Jump to content

Kolago

Members
  • Posts

    465
  • Joined

  • Last visited

Everything posted by Kolago

  1. I miss a K-Tank in the shape of the K Cargo Bay! A half lengths K Cargo Bay and half lengths K-Tank would be nice to.
  2. Most of the times building a fairing around your ship helps to satisfy the explosion goods.
  3. @narf0708: I use a tank definition "Kontainer" for all I like to put inside TD_Kontainer.cfg https://www.dropbox.com/s/gvq44zct5jxgpel/TD_Kontainer.cfg?dl=0 and a MM Config for Modular Fueltanks Mod for the FTT Kontainers MM_MFT_FTT_Kontainer.cfg https://www.dropbox.com/s/gpahcdiprndaxhz/MM_MFT_FTT_Kontainer.cfg?dl=0 Requires: Modul Manager and Modular Fueltanks Mod
  4. In FTT_DuctedFan_med.cfg the node position is wrong: node_stack_top = 0, 0, -2, 0, 0, 1, 2 node_attach = 0, 0, -2, 0, 0, 0 Right: node_stack_top = 0, 0, -1.75, 0, 0, 1, 2 node_attach = 0, 0, -1.75, 0, 0, 0 I put an issue at github.
  5. Take a look at [0.90] Filter Extensions! This is a good replacement I think.
  6. What do you do in the time your heavily modded KSP needs to load?
  7. Use this link: https://ksp.sarbian.com/jenkins/job/ModuleManager/lastSuccessfulBuild/artifact/ModuleManager-2.5.8.zip
  8. The error is there with clean 0.90 install (Win 7 x64 / KSP 32bit) and only ExpPack_0.3.1.zip installed!
  9. There is an error in UmbraSpaceIndustries/ExpPack/AES/Spaces/AES_Internal: Load(Model): UmbraSpaceIndustries/ExpPack/AES/Spaces/AES_Internal (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) File error: Failed to read past end of stream. at System.IO.BinaryReader.ReadByte () [0x00000] in <filename unknown>:0 at System.IO.BinaryReader.Read7BitEncodedInt () [0x00000] in <filename unknown>:0 at System.IO.BinaryReader.ReadString () [0x00000] in <filename unknown>:0 at A. .ReadTextures (System.IO.BinaryReader br, UnityEngine.GameObject o) [0x00000] in <filename unknown>:0 at A. .ReadChild (System.IO.BinaryReader br, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 at A. . (.UrlFile ) [0x00000] in <filename unknown>:0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Model load error in 'C:\Kerbal Space Program 90 x86\GameData\UmbraSpaceIndustries\ExpPack\AES\Spaces\AES_Internal.mu'
  10. In the part GameData\LLL-Extra\Parts\FuelTank\CellularFuelTank\part.cfg in the "resourceAmounts" is a missing number for "Oxidizer" Wrong: MODULE { name = FSfuelSwitch resourceNames = LiquidFuel,Oxidizer;LiquidFuel;Oxidizer;XenonGas;MonoPropellant;Kethane resourceAmounts = 120,146.66;246.66;2206.5;4573.8;198;600 basePartMass = 0.25 displayCurrentTankCost = true hasGUI = true availableInFlight = false availableInEditor = true showInfo = false } Correction: MODULE { name = FSfuelSwitch resourceNames = LiquidFuel,Oxidizer;LiquidFuel;Oxidizer;XenonGas;MonoPropellant;Kethane resourceAmounts = 120,146.66;246.66;246.66;2206.5;4573.8;198;600 basePartMass = 0.25 displayCurrentTankCost = true hasGUI = true availableInFlight = false availableInEditor = true showInfo = false } In SXT.version is an error, but I don't know where: KSP-AVC -> Version file contains errors: http://forum.kerbalspaceprogram.com/threads/79542 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) KSP-AVC -> C:\Kerbal Space Program 90 x86\GameData\SXT\SXT.version NAME: SXT: Stock Extension URL: http://forum.kerbalspaceprogram.com/threads/79542 GITHUB: NULL VERSION: 18.0.12 KSP_VERSION: 0.25 KSP_VERSION_MIN: 0.22 KSP_VERSION_MAX: 0.25.2 CompatibleKspVersion: False CompatibleKspVersionMin: True CompatibleKspVersionMax: False CompatibleGitHubVersion: True And another error here: Load(Model): LLL/Parts/Utility/Grill/modelx (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) File error: Failed to read past end of stream. at System.IO.BinaryReader.FillBuffer (Int32 numBytes) [0x00000] in <filename unknown>:0 at System.IO.BinaryReader.ReadInt32 () [0x00000] in <filename unknown>:0 at A. .ReadChild (System.IO.BinaryReader br, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 at A. . (.UrlFile ) [0x00000] in <filename unknown>:0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Model load error in 'C:\Kerbal Space Program 90 x86\GameData\LLL\Parts\Utility\Grill\modelx.mu'
  11. @OTHOAB: I give my permission to use my MM configs in your mod. It would be appreciated if you credit me some where. Delete with MM: @part[partname] { } @RESOURCE_DEFINITION[FusionPellets] { } @TANK_DEFINITION[Default] { @TANK[ArgonGas] { } }
  12. My KSP-AVC.log is spamed with NullReferenceExceptions after this entry: [Text 19:42:49.6514712]: Identical remote version found: Using remote version information only. [Text 19:42:49.6514712]: https://raw.githubusercontent.com/BobPalmer/Regolith/master/GameData/Regolith/Regolith.version NAME: Regolith URL: https://raw.githubusercontent.com/BobPalmer/Regolith/master/GameData/Regolith/Regolith.version DOWNLOAD: https://github.com/BobPalmer/Regolith/releases GITHUB: BobPalmer/Regolith LatestRelease: 0.1.2 AllowPreRelease: False VERSION: 0.1.2 KSP_VERSION: 0.90 KSP_VERSION_MIN: 0.90 KSP_VERSION_MAX: 0.90 CompatibleKspVersion: True CompatibleKspVersionMin: True CompatibleKspVersionMax: True CompatibleGitHubVersion: True [Text 19:42:50.1725010]: IssueGui was created. [Text 19:42:50.1745011]: Starter was destroyed. [Text 19:42:50.2995083]: CheckerProgressGui was destroyed. [Exception 19:44:03.1236736]: System.NullReferenceException: Object reference not set to an instance of an object at KSP_AVC.VersionInfo.CompareTo (System.Object obj) [0x00000] in <filename unknown>:0 at KSP_AVC.VersionInfo.op_GreaterThan (KSP_AVC.VersionInfo v1, KSP_AVC.VersionInfo v2) [0x00000] in <filename unknown>:0 at KSP_AVC.Addon.get_IsUpdateAvailable () [0x00000] in <filename unknown>:0 at KSP_AVC.IssueGui.<Window>b__b (KSP_AVC.Addon a) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.Any[Addon] (IEnumerable`1 source, System.Func`2predicate) [0x00000] in <filename unknown>:0 at KSP_AVC.IssueGui.Window (Int32 id) [0x00000] in <filename unknown>:0 After new KSP start all is normal again... strange.
  13. Better do the CFG changes of the original Procedural Parts CFGs with ModuleManager! - - - Updated - - - Here are MM configs so you don't need to overwrite PP configs. https://www.dropbox.com/s/0v81ur36wg1ji8q/OTHOABmisc_MM.zip?dl=0
  14. Proposal for regolith: Please allow a split up of the parameters RecipeInputs and RecipeOutputs: MODULE { name = REGO_ModuleResourceConverter ConverterName = Reactor StartActionName = Start Reactor StopActionName = Stop Reactor RecipeInputs = EnrichedUranium, 0.00003 RecipeOutputs = DepletedUranium, 0.00003, True, ElectricCharge, 100, False } Why: Easier access to them with ModuleManager and TweakScale. MODULE { name = REGO_ModuleResourceConverter ConverterName = Reactor StartActionName = Start Reactor StopActionName = Stop Reactor INPUT_RESOURCE { name = EnrichedUranium rate = 0.00003 } OUTPUT_RESOURCE { name = DepletedUranium rate = 0.00003 dump = True } OUTPUT_RESOURCE { name = ElectricCharge rate = 100 dump = False } REQUIRED_RESOURCE { name = EnrichedUranium rate = 0.00003 } }
  15. Proposal for regolith: Please allow a split up of the parameters RecipeInputs and RecipeOutputs: MODULE { name = REGO_ModuleResourceConverter ConverterName = Reactor StartActionName = Start Reactor StopActionName = Stop Reactor RecipeInputs = EnrichedUranium, 0.00003 RecipeOutputs = DepletedUranium, 0.00003, True, ElectricCharge, 100, False } Why: Easier access to them with ModuleManager and TweakScale. MODULE { name = REGO_ModuleResourceConverter ConverterName = Reactor StartActionName = Start Reactor StopActionName = Stop Reactor INPUT_RESOURCE { name = EnrichedUranium rate = 0.00003 } OUTPUT_RESOURCE { name = DepletedUranium rate = 0.00003 dump = True } OUTPUT_RESOURCE { name = ElectricCharge rate = 100 dump = False } REQUIRED_RESOURCE { name = EnrichedUranium rate = 0.00003 } }
  16. One texture is missing: 1/1/2015 8:01:22 PM,TransferWindowPlanner,Cannot find texture to load:C:/Kerbal Space Program 90 x86/GameData/TriggerTech/TransferWindowPlanner/Textures/img_buttonCalendar.png
  17. If I change into VAB view or loading ship in VAB view the editor zooms out to the maximum. Anybody else experiencing this?
  18. I have tried to recompile. But EditorPartListFilter method doesn't work anymore. No clue whats going on.
  19. There is another search mod, but not updated too: http://forum.kerbalspaceprogram.com/threads/95352-0-25-0-Part-Search-1-3-0-%28cont-%29
  20. I don't think that this is possible. Even in the filters now, parts are listed in more than one category if the filter matches. @Crzyrndm: concerning engine filters: All the category getting sorted by alphabet, so I have named the engine filters starting with "Engines" to keep them together. "Engines Jet" and "Engines Rocket" sounds odd but makes live easier in the editor. Engines with a subcategory in a subcategory for there types would be great!
  21. ok, i made a file "ModFolders.cfg" in "000_Configs and Icons\Configs\Category_ModFolders\" and it work! (delete all the other cfg's there) B9 ist not installed in my case and it doesn't show up in the Category's anymore! CATEGORY:NEEDS[B9] { title = B9 Aerospace icon = B9 colour = #FFF0F0F0 type = mod value = B9 } CATEGORY:NEEDS[KWRocketry] { title = KW Rocketry icon = KWRocketry colour = #FFF0F0F0 type = mod value = KWRocketry } CATEGORY:NEEDS[NearFuturePropulsion|NearFutureElectrical|NearFutureConstruction|NearFutureSolar|NearFutureSpacecraft] { title = Near Future Technologies icon = NearFuturePropulsion colour = #FFF0F0F0 type = mod value = NearFuturePropulsion, NearFutureElectrical, NearFutureConstruction, NearFutureSolar, NearFutureSpacecraft } CATEGORY:NEEDS[UmbraSpaceIndustries] { title = Umbra Space Industries icon = ART colour = #FFF0F0F0 type = mod value = UmbraSpaceIndustries } I am not sure if "B9" or "B9_Aerospace" is right!
  22. Maybe like this: CATEGORY:NEEDS[B9] { title = B9 Aerospace icon = B9 colour = #FFF0F0F0 type = mod value = B9 }
  23. Can you post an example of a config with ":NEEDS[modName]"? I have only done part modifications with MM.
  24. Filter update: https://www.dropbox.com/s/na30yyl0o45igz8/Category_Filter%20by%20Function.zip?dl=0 Now includes the following filters: Ablative Heat Shield Air Intake Cargo Bay Control Surface Data Transmitter Decouplers Docking Ports Engines Ion Engines Karbonite Engines LF Engines LFLOx Engines Mono Engines Multi Mode Girder Landing Gear Launch Clamp Power Storage Solar Panels Solid Booster Strut Wheels and Tracks Now we need some icons to represent some of filters nicely! License: CC BY-NC-SA 4.0
×
×
  • Create New...