Kolago
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Everything posted by Kolago
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I see one error in the log: Load(Model): kerbodynePlus/Parts/Fuel/behemothTank (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) File error: Tag: IconHidden is not defined. at (wrapper managed-to-native) UnityEngine.GameObject:set_tag (string) at PartReader.ReadTagAndLayer (System.IO.BinaryReader br, UnityEngine.GameObject o) [0x00000] in <filename unknown>:0 at PartReader.ReadChild (System.IO.BinaryReader br, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 at PartReader.ReadChild (System.IO.BinaryReader br, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 at PartReader.ReadChild (System.IO.BinaryReader br, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 at PartReader.Read (.UrlFile file) [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Model load error in 'C:\Kerbal Space Program 1.1.2\GameData\kerbodynePlus\Parts\Fuel\behemothTank.mu'
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Mk3 Expansion - [KSP 1.12x] Version 1.6 [10/5/21]
Kolago replied to SuicidalInsanity's topic in KSP1 Mod Development
Something is wrong with the "M3X_InlineDockingPort" nodes. I can only stack on either side.- 863 replies
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Yes, I have SpaceY Heavy Lifters 1.12.2 and SpaceY Expanded 1.1.8 installed, so the 5m and 7.5m parts are there. Log File and MM cache: https://www.dropbox.com/s/t8x9dmyaccxxqhb/output_log15.zip?dl=0 Edit: It happens in the game that all Cross-Sections are displayed, even empty ones!
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I have a problem with the cross section display. Sometimes it shows 5m and 7.5m profiles and other times they are not there. But I cant tell when or why. May be it is related to filter extension maybe not. Anyone have seen this too?
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[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
Kolago replied to SuicidalInsanity's topic in KSP1 Mod Releases
Can`t connect anyting to the top node of the "Clamp-O-Tron MK2 Docking Port" (M2X_AligningDockingPort)!- 1,514 replies
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Kerbal Space Program update 1.1 “Turbo Charged” is now available!
Kolago commented on KasperVld's article in Developer Articles
Win! -
Kerbal Space Program update 1.1 “Turbo Charged” is now available!
Kolago commented on KasperVld's article in Developer Articles
Yea, ZIP is now 1.4 GB instead of 700MB. -
Kerbal Space Program update 1.1 “Turbo Charged” is now available!
Kolago commented on KasperVld's article in Developer Articles
There is no KSP_x64.exe in the ZIP from kerbalspaceprogram.com -
KerbalStuff was a single man battling against Curse, I can understand Squad in there decision to go with Curse at this point in time. If Spacedock can proof to Squad that it is here to stay and has the backup of the community, there is a good chance that Squad is rethinking there position. This means that there is an organized association of people and financial backup behind it.
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- totm july 2019
- spacedock
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Great! I love this community!
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- totm july 2019
- spacedock
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1. I dont use Curse and CKAN at all. 2. I had a list of my favorite mods at KS I was watching via email update notifications. 3. I watch all my favorite mods I can find on github directly. The notifications there very informative on whats going on. I like to see every mod on github! 4. I like KSP-AVC as a tool to see what updates I have missed in 2. and 3. 5. I install all my mods manual and look a lot into the changes on file per file level. Just my 2 cents.
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- totm july 2019
- spacedock
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yea, two MFT modules in one part are bad. But my config above only modifies parts that don`t have MFT modules.
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[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Kolago replied to K.Yeon's topic in KSP1 Mod Releases
Please make a separate CFG-File for Interstellar Fuel Switch, so OPT is easier to use wit Modular Fuel Tanks mod. Or better, a Modular Fuel Tanks CFG. -
[WIP] RCS size variants and new options
Kolago replied to TiktaalikDreaming's topic in KSP1 Mod Development
Inline RCS modules! Instant download. Thanks for the mod. -
[1.0.5]AutoRove - autonomous rovermovement in the background
Kolago replied to Wotano's topic in KSP1 Mod Releases
Suggestion: Put the AutoRoveModule into a part that we can attach to every rover. For now I did add this MM config to add it into the MechJeb 2 (AR202 case) : @PART[mumech_MJ2_AR202] { MODULE { name = AutoRoveModule } }- 139 replies
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[1.0.5]AutoRove - autonomous rovermovement in the background
Kolago replied to Wotano's topic in KSP1 Mod Releases
Does this work with waypoint manager? http://forum.kerbalspaceprogram.com/index.php?/topic/94432-105-waypoint-manager-v244-2015-12-11/- 139 replies
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