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Kolago

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Everything posted by Kolago

  1. How do I get the values out in to another MODULE ? MODULE { name = ModuleFuelTanks volume = LF + Ox ????? type = Default }
  2. I see one error in the log: Load(Model): kerbodynePlus/Parts/Fuel/behemothTank (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) File error: Tag: IconHidden is not defined. at (wrapper managed-to-native) UnityEngine.GameObject:set_tag (string) at PartReader.ReadTagAndLayer (System.IO.BinaryReader br, UnityEngine.GameObject o) [0x00000] in <filename unknown>:0 at PartReader.ReadChild (System.IO.BinaryReader br, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 at PartReader.ReadChild (System.IO.BinaryReader br, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 at PartReader.ReadChild (System.IO.BinaryReader br, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 at PartReader.Read (.UrlFile file) [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Model load error in 'C:\Kerbal Space Program 1.1.2\GameData\kerbodynePlus\Parts\Fuel\behemothTank.mu'
  3. I like to find the index number of "LiquidFuel,Oxidizer" to use this number to extract the values in a another index field: In this case I need 9000 and 11000 to further work with. In this case I need 360 and 440 to further work with. Is this possible with MM?
  4. Something is wrong with the "M3X_InlineDockingPort" nodes. I can only stack on either side.
  5. Yes, I have SpaceY Heavy Lifters 1.12.2 and SpaceY Expanded 1.1.8 installed, so the 5m and 7.5m parts are there. Log File and MM cache: https://www.dropbox.com/s/t8x9dmyaccxxqhb/output_log15.zip?dl=0 Edit: It happens in the game that all Cross-Sections are displayed, even empty ones!
  6. I have a problem with the cross section display. Sometimes it shows 5m and 7.5m profiles and other times they are not there. But I cant tell when or why. May be it is related to filter extension maybe not. Anyone have seen this too?
  7. With KSP 1.1 and CryoEngines 3.0 I have problems connecting the Ct10 'Chelyabinsk' engines in symmetry mode to a multi engine adapter like a stock "TVR-400L Stack Quad-Adapter".
  8. Can`t connect anyting to the top node of the "Clamp-O-Tron MK2 Docking Port" (M2X_AligningDockingPort)!
  9. scatterer crashs the game while loading. Win64 / [KSP Version]: 1.1.0.1230 (WindowsPlayer) (x64) Args: KSP_x64.exe -popupwindow -force-d3d11 Log: https://www.dropbox.com/s/t1kobh2b0qf2ptg/output_log13.zip?dl=0
  10. There is no KSP_x64.exe in the ZIP from kerbalspaceprogram.com
  11. KerbalStuff was a single man battling against Curse, I can understand Squad in there decision to go with Curse at this point in time. If Spacedock can proof to Squad that it is here to stay and has the backup of the community, there is a good chance that Squad is rethinking there position. This means that there is an organized association of people and financial backup behind it.
  12. @Ratzap I like this mod very much. I wonder if it possible to add a core-heat calculator so we know how much heat-exchangers we neet for a given craft?
  13. 1. I dont use Curse and CKAN at all. 2. I had a list of my favorite mods at KS I was watching via email update notifications. 3. I watch all my favorite mods I can find on github directly. The notifications there very informative on whats going on. I like to see every mod on github! 4. I like KSP-AVC as a tool to see what updates I have missed in 2. and 3. 5. I install all my mods manual and look a lot into the changes on file per file level. Just my 2 cents.
  14. Yea, this is made only via configs. So I have limited the minimum volume depending on SAS power. I like to see this as a integrated PP module as much as you. But I am not able to code this for PP in the moment because my knowledge off unity and KSP-coding is very limited.
  15. I have made some work on "procedural remote guidance units": https://www.dropbox.com/s/crpyi0wfflsuh9e/PP_SAS.ZIP?dl=0
  16. @Lack Have you seen my issue at https://github.com/Signatum/SXT/issues/13 NullReferenceException with SXT gridfins and FAR
  17. yea, two MFT modules in one part are bad. But my config above only modifies parts that don`t have MFT modules.
  18. Please make a separate CFG-File for Interstellar Fuel Switch, so OPT is easier to use wit Modular Fuel Tanks mod. Or better, a Modular Fuel Tanks CFG.
  19. Inline RCS modules! Instant download. Thanks for the mod.
  20. Suggestion: Put the AutoRoveModule into a part that we can attach to every rover. For now I did add this MM config to add it into the MechJeb 2 (AR202 case) : @PART[mumech_MJ2_AR202] { MODULE { name = AutoRoveModule } }
  21. Does this work with waypoint manager? http://forum.kerbalspaceprogram.com/index.php?/topic/94432-105-waypoint-manager-v244-2015-12-11/
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