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Kolago

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Everything posted by Kolago

  1. "Panopticon" Command Pod is very cool! Can you design a 1.25m lighter one man version please!
  2. Feature request: Integration of the warp helper into the Maneuver Planner and a windows with a scheduled Maneuver list. Save and load of a Maneuver list.
  3. Yes, better to include something that deals with all other RCS stuff. I like this approach: --RCS for rcs in modulesByName(part,"ModuleRCS") do if containsNodeTypeName(rcs,"resourceName","MonoPropellant") then -- EDIT START (check with iconExist) addToModCategory(part,"Control/RCS/MonoPropellant") elseif containsNodeTypeName(rcs,"resourceName","LiquidFuel") then addToModCategory(part,"Control/RCS/LFOX") else addToModCategory(part,"Control/RCS/Misc") end -- EDIT END end or better --RCS for rcs in modulesByName(part,"ModuleRCS") do if containsNodeTypeName(rcs,"resourceName","MonoPropellant") then -- EDIT START (check with iconExist) addToModCategory(part,"Control/RCS/MonoPropellant") else addToModCategory(part,"Control/RCS/Misc") end -- EDIT END end Untested! By the way, the non MonoPropellant RCS parts go into the RCS Misc Category anyway. And there is no RCS MonoPropellant Category showing up, which is an odd thing. Maybe a problem in default.category.lua or category.lua
  4. Not now, try to use a cylindrical tank and curved conical tanks a the top and button of it.
  5. [Exception]: LuaScriptException: [string "chunk"]:147: attempt to concatenate field 'resourceName' (a nil value) Found a problem around line 147 in PartCatalog\Plugins\PluginData\PartCatalog\default.rule.lua --RCS for rcs in modulesByName(part,"ModuleRCS") do if containsNodeTypeName(rcs,"resourceName","MonoPropellant") then -- EDIT START (check with iconExist) addToModCategory(part,"Control/RCS/MonoPropellant") else addToModCategory(part,"Control/RCS/"..rcs.values.resourceName,rcs.values.resourceName, "Categories/Control/RCS_Misc") end -- EDIT END end Changed this to: --RCS for rcs in modulesByName(part,"ModuleRCS") do if containsNodeTypeName(rcs,"resourceName","MonoPropellant") then -- EDIT START (check with iconExist) addToModCategory(part,"Control/RCS/MonoPropellant") elseif containsNodeTypeName(rcs,"resourceName","LFOX") then addToModCategory(part,"Control/RCS/LiquidFuel") end -- EDIT END end This does the trick to get the RCS with LiquidFuel listed!
  6. I recompiled with this. After adding some bigger part packs (LLL & AlchemyTechnologies) I see some errors in the Log: [Error]: Could not find part in index: ST.Rover [Error]: Could not find part in index: ST.Solarpanel.small [Error]: Could not find part in index: ST.LightSpot 4x [Exception]: LuaScriptException: [string "chunk"]:147: attempt to concatenate field 'resourceName' (a nil value) The new mods don't show up.
  7. The Low Profile engines are perfect for Landers. Thanks!
  8. There is no PartList.lua in plugindata/partcatalog! These files are changed: catalog.txt config.xml partString.lua lastParts.txt ZIP: https://www.dropbox.com/s/b3y1ddm4vtyhjsx/PartCatalog.zip
  9. Kerbal Space Program: Start of the 64bit space age
  10. I am adding AlchemyTechnologies parts and they don't get listed in PC RC4. I hit Alt-F2 and Autotag again. Results in the log are: [Exception]: LuaScriptException: [string "chunk"]:147: attempt to concatenate field 'resourceName' (a nil value) I am running KSP in 64bit version on Windows.
  11. I think I found a bug: If I rescale a part like the Squad "Rockomax HubMax Multi-Point Connector" in the VAB from 1.25 to 2.5m and than copy it, the node size jumps back to the node size before scaling. (1.20 and 1.21 beta) This happens too if I select the HubMax as new root part.
  12. Is anybody here running PartCalatlog with more that 1800 Parts (CFG's) and without problems?
  13. The "ArgumentOutOfRangeException: Argument is out of range." error comes when the game is loaded an I try to enter the VAB. When I remove some mods I can enter the VAB, autotag runs, but I don't get the new mods in the category list. When I remove some more all goes back to normal.
  14. So, maybe this is a KSPAPIExtensions Problem. Any idea what is going on?
  15. After playing around with more and more mods for some hours I think there is a limit for part count I am hitting with PartCatalog. In the logs are errors pointing in this direction. **** Loaded PartCatalog **** (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[UIPartActionFieldItem].get_Item (Int32 index) [0x00000] in <filename unknown>:0 at KSPAPIExtensions.UIPartActionsExtendedRegistration.Register () [0x00000] in <filename unknown>:0 at KSPAPIExtensions.UIPartActionsExtendedEditorRegistrationAddon.Start () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Crash!!!
  16. In vanilla game its ok. Must be some mod I have installed...
  17. Autotag doesn't work, no category are generated. I can't add more then one category to the bar. The one category I can add manual and put parts in, is showing no parts in VAB. So, no parts in the VAB, no matter what I do. Using RC3.
  18. EnvironmentalVisualEnhancements has a problem with flying thru clouds, craft textures disappear in the clouds but coming back after clearing it.
  19. Procedural Parts Solid Busters are buring in the VAB after loading save file or after building from scratch and returing to VAB. Deleting HotRockets mode doesn't fix it.
  20. Yes, the normal engines have a lot of stuff in the popup menu with some mods. But this is not true for the RCS thrusters. Isp for the RCS thrusters doesn't get change or? So only add the thrust info for the RCS?
  21. On the other hand, RCS Build Aid Mod give me some info for now.
  22. It would be very helpful to display the thrust of a scaled engine in the VAB so we can see what we getting for the extra mass we are sending up. Especial for RCS engines.
  23. I don't think so. Try to up and down scale some more and it still happens in VAB. But the MechJeb problem is gone for now.
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