Jump to content

Signo

Members
  • Posts

    568
  • Joined

  • Last visited

Posts posted by Signo

  1. I have got one that can fit, I designed it a few versions ago so in the pics you will see different loadouts.

    I will not really count my score (lost it after the durability assestment).

    My last loadout is a RTG powered twin seater, it carries one of each science instruments but the science Jr.

    It is slightly clipped but still each component is selectable.

    It is not an hot rod, averaging 12 m/s on flat terrain.

     

  2. I think the resistance of the whole craft now depends a lot on the first piece in contact with the aerodynamic flux - as far as I know the best "spearhead" I found is the shielded docking port: I made some experiments with a few planes on kerbin and I tried a full Eve mission (blown up in Eve's upper atmo trying to aerocapture).

    Look at this short video - with a shielded docking port you can almost divebomb your descent from LKO -

    http://www.twitch.tv/signo1974/v/25578210

  3. Are they? My initial testing showed me that they're just roughly the same as other non-heatshield part, and can no longer give the protection for returning from Mun, for example. You'll need a tiny bit of heat shield for that matter.

    I personally reentered from Mun with the Kerbal X, shielded by a poodle.

    Video footage of the trip - http://www.twitch.tv/signo1974/v/25390457

  4. To me it seems that heating is still "messy". I did not try Eve yet, but playing around Kerbin SOI with the stock crafts raised a couple of considerations: the Mk1 cockpit is not a good choice at the moment due to the difficult heat management it brings: I tried to land the "slim shuttle" at least 4 times but Jeb always got fried - engines are still the best heatshield around: I easily managed a landing coming back from Mun using the Kerbal X that comes with no heatshield.

    I tried my old 1.0.4 Mk3 stuff and the nosecone (tailcone type A) blows up during ascent at least 75% of times - problem is that just the nosecone blows up, the rest of the craft is completely untouched no matter what ludicrous speed I try to reach.

    Radiators still behave in a weird way while in orbit, I already experienced a sudden heat spike with no apparent external factors.

    I think that they wanted to kill or at least to limit all "slashers" SSTOs (low twr, low pitch angle & slow climb) and pancake aerospike landers.

    Edit: airbrakes need to be a little bit more resistant - like that they are "crappy"... I mean, I need to worry bout them exploding in a common re entry from LKO...

  5. That kind of wheels behave more like camouflaged crawlers than proper wheels: I found them more reliable and functional if used in low G environments like Mun and if operated exaclty like crawlers - just do not brake, input the opposite direction to have a better result.

    It seems to me that that kind of wheels are too much for the weight they are carrying around - if the load is too low you will miss traction, leading to difficult braking and easy lateral slides.

×
×
  • Create New...