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Kolago

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Posts posted by Kolago

  1. I see an exception in the Log when loading the game (doing nothing in the game up to this point):

    I have 7 KSPAPIExtensions.dll all identical.

    Exception when attempting to register listener: Lib.Stager, SmartParts, Version=1.6.6.0, Culture=neutral, PublicKeyToken=null.changeListener

    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

    ArgumentException: Message argument is null
    at KSPAPIExtensions.PartMessage.PartMessageListener..ctor (System.Type delegateType, PartRelationship relations, GameSceneFilter scenes) [0x00000] in <filename unknown>:0

    at (wrapper managed-to-native) System.MonoCustomAttrs:GetCustomAttributesInternal (System.Reflection.ICustomAttributeProvider,System.Type,bool)

    at System.MonoCustomAttrs.GetCustomAttributesBase (ICustomAttributeProvider obj, System.Type attributeType) [0x00000] in <filename unknown>:0

    at System.MonoCustomAttrs.GetCustomAttributes (ICustomAttributeProvider obj, System.Type attributeType, Boolean inherit) [0x00000] in <filename unknown>:0

    at System.MonoCustomAttrs.GetCustomAttributes (ICustomAttributeProvider obj, Boolean inherit) [0x00000] in <filename unknown>:0

    at System.Reflection.MonoMethod.GetCustomAttributes (Boolean inherit) [0x00000] in <filename unknown>:0

    at KSPAPIExtensions.PartMessage.ServiceImpl.Register[Stager] (Lib.Stager obj) [0x00000] in <filename unknown>:0
    UnityEngine.GameObject:SetActive(Boolean)
    DragCubeSystem:SetupPartForRender(Part, GameObject)
    :MoveNext()
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
    UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
    :MoveNext()
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
    UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
    :MoveNext()

    (Filename: Line: -1)

    Full Log: https://www.dropbox.com/s/t105e3y4886w5mk/output_log6.zip?dl=0

  2. I see some Texture load errors in the log:

    Load(Texture): MagicSmokeIndustries/Parts/Legacy/dockingwasher_free/washer

    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

    Texture load error in 'C:\Kerbal Space Program 1.0.4\GameData\MagicSmokeIndustries\Parts\Legacy\dockingwasher_free\washer.dds'

    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

    Load(Texture): MagicSmokeIndustries/Parts/Legacy/dockingwasher_free/washer1

    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

    Texture load error in 'C:\Kerbal Space Program 1.0.4\GameData\MagicSmokeIndustries\Parts\Legacy\dockingwasher_free\washer1.dds'

    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

    Load(Texture): MagicSmokeIndustries/Parts/Legacy/dockingwasher_free/washernorm

    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

    Texture load error in 'C:\Kerbal Space Program 1.0.4\GameData\MagicSmokeIndustries\Parts\Legacy\dockingwasher_free\washernorm.dds'

  3. Kolago, can you can try isolate the mod interaction that causes your issue? Are you using any custom EVAManager patches? If so, please post them. I can't recreate your problem out of the box, so I need more information.

    Also, I (like most mod authors and Squad) do not support "cracked" 64-bit KSP installs in Windows. I'm not sure if that's what you meant by "Win 64 bit / KSP 1.0.2", but if it is, note that -- at the very least -- I'm missing a big piece of consistency with your installation that could prevent me from properly reproducing problems. I'll help if I can, but you'll have to do all the heavy lifting of actually isolating the problem yourself.

    Sorry for misleading you, I use KSP 32bit. Custom EVAManager patches? I'm not sure what you mean.

  4. NullReferenceException spams my log at KSP Startup

    Win 64 bit / KSP 1.0.2 / EVAManager-4

    NullReferenceException: Object reference not set to an instance of an object

    at EVAManager.EVAManager.delResourceByName (.Part evaPart, System.String matchName) [0x00000] in <filename unknown>:0

    at EVAManager.EVAManager.Update () [0x00000] in <filename unknown>:0

    (Filename: Line: -1)

    Full Log:

    https://www.dropbox.com/s/pu1ur22w1jkffs4/output_log4.zip?dl=0

  5. Cryogenic Engines need both oxidiser and liquid hydrogen to work.

    If we could get a MM patch or new config that added the options of Liquid Hydrogen or Liquid Hydrogen/Oxidiser, PP would not just be a massive improvement on the stock parts, but perfect.:)

    ModularFuelTanks v5.5.1 works fine for this. :)

    http://forum.kerbalspaceprogram.com/threads/64117-1-0-2-Modular-Fuel-Tanks-v5-5-1

  6. is it possible to scale the input and output resources from Module "ModuleResourceConverter"?

    MODULE
    {
    name = ModuleResourceConverter
    ConverterName = Reactor
    StartActionName = Start Reactor
    StopActionName = Stop Reactor
    FillAmount = 0.99
    AutoShutdown = true
    GeneratesHeat = true
    TemperatureModifier = 80
    UseSpecializationBonus = false
    DefaultShutoffTemp = 0.8

    INPUT_RESOURCE
    {
    ResourceName = Uraninite
    Ratio = 0.00001875
    FlowMode = STAGE_PRIORITY_FLOW
    }

    OUTPUT_RESOURCE
    {
    ResourceName = ElectricCharge
    Ratio = 50
    DumpExcess = false
    }
    }

  7. is it possible to scale the input and output resources from Module "ModuleResourceConverter"?

    MODULE
    {
    name = ModuleResourceConverter
    ConverterName = Reactor
    StartActionName = Start Reactor
    StopActionName = Stop Reactor
    FillAmount = 0.99
    AutoShutdown = true
    GeneratesHeat = true
    TemperatureModifier = 80
    UseSpecializationBonus = false
    DefaultShutoffTemp = 0.8

    INPUT_RESOURCE
    {
    ResourceName = Uraninite
    Ratio = 0.00001875
    FlowMode = STAGE_PRIORITY_FLOW
    }

    OUTPUT_RESOURCE
    {
    ResourceName = ElectricCharge
    Ratio = 50
    DumpExcess = false
    }
    }

  8. Is this normal?

    Failed to load assembly C:\Kerbal Space Program 1.0\GameData\KSEA\Sentinel\Native\getRSS_x86.dll:
    System.BadImageFormatException: Format of the executable (.exe) or library (.dll) is invalid.

    at Mono.Cecil.PE.ImageReader.ReadOptionalHeaders (System.UInt16& subsystem, System.UInt16& dll_characteristics) [0x00000] in <filename unknown>:0

    at Mono.Cecil.PE.ImageReader.ReadImage () [0x00000] in <filename unknown>:0

    at Mono.Cecil.PE.ImageReader.ReadImageFrom (System.IO.Stream stream) [0x00000] in <filename unknown>:0

    at Mono.Cecil.ModuleDefinition.ReadModule (System.IO.Stream stream, Mono.Cecil.ReaderParameters parameters) [0x00000] in <filename unknown>:0

    at Mono.Cecil.ModuleDefinition.ReadModule (System.String fileName, Mono.Cecil.ReaderParameters parameters) [0x00000] in <filename unknown>:0

    at Mono.Cecil.ModuleDefinition.ReadModule (System.String fileName) [0x00000] in <filename unknown>:0

    at AssemblyLoader.ScanForBadTypeRefs (System.String file) [0x00000] in <filename unknown>:0

    at AssemblyLoader.LoadExternalAssembly (System.String file) [0x00000] in <filename unknown>:0

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