Kolago
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Posts posted by Kolago
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Some Code to add to GoodspeedPump.cfg for ProceduralParts Tanks:
//Tweak for ProceduralParts Tanks
@PART[proceduralTank*]
{
MODULE
{
name = GoodspeedPump
}
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The "r"-like trusses are only to show what part are available (4x Truss, Cross-Truss, L-Truss and T-Truss).
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My Rockets with off centre mass go spinning rapidly if I enable the auto trim. Maybe I am to stupid for this mod.
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I will be happy with any collaboration with him. Integration in his pack is no problem for me. I will take a close look at the small trusses for my next release. The octagonal truss parts are useful for me. But everyone can delete parts if they are cluttering up the parts list. My big hope is to get some Procedural Trusses some day from swamp_ig.
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My thought to it was to give something back to the community because I admire the work of all the people here and to make it as easy as possible to use the parts. I don't have control over updates that TurboNisu will make in the future. So my thought was, better make it stand alone. But I can see your point.
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I have tried to contact TurboNisu, but he doesn't respond to my PM for 6 days. If he don't like it I will remove it immediately.
This TurboNisu parts are is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. So this is no problem in my opinion.
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Hallo Kerbal Fans,
out of the need of a nice girder system and the previous work of TurboNisu ([0.23] Stockalike parts for useful esthetics) I created a girder system. In addition to that I have included some converters for intake air to oxidizer. So you can fuel up your oxygen tanks in mid air if you have installed some air intakes on your ship. This needs some electricity.
This is V 0.2 and attachment nodes are configured for KSP 0.23.5.
The girder system includes: 1x Girder, 3x Girder, Octo, Cross-Girder-Joint, L-Girder-Joint, T-Girder-Joint all in 0.5m, 0.75m, 1m, 1.5m, 2m, 2.5m, 3m and 5m
The air converters are: 1.25m, 2.5m, 3.75m and 5m
Truss System parts in 5 sizes: 4x Truss, Cross-Truss, L-Truss and T-Truss
Tank Connectors: 0.625m, 1.25m, 2.5m, 3.75m and 5m
Updates in V 0.2:
- added Truss System parts in six sizes, 4x Truss, Cross-Truss, L-Truss and T-Truss
- added Tank Connectors for in 0.625m, 1.25m, 2.5m, 3.75m and 5m
- added Girder Sytem Parts in 5m
- updated mass, cost, breaking forces and crash resistant parameters for all parts
I am locking for someone to give the oxygen converters an nicer look, because I am not so good with unity. This is scaled copy of squad part.
Copy all of the ZIP's contend into the GameData folder. Download
"Kolago Industries Parts" by Kolago is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
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So why is it included anyhow? Can I delete the part folder and it still works ok?
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Strange, the CBA doesn't show up in my parts list. Is there a limit to parts? I have 1346 parts (cfg's) installed right now.
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What about TweakScale landing legs and wheels. I think this can be very useful!
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I have dried to mod the UNSFE-400 Nuclear Reactor (2.5m) down to a UNSFE-50 Nuclear Reactor (1.25m) and the UNSFE-200 Nuclear Reactor (1.25m) up to a UNSFE-800 Nuclear Reactor (2.5m) but the rescale doesn't fit to the wanted diameter and the connection nodes are in mid air. What is the right rescale factor?
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Any problems with Alchemy Technologies mod?
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The spoke thing would be interesting, basically the same as if you have a central cylinder and the spokes were just like protruding trusses?
As far as spoke count would go I'm pretty sure KSP is limited in symmetry to 6 (or 8 or something, I cant remember) by default, sure you could add one full symmetry set and then another but I'm pretty sure the core game will limit the spoke count to 6 (or 8, I feel silly that I don't know this :/ lol)
I like this idea, maybe too in a form of an girder structure, like the Octagonal struts from squad stock parts, but with configurable side count and in conjunction with procedural girders.
With the EditorExtensions mod you can go to any symmetry count you ever need.
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Any problems with 0.23.5 ?
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Any problems with LLL-Full pack and 0.23.5 ?
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Any problems with 0.23.5 ?
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I like to have procedural girders and octo's one day! T, L and + shaped procedural girder connectors like here:
http://forum.kerbalspaceprogram.com/threads/69539-0-23-Stockalike-parts-for-useful-esthetics
[1.12.x] Ship Manifest (Crew, Science, & Resources) - v 6.0.8.0 - 28 Apr 23
in KSP1 Mod Releases
Posted
Hi,
I have some trouble with docking ports and crew transfer.
Squad Docking Ports are all working ok.
Mods with working docking ports:
KWRocketry (uploads_2013_12_KW-Release-Package-v2.5.6B)
FusTek Station Parts Expansion (ksp_fustek_station_parts_expansion_x0_04-3_dev)
HabitatPack (Habitat Pack)
Mods with docking ports that don't allow crew transfer:
Goodspeed (uploads_2014_04_GoodspeedAerospaceParts-2014.4.1B)
LLL (LLL-12-1)
KingEng Universal Docking Ports (uploads_2014_04_UnivDockingPorts4)
LazTek (uploads_2014_04_LazTekSpaceXLaunchPack_2.3.51)
NovaPunch2 (NovaPunch2_03_5)
I have installed "TweakableEverything" (uploads_2014_04_TweakableEverything-0-6-6)