Yea, just saw the "Adding RealChutes processing", I tried doing a stage sep while the engine is still firing with the parachutes armed so it flew above me and once it was above 2.2km above I got a notification saying it landed fine, which makes sense since it gets removed at that range, but it would be cool if the time that it would take to fall back to Kerbin could be taken into account at some point so with a piece of debris with a final calculated velocity of X m/s with deployed chutes then it would take a certain amount of time before it is collected. Obviously bug fixes are more important than this but it would be a cool future feature for people who are obsessed with small details like me . Anyway, great job so far, cant wait when I can finally use this in a real playthrough.