object DeadlyReentry.ModuleHeatShield.FixedUpdate () The .craft is located here. Is there something i can do to fix this? I tried to remove every ModuleHeatShield in my save, but it didn't work. Edit: Found something. When removing the Life Boats from USI it won't happen anymore.
  8. Sweet, thanks for fixing the launch clamp teleportation bug, it destroyed my ship a few times .
  9. When adding a Launch Clamp in the VAB, a lot of exceptions will be thrown. I have created a issue on the GitHub page.
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