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Kolago
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KSP2 Release Notes
Posts posted by Kolago
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Take a look at [0.90] Filter Extensions! This is a good replacement I think.
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What do you do in the time your heavily modded KSP needs to load?
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There is an error in UmbraSpaceIndustries/ExpPack/AES/Spaces/AES_Internal:
Load(Model): UmbraSpaceIndustries/ExpPack/AES/Spaces/AES_Internal
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
File error:
Failed to read past end of stream.
at System.IO.BinaryReader.ReadByte () [0x00000] in <filename unknown>:0
at System.IO.BinaryReader.Read7BitEncodedInt () [0x00000] in <filename unknown>:0
at System.IO.BinaryReader.ReadString () [0x00000] in <filename unknown>:0
at A. .ReadTextures (System.IO.BinaryReader br, UnityEngine.GameObject o) [0x00000] in <filename unknown>:0
at A. .ReadChild (System.IO.BinaryReader br, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0
at A. . (.UrlFile ) [0x00000] in <filename unknown>:0
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Model load error in 'C:\Kerbal Space Program 90 x86\GameData\UmbraSpaceIndustries\ExpPack\AES\Spaces\AES_Internal.mu'The error is there with clean 0.90 install (Win 7 x64 / KSP 32bit) and only ExpPack_0.3.1.zip installed!
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There is an error in UmbraSpaceIndustries/ExpPack/AES/Spaces/AES_Internal:
Load(Model): UmbraSpaceIndustries/ExpPack/AES/Spaces/AES_Internal
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
File error:
Failed to read past end of stream.
at System.IO.BinaryReader.ReadByte () [0x00000] in <filename unknown>:0
at System.IO.BinaryReader.Read7BitEncodedInt () [0x00000] in <filename unknown>:0
at System.IO.BinaryReader.ReadString () [0x00000] in <filename unknown>:0
at A. .ReadTextures (System.IO.BinaryReader br, UnityEngine.GameObject o) [0x00000] in <filename unknown>:0
at A. .ReadChild (System.IO.BinaryReader br, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0
at A. . (.UrlFile ) [0x00000] in <filename unknown>:0
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Model load error in 'C:\Kerbal Space Program 90 x86\GameData\UmbraSpaceIndustries\ExpPack\AES\Spaces\AES_Internal.mu' -
In the part GameData\LLL-Extra\Parts\FuelTank\CellularFuelTank\part.cfg in the "resourceAmounts" is a missing number for "Oxidizer"
Wrong:
MODULE { name = FSfuelSwitch resourceNames = LiquidFuel,Oxidizer;LiquidFuel;Oxidizer;XenonGas;MonoPropellant;Kethane resourceAmounts = 120,146.66;246.66;2206.5;4573.8;198;600 basePartMass = 0.25 displayCurrentTankCost = true hasGUI = true availableInFlight = false availableInEditor = true showInfo = false }
Correction:
MODULE { name = FSfuelSwitch resourceNames = LiquidFuel,Oxidizer;LiquidFuel;Oxidizer;XenonGas;MonoPropellant;Kethane resourceAmounts = 120,146.66;246.66;246.66;2206.5;4573.8;198;600 basePartMass = 0.25 displayCurrentTankCost = true hasGUI = true availableInFlight = false availableInEditor = true showInfo = false }
In SXT.version is an error, but I don't know where:
KSP-AVC -> Version file contains errors: http://forum.kerbalspaceprogram.com/threads/79542 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) KSP-AVC -> C:\Kerbal Space Program 90 x86\GameData\SXT\SXT.version NAME: SXT: Stock Extension URL: http://forum.kerbalspaceprogram.com/threads/79542 GITHUB: NULL VERSION: 18.0.12 KSP_VERSION: 0.25 KSP_VERSION_MIN: 0.22 KSP_VERSION_MAX: 0.25.2 CompatibleKspVersion: False CompatibleKspVersionMin: True CompatibleKspVersionMax: False CompatibleGitHubVersion: True
And another error here:
Load(Model): LLL/Parts/Utility/Grill/modelx (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) File error: Failed to read past end of stream. at System.IO.BinaryReader.FillBuffer (Int32 numBytes) [0x00000] in <filename unknown>:0 at System.IO.BinaryReader.ReadInt32 () [0x00000] in <filename unknown>:0 at A. .ReadChild (System.IO.BinaryReader br, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 at A. . (.UrlFile ) [0x00000] in <filename unknown>:0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Model load error in 'C:\Kerbal Space Program 90 x86\GameData\LLL\Parts\Utility\Grill\modelx.mu'
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@OTHOAB: I give my permission to use my MM configs in your mod. It would be appreciated if you credit me some where.
Delete with MM:
@part[partname]
{
}@RESOURCE_DEFINITION[FusionPellets]
{
}@TANK_DEFINITION[Default]
{
@TANK[ArgonGas]
{
}
} -
My KSP-AVC.log is spamed with NullReferenceExceptions after this entry:
[Text 19:42:49.6514712]: Identical remote version found: Using remote version information only.
[Text 19:42:49.6514712]: https://raw.githubusercontent.com/BobPalmer/Regolith/master/GameData/Regolith/Regolith.version
NAME: Regolith
URL: https://raw.githubusercontent.com/BobPalmer/Regolith/master/GameData/Regolith/Regolith.version
DOWNLOAD: https://github.com/BobPalmer/Regolith/releases
GITHUB: BobPalmer/Regolith
LatestRelease: 0.1.2
AllowPreRelease: False
VERSION: 0.1.2
KSP_VERSION: 0.90
KSP_VERSION_MIN: 0.90
KSP_VERSION_MAX: 0.90
CompatibleKspVersion: True
CompatibleKspVersionMin: True
CompatibleKspVersionMax: True
CompatibleGitHubVersion: True
[Text 19:42:50.1725010]: IssueGui was created.
[Text 19:42:50.1745011]: Starter was destroyed.
[Text 19:42:50.2995083]: CheckerProgressGui was destroyed.
[Exception 19:44:03.1236736]: System.NullReferenceException: Object reference not set to an instance of an object
at KSP_AVC.VersionInfo.CompareTo (System.Object obj) [0x00000] in <filename unknown>:0
at KSP_AVC.VersionInfo.op_GreaterThan (KSP_AVC.VersionInfo v1, KSP_AVC.VersionInfo v2) [0x00000] in <filename unknown>:0
at KSP_AVC.Addon.get_IsUpdateAvailable () [0x00000] in <filename unknown>:0
at KSP_AVC.IssueGui.<Window>b__b (KSP_AVC.Addon a) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable.Any[Addon] (IEnumerable`1 source, System.Func`2predicate) [0x00000] in <filename unknown>:0
at KSP_AVC.IssueGui.Window (Int32 id) [0x00000] in <filename unknown>:0After new KSP start all is normal again... strange.
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INFO
This adds Procedural Karbonite tank and new textures for Procedural Parts.
There at least two textures for everything: base texture and texture for side.
Some of default .cfgs from Procedural Parts were modified. I basically changed textureSet and default shapes of LS containers, decouplers, batteries, rcs and xenon tanks.
Better do the CFG changes of the original Procedural Parts CFGs with ModuleManager!
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Here are MM configs so you don't need to overwrite PP configs.
https://www.dropbox.com/s/0v81ur36wg1ji8q/OTHOABmisc_MM.zip?dl=0
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Proposal for regolith:
Please allow a split up of the parameters RecipeInputs and RecipeOutputs:
MODULE
{
name = REGO_ModuleResourceConverter
ConverterName = Reactor
StartActionName = Start Reactor
StopActionName = Stop Reactor
RecipeInputs = EnrichedUranium, 0.00003
RecipeOutputs = DepletedUranium, 0.00003, True, ElectricCharge, 100, False
}Why: Easier access to them with ModuleManager and TweakScale.
MODULE
{
name = REGO_ModuleResourceConverter
ConverterName = Reactor
StartActionName = Start Reactor
StopActionName = Stop Reactor
INPUT_RESOURCE
{
name = EnrichedUranium
rate = 0.00003
}
OUTPUT_RESOURCE
{
name = DepletedUranium
rate = 0.00003
dump = True
}
OUTPUT_RESOURCE
{
name = ElectricCharge
rate = 100
dump = False
}
REQUIRED_RESOURCE
{
name = EnrichedUranium
rate = 0.00003
}
} -
Proposal for regolith:
Please allow a split up of the parameters RecipeInputs and RecipeOutputs:
MODULE
{
name = REGO_ModuleResourceConverter
ConverterName = Reactor
StartActionName = Start Reactor
StopActionName = Stop Reactor
RecipeInputs = EnrichedUranium, 0.00003
RecipeOutputs = DepletedUranium, 0.00003, True, ElectricCharge, 100, False
}Why: Easier access to them with ModuleManager and TweakScale.
MODULE
{
name = REGO_ModuleResourceConverter
ConverterName = Reactor
StartActionName = Start Reactor
StopActionName = Stop Reactor
INPUT_RESOURCE
{
name = EnrichedUranium
rate = 0.00003
}
OUTPUT_RESOURCE
{
name = DepletedUranium
rate = 0.00003
dump = True
}
OUTPUT_RESOURCE
{
name = ElectricCharge
rate = 100
dump = False
}
REQUIRED_RESOURCE
{
name = EnrichedUranium
rate = 0.00003
}
} -
One texture is missing:
1/1/2015 8:01:22 PM,TransferWindowPlanner,Cannot find texture to load:C:/Kerbal Space Program 90 x86/GameData/TriggerTech/TransferWindowPlanner/Textures/img_buttonCalendar.png
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If I change into VAB view or loading ship in VAB view the editor zooms out to the maximum.
Anybody else experiencing this?
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I have tried to recompile. But EditorPartListFilter method doesn't work anymore. No clue whats going on.
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There is another search mod, but not updated too:
http://forum.kerbalspaceprogram.com/threads/95352-0-25-0-Part-Search-1-3-0-%28cont-%29
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I don't think that this is possible. Even in the filters now, parts are listed in more than one category if the filter matches.
@Crzyrndm: concerning engine filters: All the category getting sorted by alphabet, so I have named the engine filters starting with "Engines" to keep them together. "Engines Jet" and "Engines Rocket" sounds odd but makes live easier in the editor.
Engines with a subcategory in a subcategory for there types would be great!
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This was my mistake!
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ok, i made a file "ModFolders.cfg" in "000_Configs and Icons\Configs\Category_ModFolders\" and it work! (delete all the other cfg's there) B9 ist not installed in my case and it doesn't show up in the Category's anymore!
CATEGORY:NEEDS[B9] {
title = B9 Aerospace
icon = B9
colour = #FFF0F0F0
type = mod
value = B9
}
CATEGORY:NEEDS[KWRocketry]
{
title = KW Rocketry
icon = KWRocketry
colour = #FFF0F0F0
type = mod
value = KWRocketry
}
CATEGORY:NEEDS[NearFuturePropulsion|NearFutureElectrical|NearFutureConstruction|NearFutureSolar|NearFutureSpacecraft]
{
title = Near Future Technologies
icon = NearFuturePropulsion
colour = #FFF0F0F0
type = mod
value = NearFuturePropulsion, NearFutureElectrical, NearFutureConstruction, NearFutureSolar, NearFutureSpacecraft
}
CATEGORY:NEEDS[UmbraSpaceIndustries]
{
title = Umbra Space Industries
icon = ART
colour = #FFF0F0F0
type = mod
value = UmbraSpaceIndustries
}I am not sure if "B9" or "B9_Aerospace" is right!
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Maybe like this:
CATEGORY:NEEDS[B9] {
title = B9 Aerospace
icon = B9
colour = #FFF0F0F0
type = mod
value = B9
} -
Can you post an example of a config with ":NEEDS[modName]"? I have only done part modifications with MM.
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Filter update: https://www.dropbox.com/s/na30yyl0o45igz8/Category_Filter%20by%20Function.zip?dl=0
Now includes the following filters:
Ablative Heat Shield
Air Intake
Cargo Bay
Control Surface
Data Transmitter
Decouplers
Docking Ports
Engines Ion
Engines Karbonite
Engines LF
Engines LFLOx
Engines Mono
Engines Multi Mode
Girder
Landing Gear
Launch Clamp
Power Storage
Solar Panels
Solid Booster
Strut
Wheels and Tracks
Now we need some icons to represent some of filters nicely!
License: CC BY-NC-SA 4.0
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Working on some configs right now...
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Does this mod work in 0.90?
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All the check can have several values now?
CHECK
{
type = ???
value = 1, 2, 3
}
[1.12.x] Freight Transport Technologies [v0.6.0]
in KSP1 Mod Releases
Posted
In FTT_DuctedFan_med.cfg the node position is wrong:
Right:
I put an issue at github.