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Kolago
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KSP2 Release Notes
Posts posted by Kolago
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Yes, your are right! FAR on a vanilla KSP does this spam to. Thanks!
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Here we go...
KSP: 1.0.2 (Win32) - Unity: 4.6.4f1 - OS: Windows 7 Service Pack 1 (6.1.7601) 64bit
Filter Extensions - 2.1.1
USI Tools - 0.4
AutoAsparagus - 0.9.1
B9 PWings Fork - 1.2.1
B9 Aerospace Procedural Parts - 0.34
CapCom Mission Control On The Go - 1.1
Chatterer - 0.9.1.86
Community Resource Pack - 0.4.1
Deadly Reentry - 7.0.1
Editor Extensions - 2.7
Firespitter - 7.1.2
RasterPropMonitor - 0.19.2
Kerbal Engineer Redux - 1.0.16.6
Kerbal Joint Reinforcement - 3.1.3
KerboKatzUtilities - 1.2.5
CraftHistory - 1.4.2
RecoverAll - 1.2.1
SmallUtilities - 1.1.5
MFS - 0.3.2
Stork - 0.2.3
Kolago Nuclear Reactors - 0.1
KSP-AVC Plugin - 1.1.5
Infernal Robots - 0.21.2
Modular Rocket Systems - 1.6.3
ModularFlightIntegrator - 1.0
NavHud - 1.2.1
Final Frontier - 0.8.2.1285
S.A.V.E - 1.0.1.672
Deadly Reentry Icon Pack - 0.2.1
Extraplanetary Launchpads Icon Pack - 0.2.1
Mission Controller 2 Icon Pack - 0.2.1
USI Icon Pack - 0.5.1
PlanetShine - 0.2.3.1
Procedural Parts - 1.1.1
QuickGoTo - 1.1.1
QuickHide - 3.0
QuickScroll - 1.2.2
QuickSearch - 1.1.2
QuickStart - 1.0
RCS Build Aid - 0.6.1
RealChute - 1.3.2.3
AmpYear - 0.16
SCANsat - 1.1.2
ShipManifest - 4.2.0.2
SmartParts - 1.6.4
SmartStage - 2.6.1
SpaceY Lifters - 0.13
StageRecovery - 1.5.5
TAC Fuel Balancer - 2.5.1.7
TextureReplacer - 2.4.3
ThrottleControlledAvionics - 2.2.1
Kerbal Alarm Clock - 3.3.1.1
Alternate Resource Panel - 2.7.1
Transfer Window Planner - 1.3.0.1
TweakScale - 2.1
USI Exploration Pack - 0.4
Freight Transport Tech - 0.4
Karbonite - 0.6.1
Karbonite Plus - 0.4
MKS - 0.30.1
USI Survivability Pack - 0.3
USI Alcubierre Drive - 0.2
Universal Storage - 1.1.0.3
VenStockRevamp - 1.8
Waypoint Manager - 2.3.2
Deep Space Exploration Vessels - 0.3.19
Log: https://www.dropbox.com/s/ou8kks1jp9vtdz4/output_log.zip?dl=0
Removing
B9 PWings Fork - 1.2.1
Deadly Reentry - 7.0.1
Procedural Parts - 1.1.1
doesn't do anyting to the flood.
And yes, I know... I am a mod freak.
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QuickHide floods the log with updating messages in the VAB when I put a part in.
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For now I kicked out MM configs with "TRReflection" in it.
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I have some trouble with Parts that use "TRReflection" in VAB. After placing them I cant crab same any more!
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Check your Uploads, there are old dll in it.
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I use ModularFuelTanks with this MM config for LqdHydrogen:
@TANK_DEFINITION[Default]
{
TANK
{
name = LqdHydrogen
amount = full
utilization = 56
}
} -
There is an error in part "GameData\SCANsat\Parts\MapTraq\MapTraq.cfg"
texture = SCANsat/Parts/BTDT/SCANsat
shout be
texture = SCANsat, SCANsat/Parts/BTDT/SCANsat
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SCANsat v1.1.2.0 is installed:
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
AY.AYController[FFD61D1E][898.74]: Wrong SCANsat library version - disabled. -
I managed to add bulkhead cross section icon for "octotruss" and "HexTruss" by adding icons to "GameData\Squad\PartList\SimpleIcons\" by the name "octotruss.png" and "Hex Truss.png". Please note the space in Hex Truss. This is a bit strange but "HexTruss.png" didn't work.
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If you delete the last part of a craft in VAB the log gets spamed with NullReferenceException from you mod. After adding a part to the empty VAB the spam stops.
Tested with vanilla KSP 1.0.2 and only your mod installed (v0.15).
NullReferenceException
at (wrapper managed-to-native) UnityEngine.Object:get_name ()
at AY.AYController.FixedUpdate () [0x00000] in <filename unknown>:0
https://www.dropbox.com/s/ou8kks1jp9vtdz4/output_log.zip?dl=0
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10MB for the mesh files! That huge!
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"explosiveNodeID" in Part "LTS1_side" and "LTS05_side" has value "front".
http://wiki.kerbalspaceprogram.com/wiki/Module#ModuleDecouple
shut be "top" or "srf"
PartLoader: Compiling Part 'ChopShop/Propulsion/LTS/side_tank/LTS1_side'
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Cannot find fx group of that name for decoupler
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Cannot find fx group of that name for decoupler
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
PartLoader: Compiling Part 'ChopShop/Propulsion/LTS/side_tank_tiny/LTS05_side'
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Cannot find fx group of that name for decoupler
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Cannot find fx group of that name for decoupler -
There is an error in "NBlandingLeg1":
model = NBlandingLeg1
shut be
mesh = NBlandingLeg1.mu
PartLoader: Compiling Part 'ModRocketSys/Parts/LandingLegs/NBlandingLeg1/NBlandingLeg1/NBlandingLeg1'
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
PartLoader Warning: Variable model not found in Part
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
PartLoader Warning: Variable animationName not found in Part -
There is a typo in "KzInterstageAdapter2":
explosiveNodeID = top1
shut be
explosiveNodeID = top
PartLoader: Compiling Part 'ProceduralFairings/adapter2/KzInterstageAdapter2'
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Cannot find fx group of that name for decoupler
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Cannot find fx group of that name for decoupler -
There is a typo in "FrameVerticalLandingMedium" and "FrameVerticalLandingShort":
explosiveNodeID = top1
shut be
explosiveNodeID = top
PartLoader: Compiling Part 'KermangeddonIndustries/Stork/FVL-M/FrameVerticalLandingMedium'
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Cannot find fx group of that name for decoupler
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Cannot find fx group of that name for decoupler
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
PartLoader: Compiling Part 'KermangeddonIndustries/Stork/FVL-S/FrameVerticalLandingShort'
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Cannot find fx group of that name for decoupler
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Cannot find fx group of that name for decoupler -
There is a typo in "lil_buzzer"
Cost = 400
shut be
cost = 400
PartLoader: Compiling Part 'ChopShop/Propulsion/Impeller/impeller/lil_buzzer'
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
PartLoader Warning: Variable Cost not found in PartAnd in "RtgRoverBody":
rescalefactor = 1
shut be
rescaleFactor = 1
PartLoader: Compiling Part 'ChopShop/Rovers/RTGRover/RTGrover/RtgRoverBody'
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
PartLoader Warning: Variable rescalefactor not found in Part -
There is a problem loading a DDS File:
Load(Texture): SpaceY-Lifters/PartList/SimpleIcons/cs_size4
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Texture load error in 'C:\Kerbal Space Program 1.0\GameData\SpaceY-Lifters\PartList\SimpleIcons\cs_size4.dds' -
Now it works!
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Compiled a version of JSIPartUtilities for Kerbal 1.0.2. Some minor changes in source (included). License is GPLv3. NO warranty's!
https://www.dropbox.com/s/z8pdcjp3vg4xz5i/JSIPartUtilities.zip?dl=0
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Compiled a version for Kerbal 1.0.2. Some minor changes in source (included). License is GPLv3. NO warranty's!
https://www.dropbox.com/s/z8pdcjp3vg4xz5i/JSIPartUtilities.zip?dl=0
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After updating from 2.4.0 to 2.4.1 my start screen has changed (GL Mode):
In game:
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Is there a way to add new cross-section profile icons?
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Your bulkheadProfiles for Heatsink125n and Heatsink250n are 1 size to big.
[0.90] Stack Inline Lights 0.7 [update 07/04/2015]]
in KSP1 Mod Development
Posted · Edited by James Kerman
link removed
StackInlineLightsRGB v0.8
Textures converted to DDS
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
Use BULB Mod for RGB Lights. Works nice!
[Defunct link removed by a moderator]