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Kolago

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Posts posted by Kolago

  1. Hi,

    I have some trouble with docking ports and crew transfer.

    Squad Docking Ports are all working ok.

    Mods with working docking ports:

    KWRocketry (uploads_2013_12_KW-Release-Package-v2.5.6B)

    FusTek Station Parts Expansion (ksp_fustek_station_parts_expansion_x0_04-3_dev)

    HabitatPack (Habitat Pack)

    Mods with docking ports that don't allow crew transfer:

    Goodspeed (uploads_2014_04_GoodspeedAerospaceParts-2014.4.1B)

    LLL (LLL-12-1)

    KingEng Universal Docking Ports (uploads_2014_04_UnivDockingPorts4)

    LazTek (uploads_2014_04_LazTekSpaceXLaunchPack_2.3.51)

    NovaPunch2 (NovaPunch2_03_5)

    I have installed "TweakableEverything" (uploads_2014_04_TweakableEverything-0-6-6)

  2. Hallo Kerbal Fans,

    out of the need of a nice girder system and the previous work of TurboNisu ([0.23] Stockalike parts for useful esthetics) I created a girder system. In addition to that I have included some converters for intake air to oxidizer. So you can fuel up your oxygen tanks in mid air if you have installed some air intakes on your ship. This needs some electricity. :wink:

    This is V 0.2 and attachment nodes are configured for KSP 0.23.5.

    The girder system includes: 1x Girder, 3x Girder, Octo, Cross-Girder-Joint, L-Girder-Joint, T-Girder-Joint all in 0.5m, 0.75m, 1m, 1.5m, 2m, 2.5m, 3m and 5m

    The air converters are: 1.25m, 2.5m, 3.75m and 5m

    Truss System parts in 5 sizes: 4x Truss, Cross-Truss, L-Truss and T-Truss

    Tank Connectors: 0.625m, 1.25m, 2.5m, 3.75m and 5m

    Updates in V 0.2:

    - added Truss System parts in six sizes, 4x Truss, Cross-Truss, L-Truss and T-Truss

    - added Tank Connectors for in 0.625m, 1.25m, 2.5m, 3.75m and 5m

    - added Girder Sytem Parts in 5m

    - updated mass, cost, breaking forces and crash resistant parameters for all parts

    I am locking for someone to give the oxygen converters an nicer look, because I am not so good with unity. This is scaled copy of squad part.

    Copy all of the ZIP's contend into the GameData folder. Download

    "Kolago Industries Parts" by Kolago is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

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  3. The spoke thing would be interesting, basically the same as if you have a central cylinder and the spokes were just like protruding trusses?

    As far as spoke count would go I'm pretty sure KSP is limited in symmetry to 6 (or 8 or something, I cant remember) by default, sure you could add one full symmetry set and then another but I'm pretty sure the core game will limit the spoke count to 6 (or 8, I feel silly that I don't know this :/ lol)

    I like this idea, maybe too in a form of an girder structure, like the Octagonal struts from squad stock parts, but with configurable side count and in conjunction with procedural girders.

    With the EditorExtensions mod you can go to any symmetry count you ever need.

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