Jump to content

Kolago

Members
  • Posts

    465
  • Joined

  • Last visited

Posts posted by Kolago

  1. There is an error in UmbraSpaceIndustries/ExpPack/AES/Spaces/AES_Internal:


    Load(Model): UmbraSpaceIndustries/ExpPack/AES/Spaces/AES_Internal

    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    File error:
    Failed to read past end of stream.
    at System.IO.BinaryReader.ReadByte () [0x00000] in <filename unknown>:0

    at System.IO.BinaryReader.Read7BitEncodedInt () [0x00000] in <filename unknown>:0

    at System.IO.BinaryReader.ReadString () [0x00000] in <filename unknown>:0

    at A. .ReadTextures (System.IO.BinaryReader br, UnityEngine.GameObject o) [0x00000] in <filename unknown>:0

    at A. .ReadChild (System.IO.BinaryReader br, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0

    at A. . (.UrlFile ) [0x00000] in <filename unknown>:0

    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    Model load error in 'C:\Kerbal Space Program 90 x86\GameData\UmbraSpaceIndustries\ExpPack\AES\Spaces\AES_Internal.mu'

    The error is there with clean 0.90 install (Win 7 x64 / KSP 32bit) and only ExpPack_0.3.1.zip installed!

  2. There is an error in UmbraSpaceIndustries/ExpPack/AES/Spaces/AES_Internal:


    Load(Model): UmbraSpaceIndustries/ExpPack/AES/Spaces/AES_Internal

    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    File error:
    Failed to read past end of stream.
    at System.IO.BinaryReader.ReadByte () [0x00000] in <filename unknown>:0

    at System.IO.BinaryReader.Read7BitEncodedInt () [0x00000] in <filename unknown>:0

    at System.IO.BinaryReader.ReadString () [0x00000] in <filename unknown>:0

    at A. .ReadTextures (System.IO.BinaryReader br, UnityEngine.GameObject o) [0x00000] in <filename unknown>:0

    at A. .ReadChild (System.IO.BinaryReader br, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0

    at A. . (.UrlFile ) [0x00000] in <filename unknown>:0

    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    Model load error in 'C:\Kerbal Space Program 90 x86\GameData\UmbraSpaceIndustries\ExpPack\AES\Spaces\AES_Internal.mu'

  3. In the part GameData\LLL-Extra\Parts\FuelTank\CellularFuelTank\part.cfg in the "resourceAmounts" is a missing number for "Oxidizer"

    Wrong:

     
    MODULE
    {
        name = FSfuelSwitch
    	resourceNames = LiquidFuel,Oxidizer;LiquidFuel;Oxidizer;XenonGas;MonoPropellant;Kethane
    	resourceAmounts = 120,146.66;246.66;2206.5;4573.8;198;600
    	basePartMass = 0.25
    	displayCurrentTankCost = true
    	hasGUI = true
    	availableInFlight = false
    	availableInEditor = true
    	showInfo = false
    }

    Correction:

     
    MODULE
    {
        name = FSfuelSwitch
    	resourceNames = LiquidFuel,Oxidizer;LiquidFuel;Oxidizer;XenonGas;MonoPropellant;Kethane
    	resourceAmounts = 120,146.66;246.66;246.66;2206.5;4573.8;198;600
    	basePartMass = 0.25
    	displayCurrentTankCost = true
    	hasGUI = true
    	availableInFlight = false
    	availableInEditor = true
    	showInfo = false
    }

    In SXT.version is an error, but I don't know where:

     
    KSP-AVC -> Version file contains errors: http://forum.kerbalspaceprogram.com/threads/79542
    
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
    
    KSP-AVC -> C:\Kerbal Space Program 90 x86\GameData\SXT\SXT.version
    	NAME: SXT: Stock Extension
    	URL: http://forum.kerbalspaceprogram.com/threads/79542
    	GITHUB: NULL
    	VERSION: 18.0.12
    	KSP_VERSION: 0.25
    	KSP_VERSION_MIN: 0.22
    	KSP_VERSION_MAX: 0.25.2
    	CompatibleKspVersion: False
    	CompatibleKspVersionMin: True
    	CompatibleKspVersionMax: False
    	CompatibleGitHubVersion: True

    And another error here:

     
    Load(Model): LLL/Parts/Utility/Grill/modelx
    
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
    
    File error:
    Failed to read past end of stream.
      at System.IO.BinaryReader.FillBuffer (Int32 numBytes) [0x00000] in <filename unknown>:0 
    
      at System.IO.BinaryReader.ReadInt32 () [0x00000] in <filename unknown>:0 
    
      at A.	.ReadChild (System.IO.BinaryReader br, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 
    
      at A.	. (.UrlFile ) [0x00000] in <filename unknown>:0 
    
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
    
    Model load error in 'C:\Kerbal Space Program 90 x86\GameData\LLL\Parts\Utility\Grill\modelx.mu'
  4. My KSP-AVC.log is spamed with NullReferenceExceptions after this entry:

    [Text 19:42:49.6514712]: Identical remote version found: Using remote version information only.
    [Text 19:42:49.6514712]: https://raw.githubusercontent.com/BobPalmer/Regolith/master/GameData/Regolith/Regolith.version
    NAME: Regolith
    URL: https://raw.githubusercontent.com/BobPalmer/Regolith/master/GameData/Regolith/Regolith.version
    DOWNLOAD: https://github.com/BobPalmer/Regolith/releases
    GITHUB: BobPalmer/Regolith
    LatestRelease: 0.1.2
    AllowPreRelease: False
    VERSION: 0.1.2
    KSP_VERSION: 0.90
    KSP_VERSION_MIN: 0.90
    KSP_VERSION_MAX: 0.90
    CompatibleKspVersion: True
    CompatibleKspVersionMin: True
    CompatibleKspVersionMax: True
    CompatibleGitHubVersion: True

    [Text 19:42:50.1725010]: IssueGui was created.
    [Text 19:42:50.1745011]: Starter was destroyed.
    [Text 19:42:50.2995083]: CheckerProgressGui was destroyed.
    [Exception 19:44:03.1236736]: System.NullReferenceException: Object reference not set to an instance of an object
    at KSP_AVC.VersionInfo.CompareTo (System.Object obj) [0x00000] in <filename unknown>:0
    at KSP_AVC.VersionInfo.op_GreaterThan (KSP_AVC.VersionInfo v1, KSP_AVC.VersionInfo v2) [0x00000] in <filename unknown>:0
    at KSP_AVC.Addon.get_IsUpdateAvailable () [0x00000] in <filename unknown>:0
    at KSP_AVC.IssueGui.<Window>b__b (KSP_AVC.Addon a) [0x00000] in <filename unknown>:0
    at System.Linq.Enumerable.Any[Addon] (IEnumerable`1 source, System.Func`2predicate) [0x00000] in <filename unknown>:0
    at KSP_AVC.IssueGui.Window (Int32 id) [0x00000] in <filename unknown>:0

    After new KSP start all is normal again... strange.

  5. INFO

    This adds Procedural Karbonite tank and new textures for Procedural Parts.

    There at least two textures for everything: base texture and texture for side.

    Some of default .cfgs from Procedural Parts were modified. I basically changed textureSet and default shapes of LS containers, decouplers, batteries, rcs and xenon tanks.

    Better do the CFG changes of the original Procedural Parts CFGs with ModuleManager!

    - - - Updated - - -

    Here are MM configs so you don't need to overwrite PP configs.

    https://www.dropbox.com/s/0v81ur36wg1ji8q/OTHOABmisc_MM.zip?dl=0

  6. Proposal for regolith:

    Please allow a split up of the parameters RecipeInputs and RecipeOutputs:


    MODULE
    {
    name = REGO_ModuleResourceConverter
    ConverterName = Reactor
    StartActionName = Start Reactor
    StopActionName = Stop Reactor
    RecipeInputs = EnrichedUranium, 0.00003
    RecipeOutputs = DepletedUranium, 0.00003, True, ElectricCharge, 100, False
    }

    Why: Easier access to them with ModuleManager and TweakScale.


    MODULE
    {
    name = REGO_ModuleResourceConverter
    ConverterName = Reactor
    StartActionName = Start Reactor
    StopActionName = Stop Reactor
    INPUT_RESOURCE
    {
    name = EnrichedUranium
    rate = 0.00003
    }
    OUTPUT_RESOURCE
    {
    name = DepletedUranium
    rate = 0.00003
    dump = True
    }
    OUTPUT_RESOURCE
    {
    name = ElectricCharge
    rate = 100
    dump = False
    }
    REQUIRED_RESOURCE
    {
    name = EnrichedUranium
    rate = 0.00003
    }
    }

  7. Proposal for regolith:

    Please allow a split up of the parameters RecipeInputs and RecipeOutputs:


    MODULE
    {
    name = REGO_ModuleResourceConverter
    ConverterName = Reactor
    StartActionName = Start Reactor
    StopActionName = Stop Reactor
    RecipeInputs = EnrichedUranium, 0.00003
    RecipeOutputs = DepletedUranium, 0.00003, True, ElectricCharge, 100, False
    }

    Why: Easier access to them with ModuleManager and TweakScale.


    MODULE
    {
    name = REGO_ModuleResourceConverter
    ConverterName = Reactor
    StartActionName = Start Reactor
    StopActionName = Stop Reactor
    INPUT_RESOURCE
    {
    name = EnrichedUranium
    rate = 0.00003
    }
    OUTPUT_RESOURCE
    {
    name = DepletedUranium
    rate = 0.00003
    dump = True
    }
    OUTPUT_RESOURCE
    {
    name = ElectricCharge
    rate = 100
    dump = False
    }
    REQUIRED_RESOURCE
    {
    name = EnrichedUranium
    rate = 0.00003
    }
    }

  8. I don't think that this is possible. Even in the filters now, parts are listed in more than one category if the filter matches.

    @Crzyrndm: concerning engine filters: All the category getting sorted by alphabet, so I have named the engine filters starting with "Engines" to keep them together. "Engines Jet" and "Engines Rocket" sounds odd but makes live easier in the editor.

    Engines with a subcategory in a subcategory for there types would be great!

  9. ok, i made a file "ModFolders.cfg" in "000_Configs and Icons\Configs\Category_ModFolders\" and it work! (delete all the other cfg's there) B9 ist not installed in my case and it doesn't show up in the Category's anymore!

    CATEGORY:NEEDS[B9] {
    title = B9 Aerospace
    icon = B9
    colour = #FFF0F0F0
    type = mod
    value = B9
    }

    CATEGORY:NEEDS[KWRocketry]
    {
    title = KW Rocketry
    icon = KWRocketry
    colour = #FFF0F0F0
    type = mod
    value = KWRocketry
    }

    CATEGORY:NEEDS[NearFuturePropulsion|NearFutureElectrical|NearFutureConstruction|NearFutureSolar|NearFutureSpacecraft]
    {
    title = Near Future Technologies
    icon = NearFuturePropulsion
    colour = #FFF0F0F0
    type = mod
    value = NearFuturePropulsion, NearFutureElectrical, NearFutureConstruction, NearFutureSolar, NearFutureSpacecraft
    }

    CATEGORY:NEEDS[UmbraSpaceIndustries]
    {
    title = Umbra Space Industries
    icon = ART
    colour = #FFF0F0F0
    type = mod
    value = UmbraSpaceIndustries
    }

    I am not sure if "B9" or "B9_Aerospace" is right!

  10. Filter update: https://www.dropbox.com/s/na30yyl0o45igz8/Category_Filter%20by%20Function.zip?dl=0

    Now includes the following filters:

    Ablative Heat Shield

    Air Intake

    Cargo Bay

    Control Surface

    Data Transmitter

    Decouplers

    Docking Ports

    Engines Ion

    Engines Karbonite

    Engines LF

    Engines LFLOx

    Engines Mono

    Engines Multi Mode

    Girder

    Landing Gear

    Launch Clamp

    Power Storage

    Solar Panels

    Solid Booster

    Strut

    Wheels and Tracks

    Now we need some icons to represent some of filters nicely!

    License: CC BY-NC-SA 4.0

×
×
  • Create New...