![](https://forum.kerbalspaceprogram.com/uploads/set_resources_17/84c1e40ea0e759e3f1505eb1788ddf3c_pattern.png)
![](https://forum.kerbalspaceprogram.com/uploads/set_resources_17/84c1e40ea0e759e3f1505eb1788ddf3c_default_photo.png)
Kolago
Members-
Posts
465 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Kolago
-
[v0.90/v.25]Transparent Pods v1.2.2 for KSP v0.90
Kolago replied to nli2work's topic in KSP1 Mod Releases
"Panopticon" Command Pod is very cool! Can you design a 1.25m lighter one man version please! -
Yes, better to include something that deals with all other RCS stuff. I like this approach: --RCS for rcs in modulesByName(part,"ModuleRCS") do if containsNodeTypeName(rcs,"resourceName","MonoPropellant") then -- EDIT START (check with iconExist) addToModCategory(part,"Control/RCS/MonoPropellant") elseif containsNodeTypeName(rcs,"resourceName","LiquidFuel") then addToModCategory(part,"Control/RCS/LFOX") else addToModCategory(part,"Control/RCS/Misc") end -- EDIT END end or better --RCS for rcs in modulesByName(part,"ModuleRCS") do if containsNodeTypeName(rcs,"resourceName","MonoPropellant") then -- EDIT START (check with iconExist) addToModCategory(part,"Control/RCS/MonoPropellant") else addToModCategory(part,"Control/RCS/Misc") end -- EDIT END end Untested! By the way, the non MonoPropellant RCS parts go into the RCS Misc Category anyway. And there is no RCS MonoPropellant Category showing up, which is an odd thing. Maybe a problem in default.category.lua or category.lua
-
[Exception]: LuaScriptException: [string "chunk"]:147: attempt to concatenate field 'resourceName' (a nil value) Found a problem around line 147 in PartCatalog\Plugins\PluginData\PartCatalog\default.rule.lua --RCS for rcs in modulesByName(part,"ModuleRCS") do if containsNodeTypeName(rcs,"resourceName","MonoPropellant") then -- EDIT START (check with iconExist) addToModCategory(part,"Control/RCS/MonoPropellant") else addToModCategory(part,"Control/RCS/"..rcs.values.resourceName,rcs.values.resourceName, "Categories/Control/RCS_Misc") end -- EDIT END end Changed this to: --RCS for rcs in modulesByName(part,"ModuleRCS") do if containsNodeTypeName(rcs,"resourceName","MonoPropellant") then -- EDIT START (check with iconExist) addToModCategory(part,"Control/RCS/MonoPropellant") elseif containsNodeTypeName(rcs,"resourceName","LFOX") then addToModCategory(part,"Control/RCS/LiquidFuel") end -- EDIT END end This does the trick to get the RCS with LiquidFuel listed!
-
I recompiled with this. After adding some bigger part packs (LLL & AlchemyTechnologies) I see some errors in the Log: [Error]: Could not find part in index: ST.Rover [Error]: Could not find part in index: ST.Solarpanel.small [Error]: Could not find part in index: ST.LightSpot 4x [Exception]: LuaScriptException: [string "chunk"]:147: attempt to concatenate field 'resourceName' (a nil value) The new mods don't show up.
-
[v0.90/v.25]Transparent Pods v1.2.2 for KSP v0.90
Kolago replied to nli2work's topic in KSP1 Mod Releases
The Low Profile engines are perfect for Landers. Thanks! -
There is no PartList.lua in plugindata/partcatalog! These files are changed: catalog.txt config.xml partString.lua lastParts.txt ZIP: https://www.dropbox.com/s/b3y1ddm4vtyhjsx/PartCatalog.zip
-
Kerbal Space Program: Start of the 64bit space age
-
I am adding AlchemyTechnologies parts and they don't get listed in PC RC4. I hit Alt-F2 and Autotag again. Results in the log are: [Exception]: LuaScriptException: [string "chunk"]:147: attempt to concatenate field 'resourceName' (a nil value) I am running KSP in 64bit version on Windows.
-
Is anybody here running PartCalatlog with more that 1800 Parts (CFG's) and without problems?
-
The "ArgumentOutOfRangeException: Argument is out of range." error comes when the game is loaded an I try to enter the VAB. When I remove some mods I can enter the VAB, autotag runs, but I don't get the new mods in the category list. When I remove some more all goes back to normal.
-
After playing around with more and more mods for some hours I think there is a limit for part count I am hitting with PartCatalog. In the logs are errors pointing in this direction. **** Loaded PartCatalog **** (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[UIPartActionFieldItem].get_Item (Int32 index) [0x00000] in <filename unknown>:0 at KSPAPIExtensions.UIPartActionsExtendedRegistration.Register () [0x00000] in <filename unknown>:0 at KSPAPIExtensions.UIPartActionsExtendedEditorRegistrationAddon.Start () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Crash!!!
-
In vanilla game its ok. Must be some mod I have installed...
-
Autotag doesn't work, no category are generated. I can't add more then one category to the bar. The one category I can add manual and put parts in, is showing no parts in VAB. So, no parts in the VAB, no matter what I do. Using RC3.
-
KSP 64bits on Windows (this time, it's not a request)
Kolago replied to Lilleman's topic in KSP1 Discussion
EnvironmentalVisualEnhancements has a problem with flying thru clouds, craft textures disappear in the clouds but coming back after clearing it. -
KSP 64bits on Windows (this time, it's not a request)
Kolago replied to Lilleman's topic in KSP1 Discussion
Procedural Parts Solid Busters are buring in the VAB after loading save file or after building from scratch and returing to VAB. Deleting HotRockets mode doesn't fix it.