Kolago
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KSP2 Release Notes
Posts posted by Kolago
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There is a typo in part.cfg
@PART[*]:HAS[#CrewCapacity[>0]]:Final
{
MODULE
{
name = ModuleGoEvaActions
}shout be
@PART[*]:HAS[#CrewCapacity[>0]]:Final
{
MODULE
{
name = ModuleGoEvaActions2
} -
I see an exception in the Log when loading the game (doing nothing in the game up to this point):
I have 7 KSPAPIExtensions.dll all identical.
Exception when attempting to register listener: Lib.Stager, SmartParts, Version=1.6.6.0, Culture=neutral, PublicKeyToken=null.changeListener
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
ArgumentException: Message argument is null
at KSPAPIExtensions.PartMessage.PartMessageListener..ctor (System.Type delegateType, PartRelationship relations, GameSceneFilter scenes) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.MonoCustomAttrs:GetCustomAttributesInternal (System.Reflection.ICustomAttributeProvider,System.Type,bool)
at System.MonoCustomAttrs.GetCustomAttributesBase (ICustomAttributeProvider obj, System.Type attributeType) [0x00000] in <filename unknown>:0
at System.MonoCustomAttrs.GetCustomAttributes (ICustomAttributeProvider obj, System.Type attributeType, Boolean inherit) [0x00000] in <filename unknown>:0
at System.MonoCustomAttrs.GetCustomAttributes (ICustomAttributeProvider obj, Boolean inherit) [0x00000] in <filename unknown>:0
at System.Reflection.MonoMethod.GetCustomAttributes (Boolean inherit) [0x00000] in <filename unknown>:0
at KSPAPIExtensions.PartMessage.ServiceImpl.Register[Stager] (Lib.Stager obj) [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SetActive(Boolean)
DragCubeSystem:SetupPartForRender(Part, GameObject)
:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
:MoveNext()
(Filename: Line: -1)Full Log: https://www.dropbox.com/s/t105e3y4886w5mk/output_log6.zip?dl=0
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Is somewhere a Final Frontier Planet Ribbon Pack for Real Solar System?
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PartCompiler: Cannot clone model 'RaptorAerospacial/Extras/Heatshield' as model does not exist
Heatshield.cfg has wrong path: 'RaptorAerospacial/Extras/Heatshield' change it to 'Super100/RaptorAerospacial/Extras/Heatshield'
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I see some Texture load errors in the log:
Load(Texture): MagicSmokeIndustries/Parts/Legacy/dockingwasher_free/washer
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Texture load error in 'C:\Kerbal Space Program 1.0.4\GameData\MagicSmokeIndustries\Parts\Legacy\dockingwasher_free\washer.dds'
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Load(Texture): MagicSmokeIndustries/Parts/Legacy/dockingwasher_free/washer1
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Texture load error in 'C:\Kerbal Space Program 1.0.4\GameData\MagicSmokeIndustries\Parts\Legacy\dockingwasher_free\washer1.dds'
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Load(Texture): MagicSmokeIndustries/Parts/Legacy/dockingwasher_free/washernorm
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Texture load error in 'C:\Kerbal Space Program 1.0.4\GameData\MagicSmokeIndustries\Parts\Legacy\dockingwasher_free\washernorm.dds' -
I see a version file errors in my log:
KSP-AVC -> Version file contains errors: http://forum.kerbalspaceprogram.com/threads/121987
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Kolago, can you can try isolate the mod interaction that causes your issue? Are you using any custom EVAManager patches? If so, please post them. I can't recreate your problem out of the box, so I need more information.
Also, I (like most mod authors and Squad) do not support "cracked" 64-bit KSP installs in Windows. I'm not sure if that's what you meant by "Win 64 bit / KSP 1.0.2", but if it is, note that -- at the very least -- I'm missing a big piece of consistency with your installation that could prevent me from properly reproducing problems. I'll help if I can, but you'll have to do all the heavy lifting of actually isolating the problem yourself.
Sorry for misleading you, I use KSP 32bit. Custom EVAManager patches? I'm not sure what you mean.
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NullReferenceException spams my log at KSP Startup
Win 64 bit / KSP 1.0.2 / EVAManager-4
NullReferenceException: Object reference not set to an instance of an object
at EVAManager.EVAManager.delResourceByName (.Part evaPart, System.String matchName) [0x00000] in <filename unknown>:0
at EVAManager.EVAManager.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Full Log:
https://www.dropbox.com/s/pu1ur22w1jkffs4/output_log4.zip?dl=0
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Windows 64 / Kerbal 1.0.2 32bit
NullReferenceException: Object reference not set to an instance of an object
at KerboKatz.KerboKatzBase.loadToolbarSettings () [0x00000] in <filename unknown>:0
at KerboKatz.KerboKatzBase.Start () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
[KerboKatzToolbar] removeFromApplicationLauncher
Full Log:
https://www.dropbox.com/s/pu1ur22w1jkffs4/output_log4.zip?dl=0
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A nozzle of the "5-Way Mk2 RCS Block" points in opposite (wrong) direction!
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What matters for me is that the gear is out off the way of the aerodynamics. Feet can be part of the hull when retracted.
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What I real miss is a in-line MK2 Landing Legs Module. Some concept art:
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I have a error that all my Kerbals on board are dead (KIA) when I reverting a mission. Does anyone have this error too?
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I haven an error where the Mouse Wheel Senitive is set to zero. I cant zoom in and out when flying a mission and in the map view. In the VAB all is ok. I can change the Mouse Wheel Sensitivity in the game settings page and than it's back to normal for a time.
Does anyone have this error too?
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Mk2 to 1.25m Adapter With Intakes is missing in the last release!
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Great to see you back here!
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Yes, your are right! FAR on a vanilla KSP does this spam to. Thanks!
After testing a lot the "Updating" error is there with FAR and QuickHide in a vanilla KSP.
Log: https://www.dropbox.com/s/n5gjtti49m6qdvg/output_log3.zip?dl=0
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Cryogenic Engines need both oxidiser and liquid hydrogen to work.
If we could get a MM patch or new config that added the options of Liquid Hydrogen or Liquid Hydrogen/Oxidiser, PP would not just be a massive improvement on the stock parts, but perfect.
ModularFuelTanks v5.5.1 works fine for this.
http://forum.kerbalspaceprogram.com/threads/64117-1-0-2-Modular-Fuel-Tanks-v5-5-1
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is it possible to scale the input and output resources from Module "ModuleResourceConverter"?
MODULE
{
name = ModuleResourceConverter
ConverterName = Reactor
StartActionName = Start Reactor
StopActionName = Stop Reactor
FillAmount = 0.99
AutoShutdown = true
GeneratesHeat = true
TemperatureModifier = 80
UseSpecializationBonus = false
DefaultShutoffTemp = 0.8
INPUT_RESOURCE
{
ResourceName = Uraninite
Ratio = 0.00001875
FlowMode = STAGE_PRIORITY_FLOW
}
OUTPUT_RESOURCE
{
ResourceName = ElectricCharge
Ratio = 50
DumpExcess = false
}
} -
is it possible to scale the input and output resources from Module "ModuleResourceConverter"?
MODULE
{
name = ModuleResourceConverter
ConverterName = Reactor
StartActionName = Start Reactor
StopActionName = Stop Reactor
FillAmount = 0.99
AutoShutdown = true
GeneratesHeat = true
TemperatureModifier = 80
UseSpecializationBonus = false
DefaultShutoffTemp = 0.8
INPUT_RESOURCE
{
ResourceName = Uraninite
Ratio = 0.00001875
FlowMode = STAGE_PRIORITY_FLOW
}
OUTPUT_RESOURCE
{
ResourceName = ElectricCharge
Ratio = 50
DumpExcess = false
}
} -
hsp is the mass specific heat of the resource, in kJ/tonne-K.
So water has a 4.19 kJ/kg°C thats hsp = 4190 ?
Source: http://www.engineeringtoolbox.com/heat-work-energy-d_292.html
@RESOURCE_DEFINITION[Water]
{
%hsp = 4190
} -
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Is this normal?
Failed to load assembly C:\Kerbal Space Program 1.0\GameData\KSEA\Sentinel\Native\getRSS_x86.dll:
System.BadImageFormatException: Format of the executable (.exe) or library (.dll) is invalid.
at Mono.Cecil.PE.ImageReader.ReadOptionalHeaders (System.UInt16& subsystem, System.UInt16& dll_characteristics) [0x00000] in <filename unknown>:0
at Mono.Cecil.PE.ImageReader.ReadImage () [0x00000] in <filename unknown>:0
at Mono.Cecil.PE.ImageReader.ReadImageFrom (System.IO.Stream stream) [0x00000] in <filename unknown>:0
at Mono.Cecil.ModuleDefinition.ReadModule (System.IO.Stream stream, Mono.Cecil.ReaderParameters parameters) [0x00000] in <filename unknown>:0
at Mono.Cecil.ModuleDefinition.ReadModule (System.String fileName, Mono.Cecil.ReaderParameters parameters) [0x00000] in <filename unknown>:0
at Mono.Cecil.ModuleDefinition.ReadModule (System.String fileName) [0x00000] in <filename unknown>:0
at AssemblyLoader.ScanForBadTypeRefs (System.String file) [0x00000] in <filename unknown>:0
at AssemblyLoader.LoadExternalAssembly (System.String file) [0x00000] in <filename unknown>:0 -
Klockheed Martain Gimbal plugin and the KineTechAnimation plugin are not maintained anymore and rather old, do they work ok in 1.0.2?
[1.1] QuantumStrutsContinued 1.6 - Magical Struts for Rigidifying Outside the VAB!
in KSP1 Mod Releases
Posted
KASModuleGrab stuff can be scrapped and ModuleKISItem used instead. (KASifyQSC.cfg)
http://forum.kerbalspaceprogram.com/threads/113111-1-0-2-Kerbal-Inventory-System-%28KIS%29-1-1-5/page85