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Flip665

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  1. Any one have any info on this?? Still an issue. Please feel free to review video link and send it in, i cant interact with ksp tracker on my ps4.
  2. Console version is years behind, not several months. V1.11 on ps4 and grossly unplayable with the anti rendezvous bug.
  3. Save and restart gets rid of them but they still add up
  4. Cant seem to figure out how to submit a report from cosole either. ?? Anyway, my report is in console forum getting no attention. If anyone can link it to a ticket id be very grateful. There is no issue tickets that relate to this fundamentally crippling issue. Thanks .(ps4E breaking ground, docking prevention bug)
  5. The camera lockup can be undone by opening the extended info on a part in the menu and then closing it
  6. Getting a similar issue at 90k. But my ship is accelerating, not slowing down.
  7. Edit to original post.. The same issues persist, among others ive noticed. It seems im getting an incorrect atmosphere and experiencing acceleration with zero throttle up until about 120k on launch. The dv icons still multiply and persist. Docking target phantom acceleration makes the game all but unplayable... Sure hope the ksp2 crew know what theyre doing. Looks like im putting this one back in storage.. I cannot believe this has not been acknowledged anywhere. Shameful.
  8. Probably not the answer but are you clicking the little icon in the throttle map ? One button is for on off, one is for ramped control. Looks like a cell service icon. Havent got too much into it but i remember there being a toggle of this sort
  9. Info in vid description but it seems im not allowed to dock or eva from one ship to another in certain situations that i have yet to determine.. I say that because usually i can... Right up until it happens that i cant.. Trying some things today but heres the clip. Edit: vid description may not be accessible and video visiblility is mediocre at best on mobile so heres a brief narration. Ps4 ksp enhanced breaking ground Leaving mun surface in saturn 5ish ascent craft. Upon rendezvous with command module, the target craft begins moving away uncontrollably. You can briefly see in the vid as i switch to the offending craft, the ap rising without input and all contol unresponsive. Then in an effort to salvage the soul onboard and the science, i eva back to the lander. At which time the lander does the same thing.. Again, you can see rising ap and unresponsive inputs. Also no change in acceleration when engine is fired... Below youll find a quick vab video tour of the craft...thanks...
  10. Dunno if it would count as a bug but my screen now has 7 dV buttons. Only one has any info. Any known way to remove them? Ps4 edit.. The icons persist to the title screen as well... Also my contracts seem to disappear. Going to look in to when and why...Wasnt paying attention to them, but it seems i got paid ... Had several orbit and rescue contracts. Rescued one kerbal. Put a satellite into munar orbit and got no transmission of completion so i go to check parameters and theres no contracts. The other two rescues remain in their orbits but no 'mission' for them ??? But i do have anothe dV icon now... They disappear on reload
  11. To elaborate... We'll just say its a saturn 5esque ship to the mun... Everything goes fine until trying to rendezvous ascent vehicle with command module. Inside about 1km the target (com mod) starts moving away. Upon switching to offending vessel i have no control of anything but throttle. Engine gimbals do move but no change to craft heading. Oddly enough after multiple vessel swaps i can still revert flight to vab or launch._. Ive captured a video via ps4 share feature but no idea how to get it here or elsewhere except facebook. This was an issue prior to, and after a game delete/Reinstall/Save file wipe. Current version as of 27Aug19 but got the initial problem a few weeks ago._ if someone cares to boot this up the chain, feel free to copy paste.
  12. Not necessarily a flag issue._. Same thing happens to me with a rescue contract to minmus. Ship is landed near a kerbals heap, no flags on minmus at all. Saved when about to lift off with kerbal in rescue vessel. Reloaded next day after work and a bit of stutter quicly turned into 4 kerbal seconds taking over ten minutes... Tried deleting the heap before flying rescue vessel to no avail. Another thing that struck me as odd, i have two relays sats within a few meters of perfect stationary orbits. One 45ish degrees east of ksc, the other 160ish east of that. Now they are both 180 degrees of ksc.?? I finalized orbits just prior to the 8 day warp to minmus where i encountered this issue... All vessels are perfectly playable except the rescue mission.
  13. From my point of view... I play ksp on a laptop that technically cant run ksp. I have to have settings turned all the way down and rely heavily on altered part files because at 200 parts or so on screen the frame rate is all but crippled... On top of that, i am absolutely dependent on asteroid day, kis/kas, mechjeb, alarmclock, and have sacrificed to great disappointment - infernal robotics, tweakscale, kethane, TAC, colony mods, kw rocketry, interstellar, and a few others... I will buy the PS4 version, just so i can play with a good frame rate but a stock game would be a heart breaker... Going to the mun for science is good early game grinding, but quickly grows old... Stage building a self supporting mining colony on the mun is gratifying... Buildding a satellite network for transmission of control or power keeps your aspiration in check... Kerbal consruction time makes planning or sacrificing relevant problems... And while ive never tried it, being able with the right infrastructure to build launch and recover craft on other planets is appealing to me... As must as i LOVE ksp, the vanilla game falls short... i hope it at least implements some of these things because nothing ruins the game faster than going to duna with no antenna or not having a way to refuel without a docking port (kis/kas). or warping into the ground, or loosing a ship to deep space because you forgot about that 1 year till soi change (alarmclock) and why there are no dedicated outpost parts for permanent life supporting surface or orbit colonies is a... is not good... my points should go on but im typing this with a controller and am exhausted...
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