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Kolago

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Everything posted by Kolago

  1. Anyone else experiencing that the "6.25m Inflatable Heatshield" starts open when changing to the launch screen?
  2. This is configurable in the file: TweakScale\plugins\PluginData\Scale\config.xml <string name="Toggle Autoscale">LeftControl+L</string> <bool name="Autoscale">1</bool> Set Autoscale to 0 <bool name="Autoscale">0</bool> Or you can disable it in the game with LeftControl+L
  3. Im a bit confused about the Parameters (Regolith - an open ISRU and Resource framework) RecipeInputs RecipeOutputs in REGO_ModuleResourceConverter REGO_ModuleResourceHarvester KolonyConverter and the TWEAKSCALEEXPONENTS. Should something like this work? TWEAKSCALEEXPONENTS { name = REGO_ModuleResourceConverter RecipeInputs { rate = 3 } RecipeOutputs { rate = 3 } } I like to scale ElectricCharge produktion in something like this MODULE { name = REGO_ModuleResourceConverter ConverterName = Reactor StartActionName = Start Reactor StopActionName = Stop Reactor RecipeInputs = EnrichedUranium, 0.00003 RecipeOutputs = DepletedUranium, 0.00003, True, ElectricCharge, 8000, False }
  4. Im a bit confused about the Parameters RecipeInputs RecipeOutputs in REGO_ModuleResourceConverter REGO_ModuleResourceHarvester KolonyConverter and the TWEAKSCALEEXPONENTS. Should something like this work? TWEAKSCALEEXPONENTS { name = REGO_ModuleResourceConverter RecipeInputs { rate = 3 } RecipeOutputs { rate = 3 } } I like to scale ElectricCharge in something like this MODULE { name = REGO_ModuleResourceConverter ConverterName = Reactor StartActionName = Start Reactor StopActionName = Stop Reactor RecipeInputs = EnrichedUranium, 0.00003 RecipeOutputs = DepletedUranium, 0.00003, True, ElectricCharge, 8000, False }
  5. There is a problem with TweakScale and FAR if you use cockpits with air intakes (Mark 4 Cockpit). If you start your ship and revert to launch and than the ship is broken, only the cockpit stays, the rest of the ship is gone.
  6. So, here are my results: Stock Game Win x86 0.90 with: Ferram_Aerospace_Research-v0.14.5.1 Mark_IV_Spaceplane_System-1.1.2 TweakScale_-_Rescale_Everything-v1.49_2014-12-18_1103_UTC ModuleManager.2.5.6.dll DDSLoader-1.8.0.0 output_log.zip: https://www.dropbox.com/s/ou8kks1jp9vtdz4/output_log.zip?dl=0 VAB Ship: https://www.dropbox.com/s/z152lut84tesgqj/Untitled%20Space%20Craft.zip?dl=0 Start Ship. Revert to launch. Ship Broken. Error is only there with TweakScale installed!
  7. Compressors are way cool! By playing around with the new OPTcompressor MODULE I have tried to scale up the think. You know, in the rocket businesses is bigger better! How can I tweak the compressor output? By the way, the dV of the new OPT "ARIE" Engine is not recognized in MechJeb...
  8. MM can't interact with code directly. My thought was that the aerodynamic parameters that end up in the parts config after MM is done generating the error in Kerbal/FAR. I will try to do recreate the error with minimal mods installed.
  9. I have a problem with FAR and the MK4 cockpit with "ModuleResourceIntake" in the config, if I "Revert to Launch" my rocket disappears, only the cockpit is visible surrounded by airspeed graphics. Also see here: http://forum.kerbalspaceprogram.com/threads/20451-0-90-Ferram-Aerospace-Research-v0-14-5-1-12-19-14?p=1623018&viewfull=1#post1623018
  10. I have a problem with cockpits that have "ModuleResourceIntake" in the config, if I "Revert to Launch" my rocket disappears, only the cockpit is visible surrounded by airspeed graphics. Is this a MM collision with FerramAerospaceResearch.cfg ModuleResourceIntake Code? MkIVFAR.cfg: // Mark IV System FAR/NEAR Support // Requires ModuleManager and FAR or NEAR to function @PART[mk4cockpit]:NEEDS[FerramAerospaceResearch|NEAR] { @maximum_drag = 0 @minimum_drag = 0 @angularDrag = 0 !MODULE[ModuleLiftingSurface] {} @MODULE[ModuleResourceIntake] { @area = 0.01 } } mk4cockpit.cfg: // Mark IV System 1.1 // Inline Cockpit PART { // --- general parameters --- name = mk4cockpit module = Part author = Chris Adderley // --- asset parameters --- mesh = mk4cockpit.mu rescaleFactor = 1.0 // --- node definitions --- // definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z node_stack_bottom = 0.0, -1.655971, 0.00, 0.0, 1.0, 0.0, 3 node_stack_top = 0.0, 3.351745, 0.1550713, 0.0, 1.0, 0.0, 1 // --- editor parameters --- TechRequired = largeControl entryCost = 10200 cost = 7600 category = Pods subcategory = 0 title = Mark IV Cockpit manufacturer = K.V Roe and Company description = The star of the Mark IV line, the aptly named cockpit allows four kerbals to travel the globe in style. With the purchase of a pressurization kit (25,000 funds per unit), it could even travel to space! Includes moderately effective air intakes. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,0,1,1,0 // --- standard part parameters --- mass = 5.5 dragModelType = default maximum_drag = 0.40 minimum_drag = 0.40 angularDrag = 4 crashTolerance = 150 breakingForce = 300 breakingTorque = 300 maxTemp = 3400 vesselType = Ship // --- internal setup --- CrewCapacity = 4 INTERNAL { name = mk4cockpitIVA } MODULE { name = ModuleCommand minimumCrew = 1 } RESOURCE { name = ElectricCharge amount = 325 maxAmount = 325 } RESOURCE { name = MonoPropellant amount = 80 maxAmount = 80 } MODULE { name = ModuleSAS } MODULE { name = ModuleReactionWheel actionGUIName = Toggle RW PitchTorque = 20 YawTorque = 20 RollTorque = 20 RESOURCE { name = ElectricCharge rate = 3.5 } } MODULE { name = ModuleScienceExperiment experimentID = crewReport experimentActionName = Crew Report resetActionName = Discard Crew Report reviewActionName = Review Report useStaging = False useActionGroups = True hideUIwhenUnavailable = True rerunnable = True xmitDataScalar = 1.0 } MODULE { name = ModuleScienceContainer reviewActionName = Review Stored Data storeActionName = Store Experiments evaOnlyStorage = True storageRange = 1.6 } MODULE { name = ModuleLiftingSurface deflectionLiftCoeff = 2.3 dragAtMaxAoA = 0.1 dragAtMinAoA = 0.05 } MODULE { name = ModuleAnimateGeneric animationName = Mk4Cockpit-Windows startEventGUIName = Lights On endEventGUIName = Lights Off } MODULE { name = ModuleResourceIntake resourceName = IntakeAir checkForOxygen = true // area = intended_area / (mass/0.01) //550 area = 0.0000181 //unitScalar = 0.2 * sqroot(mass/0.01) unitScalar = 4.69 //maxIntakeSpeed = 100 * (unitScalar + sqroot(mass / 0.01)) / (unitScalar + 1) // 100* (28.12)/(4.69) maxIntakeSpeed = 599 intakeSpeed = 10 intakeTransformName = Intake } RESOURCE { name = IntakeAir amount = 0.8 maxAmount = 1.6 } } FerramAerospaceResearch.cfg @PART[*]:HAS[@MODULE[ModuleResourceIntake]&!MODULE[FARBasicDragModel]&!MODULE[FARWingAerodynamicModel]&!MODULE[FARControllableSurface]]:FOR[FerramAerospaceResearch] { @MODULE[ModuleResourceIntake] { useDynamicDrag = false } @maximum_drag = 0 @minimum_drag = 0 @angularDrag = 0 @dragCoeff = 0 @deflectionLiftCoeff = 0 MODULE { name = FARBasicDragModel S = #$../MODULE[ModuleResourceIntake]/area$ //1.58859927382939 per 0.01 intake area @S *= 158.859927382939 cosAngleCutoff = -0.877545339888915 majorMinorAxisRatio = 0.999999692164099 taperCrossSectionAreaRatio = 0.546403296718528 ignoreAnim = False CdCurve { key = -1 0.035 0.1849239 0.1849239 key = 0 0.3819719 0 0 key = 1 0.035 -0.1849239 -0.1849239 } ClPotentialCurve { key = -1 0 0.5464033 0 key = -0.866 0.4098325 5.790329 5.790329 key = 0 0 -0.4732477 -0.4732477 key = 0.866 0.4098325 0 0 key = 1 0 0.5464033 0.5464033 } ClViscousCurve { key = -1 0 -0.7076027 -0.7076027 key = -0.95 -0.03538014 -0.6355354 -0.6355354 key = -0.866 -0.08271147 -0.3644226 -0.3644226 key = -0.5 -0.1432395 0.06055094 0.06055094 key = 0 0 0.2864789 0.2864789 key = 0.5 0.1432395 0.06055094 0.06055094 key = 0.866 0.08271147 -0.3644226 -0.3644226 key = 0.95 0.03538014 -0.5634682 -0.5634682 key = 1 0 0 0 } CmCurve { key = -1 -0.04871378 -0.09742755 -0.09742755 key = -0.5 -0.09742755 -0.09742756 -0.09742756 key = 0 -0.1461413 0 0 key = 0.5 -0.09742755 0.09742756 0.09742756 key = 1 -0.04871378 0.09742755 0.09742755 } } }
  11. So here is my fix for 0.90. This is a recompile only, no changes in the code. https://www.dropbox.com/s/pru2gr9qrty94f9/Goodspeed_for_0.90.zip?dl=0 License: GNU GPL Source: included in download
  12. Is it ok to post a dropbox link to my recompiled 0.90 version of the mod?
  13. I have compiled a version against 0.90 my self. Looks good so far.
  14. I can help with a MFT config for MK4: @PART[mk4fuselage-lfo-1]:NEEDS[modularFuelTanks] { MODULE { name = ModuleFuelTanks volume = 1600 type = Default } } @PART[mk4fuselage-lfo-2]:NEEDS[modularFuelTanks] { MODULE { name = ModuleFuelTanks volume = 4800 type = Default } } @PART[mk4fuselage-1]:NEEDS[modularFuelTanks] { MODULE { name = ModuleFuelTanks volume = 1600 type = Default } } @PART[mk4fuselage-2]:NEEDS[modularFuelTanks] { MODULE { name = ModuleFuelTanks volume = 4800 type = Default } } @PART[mk4mono-1]:NEEDS[modularFuelTanks] { MODULE { name = ModuleFuelTanks volume = 600 type = Default } } @PART[mk4cargo-1]:NEEDS[modularFuelTanks] { MODULE { name = ModuleFuelTanks volume = 200 type = Default } } @PART[mk4cargo-2]:NEEDS[modularFuelTanks] { MODULE { name = ModuleFuelTanks volume = 600 type = Default } } @PART[mk4cargo-tail-1]:NEEDS[modularFuelTanks] { MODULE { name = ModuleFuelTanks volume = 100 type = Default } } @PART[mk4tail-1]:NEEDS[modularFuelTanks] { MODULE { name = ModuleFuelTanks volume = 800 type = Default } } @PART[mk4tail-2]:NEEDS[modularFuelTanks] { MODULE { name = ModuleFuelTanks volume = 1600 type = Default } } @PART[mk4adapter-1]:NEEDS[modularFuelTanks] { MODULE { name = ModuleFuelTanks volume = 800 type = Default } } @PART[mk4adapter-2]:NEEDS[modularFuelTanks] { MODULE { name = ModuleFuelTanks volume = 800 type = Default } } @PART[mk4pod-1]:NEEDS[modularFuelTanks] { MODULE { name = ModuleFuelTanks volume = 1280 type = Default } } @PART[mk4pod-2]:NEEDS[modularFuelTanks] { MODULE { name = ModuleFuelTanks volume = 1920 type = Default } }
  15. In the UI Setting are bindings to Alpha Keys or Buttons, what/where are these keys or buttons on my keyboard/mouse?
  16. In "kiphexhub" the add of the parameter "stackSymmetry = 5" in the standard part parameters is useful I think.
  17. Dropbox is FREE, you don't need a credit card to register!
  18. Very cool, I love it! I like to see a short fuel tank like "Mk4 Service Compartment" in length. I have made a ModularFuelTanks config for it. Safe it in a .cfg file and put in GameData directory: @PART[mk4fuselage-lfo-1]:NEEDS[modularFuelTanks] { MODULE { name = ModuleFuelTanks volume = 1600 type = Default } } @PART[mk4fuselage-lfo-2]:NEEDS[modularFuelTanks] { MODULE { name = ModuleFuelTanks volume = 4800 type = Default } } @PART[mk4fuselage-1]:NEEDS[modularFuelTanks] { MODULE { name = ModuleFuelTanks volume = 1600 type = Default } } @PART[mk4fuselage-2]:NEEDS[modularFuelTanks] { MODULE { name = ModuleFuelTanks volume = 4800 type = Default } } @PART[mk4mono-1]:NEEDS[modularFuelTanks] { MODULE { name = ModuleFuelTanks volume = 600 type = Default } } @PART[mk4cargo-1]:NEEDS[modularFuelTanks] { MODULE { name = ModuleFuelTanks volume = 200 type = Default } } @PART[mk4cargo-2]:NEEDS[modularFuelTanks] { MODULE { name = ModuleFuelTanks volume = 600 type = Default } } @PART[mk4cargo-tail-1]:NEEDS[modularFuelTanks] { MODULE { name = ModuleFuelTanks volume = 100 type = Default } } @PART[mk4tail-1]:NEEDS[modularFuelTanks] { MODULE { name = ModuleFuelTanks volume = 800 type = Default } } @PART[mk4tail-2]:NEEDS[modularFuelTanks] { MODULE { name = ModuleFuelTanks volume = 1600 type = Default } } @PART[mk4adapter-1]:NEEDS[modularFuelTanks] { MODULE { name = ModuleFuelTanks volume = 800 type = Default } } @PART[mk4adapter-2]:NEEDS[modularFuelTanks] { MODULE { name = ModuleFuelTanks volume = 800 type = Default } }
  19. The KSP Add-on Checker shows that V8.3 is available... but it's not released here...
  20. No change without DDS Loader ;-) I think you don't have hard coded textures in your DLL.
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