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sock307

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Everything posted by sock307

  1. Haha omg, one thing after another. I got Nautilus, then rebooted for changes to take effect and it works but now I cant open steam. i get this message (note it worked before and I could get into KSP 32bit) Running Steam on ubuntu 14.04 64-bit STEAM_RUNTIME is enabled automatically Installing breakpad exception handler for appid(steam)/version(1440016726) libGL error: No matching fbConfigs or visuals found libGL error: failed to load driver: swrast But I was able to make it into the directory, opened it with terminal, entered ./KSP.x86_64 only for a border to open then immediately close. Adding chmod +x does just repeats the directory on the next line down. And the only way I can start KSP is through CKAN now. Erg!
  2. I installed Steam via the repository. I try entering both but "No such directory exists" . I have also ensured that KSP.x86_64 is executable under the permissions tab.
  3. Thank you for the links! Its all Chinese to me but Ill start reading through it. So do I need to navigate to the game directory via the Terminal (I type 'chmod +x ./KSP.x86_64' and I get an error saying directory doesn’t exist)? If so how do I do use the terminal to set the path to the game directory? I went with the stock installation path.
  4. Hey guys, I'm getting the same problem. Im getting denied permission but am not sure what to EXACTLY type into the terminal. I only have Ubuntu for KSP and KSP is installed via Steam. I can double left click or single right click the ksp.sh folder and open with Steam where it then takes me to my Steam library and I have to click play. Is there anyway to confirm 64 bit is being utilized? I know windows has the little cat and rainbow thing during loading. I'm brand spanking new to Ubuntu and have had to google just about everything so any help is appreciated!
  5. I am having the same problem even with the solution provided. What am I doing wrong? Have followed the directions to the T. Thanks for any help.
  6. GameDATA folder is 2.64gb with about 50 common mods. KSP 32 bit crashes on start up if OpenGL isnt being used, but with it enabled, I'm running about 2.9-3.0gb with a crash here and there. I know it's mod dependent but I'm seeing alot of people saying they are using around 2gb with OpenGL. I've put "-force-opengl" in the start up options on Steam and open KSP through Steam. I also disabled VSYNC and set frame rate to default. So am I doing it right? I7 4770k GTX 760 FTW 4gb x2 16gb RAM Windows 7
  7. Hi all, MM is all of a sudden causing a CTD in the 64bit version on Windows 7. I've opened and loaded the game several times, then during loading of the spaceport it just randomly started crashing. Yes I know 64bit is unstable but am wondering if its something simple that can be fixed. I have several mods installed and have determined its MM through a painful process of elimination. As far as I know, the only 2 mods I have that require it are TweakScale and TAC Life Support. I have no idea what I'm looking at in the error report so I've uploaded it from my KSP folder and am wondering if anyone can advise me on it. Thank you for your time and constructive responses only please. https://drive.google.com/folderview?id=0B3lNaoMWSxYYbF9aS2hqRHozSXM&usp=drive_web
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