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StarFox

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Everything posted by StarFox

  1. Question 1: Are you an active user of modifications in KSP? Yes. Question 2: Do you create modifications to KSP? If so, what are your motivations for developing modifications to Kerbal? Do you develop for your own personal use or for other users? Are you looking to showcase your skills for commercial companies or simply for your own enjoyment? No. If not, what are your reasons for not creating modifications? Not enough time to create or maintain a mod. Question 3: Why did you choose KSP as your platform for creating modifications? Do you develop in other games as well? If so, which? What does Kerbal offer you that other games do not? While I don't actively create mods for KSP, I am very impressed with the openness and ease in which Squad makes creating mods for their game. Question 4: Which types mods do you create and/or use in KSP and why? I tend toward mods that increase the realism, such as FAR, and the mods that provide assistance, such as MechJeb. As I've learned to play the game better, I find I'm using the assistance mods less and the realism mods more. Question 5: Under which licenses do you choose to release your mods and why? Do you have any aversions to releasing modifications under certain licenses? Question 6: There is a large forum and community around KSP. What is your experience on receiving feedback on your modifications, help with getting started and in general the interaction with the community? Do you in feel that you are part of a larger society, or one creator of many. Question 7: What are your thoughts on FOSS(Free Open Source Software)? Is this something you consider when creating/using modifications? I'm a very strong proponent of FOSS. I use open source when ever I can when programming. Question 8: Do you contribute to the KSP community in other ways beside creating modifications? Some participation on the forums. Question 9: Do you have any other comments or issues you want to address regarding KSP? KSP is awesome. Long live Jeb!
  2. "Hey, Jeb! You up for a challenge?" Everything is intimidating the first time around. Remember your first landing on Minimus, or the Mun? If you can now do those without MechJeb, landing on the runway will be too someday.
  3. The FAR and NEAR mods help the areodynamics modeling of KSP, but as a long time flight sim player (about 35 years) and private pilot (12 years), I find the airplane portion of KSP... unsatisfying. Just add more boosters!
  4. Halloween is coming up. Even the moons are scared...
  5. Had to sign up, spam is such a small price to pay for Lego/KSP awesomeness...
  6. I've been desperately trying to download .24 for Linux but keep getting the White Screen Of Death... I know the servers are melting but please, please, please, please....
  7. I tried installing the interstellar mod (v 0.10.3) this weekend but have run into a problem. Each time I try to start KSP, it crashes with the message: Aborted (core dumped) The last lines of the log are pretty consistent [LOG 18:01:09.017] Load(Texture): WarpPlugin/Parts/Command/scienceModule/glow [LOG 18:01:09.039] Load(Texture): WarpPlugin/Parts/Command/scienceModule/nrml_NRM [LOG 18:01:09.248] Load(Texture): WarpPlugin/Parts/Electrical/AntimatterCollector/trap_diff [LOG 18:01:09.255] Load(Texture): WarpPlugin/Parts/Electrical/AntimatterCollector/trap_normals copy_NRM I've looked at the two files from the antimatter collector directory and they are tga files. I can open them in an image editor with no problem. I am running KSP in linux and sometimes when I install a new mod it will crash the first or sometimes second time, but this has crashed the program every time. I've spent the day digging through the forum and doing other searches but haven't found anything. But, given that this thread is nearing 700 pages, I figured it might be easier to ask.
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