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KSP2 Release Notes
Everything posted by MissionController3134
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Yeah, I kinda figured that Edit: Is the cinematic going to be multiple episodes, or just one thing? Another edit: You may want to check out this mod for KS to give veteran Kerbals some distinction: http://forum.kerbalspaceprogram.com/threads/67246-0-23-5-Final-Frontier-kerbal-individual-merits-0-3-15
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I like the way that Ship looks. Is it going to be in the B9 Battlestar cinematic, or episode 19 of KS?
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...So am I... Mine is a bit lacking right now though.
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Oops (10 characters)
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I posted it on the Spiritwolf submission page
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Spiritwolf/Hanland Submissions
MissionController3134 replied to Chozo Nomad's topic in KSP1 The Spacecraft Exchange
HatBat's newest cinematic gives Macey Dean fans a new hope: HatBat: It's not the battle cinematic I promised the other day (don't worry, that's still coming) but I have a feeling this might excite some of you guys -
Any idea on when that cinematic will be done? I can't wait to see a ship I created fighting in a cinematic And you should post the video from Spirit of Kerbin on the Spiritwolf/Hanland ship submission page.
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HatBat, are you using my Capital Ship in your battle cinematic? Or are you using someone else's?
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Ok I will Edit: Added all the download links
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Okay, after some deliberation, the top engineers decided 2x 50 Cals was enough for a light fighter, and removed the missile pods. Edit: What is the best way to allow people to download my crafts?
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The rocket pods are unguided and essentially allow for storage of several missiles at the same time.
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The UKN has produced a new fighter outfit for carrier combat. The M24 Sparrow is a light, agile fighter used for carrier versus carrier combat. It has 2-50 cal machine guns and 4 missile pods. Imgur link: http://imgur.com/a/IzQMB Download: https://www./?qmqxr84ouq5tmm5
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I'm in the process of designing a new fighter for use in a B9 Battlestar or another carrier.
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I fixed them for you
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Will do Edit: Did it
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UKN's design team (ME!) redid the missiles so they are Armour Piercing. They are made up of an I-Beam and 4 slightly rotated Sepratrons that will provide accuracy and thrust. BTW do you like the UKN flag (its my avatar)
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Designing an AP missile, but I will add BD weapons to it as well
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That's why I used small docking ports, so the buyer could arm to fit the mission... and I didn't have BD armoury at the time
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I almost forgot... I made a stock fighter killer. It is the Ballista Class Fighter Killer designed and manufactured by the United Kerbal Nations, an organization designed for the betterment of the Kerbal race. After the recent Battle for Duna, the UKN decided it was time to step in and end the grudge between HKA and GMI. They fight on the side of HKA, but will sell some ships to GMI in order to make some extra cash. Name: Ballista Class - Bolt Class: Capital Ship Images: http://imgur.com/a/iVnGp Download: https://www./?qmqxr84ouq5tmm5
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I got rid of some of the weapons... heres the new weapons list: FRONT 4 GAU cannons 2 Howitzers 2 AIM 120 Missiles SIDE 8 50 Cal Turrets (4 each side) BACK 4 Vulcan Turrets 4 AIM 120 Missiles
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I armed my capitol ship with: 8-Forward facing GAU cannons 4-Forward facing AIM-120's 2-Forward facing Howitzers 16-Side mounted 50 Cal's (8 each side) 4-Rear mounted Vulcan Cannons 4-Rear facing AIM-120's Any recommendations on anything else i should add? Adding the pictures to the gallery as we speak.
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I'll add the weapons but you can put some fighters inside it if you want to.
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Thanks.... Now I will make massive B9 parts. MWAHAHAHAHAHAHAHAHAHAHAHAHA!!!!
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Are you using Active Texture Replacer?
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Wow... what mod is that! It makes the parts so BIG!