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Kolago
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Posts posted by Kolago
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I have a strange problem with Smart Parts 2.0 and Tweakscale 1.32 in KSP 24.2 (x64 / Win). If I install these mod together in a vanilla KSP all is good. If I install Smart Parts into a mod heavy KSP the Tweakscale sliders are gone.
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Thanks for the Info and File!
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Nice wheels, where can I get these?
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With RSS 7.0 DLL and KSP 24.2 (x64/Win) the sky over Kerbin goes black with BA v5.
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Imagine if we can add a SAS modul of a specific strength/volume. We have an all in one full configurable service module.
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Yes, but this uses all of the tank. What I was suggesting is to split the tank between monopropellant or any other already installed resource and fill the rest up with LOX (9/11). This can be helpful for mix mode engines and brings down part count too.
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Maybe this function can only be switched on when RF is not installed.
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Can you add a button for adding the right fuel mix for rocket engines (9 parts liquid fuel / 11 parts oxidizer) to the rest volume of a tank. So we can put some monopropellant in it and than fill the rest with LFO.
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ok, having some issues. for whatever reason my buttons have all vanished. I still have the search and settings buttons, but all of my parts buttons have vanished. It is something to do with .24.1, as it was working perfectly last night. Any idea what to do? I have actually become so dependent on it to sort through my huge list of parts that I am actually struggling to build stuff...
This is an old version of KSPAPIExtensions.dll somewhere in GameData.
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Shows incompatible in loading screen. Needs recompile.
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RSS DLL triggers "Incompatible Mods Detected" in 24.1 (x64/Win), new DLL from https://github.com/NathanKell/RealSolarSystem/tree/master/RealSolarSystem/Plugins changes Kerbin blue sky to black.
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New v5.1.0a doesn't work with Procedural Parts 0.9.15. KSPAPIExtensions.dll is old. (1.6.0.0) Needs to be compiled against 1.6.2.0.
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On first test with 24.1 the decoupler bug seems to be fixed.
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@Kolago .......40 m/s squared is 4 g's of acceleration. that's WAY TOO HIGH. Are you even watching your G meter? If it moves out of the green while you're in the lower atmosphere you're either going to flip or rip your rocket apart with aerodynamic forces.
EDIT: Ninja'd more nicely by NathanKell
I don't get it! Why is adding chutes a big problem. I go 40 m/s without the chutes and my rocket is fine.
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@Kolago: Is your rocket stable in all the configurations it will be in while inside the atmosphere? Is it's TWR below 2?
I limit the acceleration with mechjeb to 40m/s. Rocket is perfectly stable if I don't add chutes.
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Here can we get build 16.1?
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Hi, with FAR v0.14.02 installed and using RealChute v1.2.2.2 my Rockets get dragged sideways (symmetric configuration). Depending on airspeed the problem gets worse and the rocket flips and breaks apart. (.24 / x64 / Win7)
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Looks like Ferram Aerospace Research v0.14.0.2 is the source of my problem. After removing the mod, all is back to normal.
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Thats strange. I don't get any of those issues any more. Did you made the craft with a previous version? You gotta replace them all after update.
I build from scratch. Its like there are invisible small drag chutes.
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With 1.2.2.2 the midair problem seems to be solved. For the symmetry problem: my experience is that the symmetry isn't really the problem. With just one in-line chute there is still a drag to one side but weaker, so SAS can compensate. This problem scales with chute count, mass or aerodynamic surface area and speed of the rocket.
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If install RealChutes on my vessel I get pulled sideways in flight. Sometimes the vessel shoots out of the screen, camera points in midair! No errors in debug window. (v1.2.2.1 / .24 / x64 / Win7)
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Is it an bug that RCS trust don't scale with size or is it not implemented? (0.24 / x64 / Win7)
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Thanks for the info.
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Is it normal that the SSE engines gimbal and trim don't play nice with mechjebs accent guidens? I get a oscillation in flight like there are fighting which each other. (Klockheed_Martian_SSE_2.0, mechjeb 2.3.0.0, x64, Win7)
Sorry for the mess. Answer is there:
[0.90] TweakScale - Rescale Everything! (v1.50 - 2014-12-24 10:40 UTC)
in KSP1 Mod Releases
Posted
I have a strange problem with Smart Parts 2.0 and Tweakscale 1.32 in KSP 24.2 (x64 / Win). If I install these mod together in a vanilla KSP all is good. If I install Smart Parts into a mod heavy KSP the Tweakscale sliders are gone.