Overjay
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Everything posted by Overjay
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So that's how the dust storms look like. Rover is nice, but tiiiiny.
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Cupcake's Dropship Dealership...
Overjay replied to Cupcake...'s topic in KSP1 The Spacecraft Exchange
Well, this is just badass I like your idea of core-refinery with detachable mining rigs on the sides -
Does this mod work on 0.23.5?
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Add cable (rope) for secures EVAs
Overjay replied to Thanatoscorp's topic in KSP1 Suggestions & Development Discussion
Well, KSP tends to use RAM more intensively, compared to other stuff. -
I've read all books from this series. And had watched a Cubric's movie. Problem is in that fact, that I've understood what happened in first book (2001) only after completing the second one(2010). First book is boring, the only interesting thing was HAL's plans and how Dave (strange person, that totally lacks ANY emotions. Got me curious, if Dave was a machine too) figured to stop HAL. Which was boring too. The movie's troubles are the same, because Cubric, for some reason, decided to follow book strictly. OP-dude said about wooden acting. That is true. Exept for Dave. He was same in the book
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Extra Vehicular Activity Mobility Unit
Overjay replied to kidolvski's topic in KSP1 The Spacecraft Exchange
What mod do you use for landing dust? -
Stop a space station from spinning around?
Overjay replied to dryer_lint's topic in KSP1 Gameplay Questions and Tutorials
I double this post. Clipping can cause TOO WEIRD stuff (I have one station's orbital parameters, apo and peri, jumping between 1600 and 1200 very rapidly). Even if its enabled in editor. -
[Resolved] What mod is this? (Detail inside)
Overjay replied to Glaivas's topic in KSP1 Mods Discussions
Give us moar info. Like, what does mod do -
The Reusable Launch Platform Challenge
Overjay replied to Northstar1989's topic in KSP1 Challenges & Mission ideas
I request an addition in rules - WARP TO DAY BEFORE LAUNCHING!!! Really, I've had enough of this DARKNESS in the Minecraft videos/tutprials. A person does his stuff in complete darkness.[sARCASM] Awesome, bring me moar. [/sARCASM] -
Here is a little suggestion 1. Center of mass marker. For succesfull tuggers 2. Colored fuel levels indication. Just fancy This mod is GREAT.
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I think that russian Proton-M can be nominated, as "kerbal". Too many fails recently.
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Oh, I've found a collegue! Try to search for "Wolfpack Aeronautics". There are 3 sizes of cargo bays, an extender for pushing stuff and some kind of custom docking port, which should be no-wobble ( regarding to description ) Problem is that those parts arent inegrated in techtree. And yes, they also arent adapted for FAR and DRE, so be careful. If you'll neõd a config - poke me with PM
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If you travel with Alqubierre drive - it doesnt matter. Warpdrive bends spacetime around your ship, making it to pass your ship. It's like water in river passes over the stone on the bottom. Micro-things, which are.. err.. contained?.. by water (god-Emperor, help me) go pass that rock with their carrier. Another story with teleporting systems, or as I prefer to call them - hyperdrives. You just emerge in point of your destination. Yes, there is a danger of accidential collisions, but hey! We, KSP players DO know that space is damn BIG. And empty Oh, you've mentioned "interplanetary" under "interstellar"? I need to go to sleep. In my opinion, that amount of asteroids we got with 23.5 update really could be counted as random events. But on large scale
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SPACE STATIONS! Post your pictures here
Overjay replied to tsunam1's topic in KSP1 The Spacecraft Exchange
Looks pretty awesome! Also, you gave me some ideas and inspiration for my upcoming spaceport building. Thanks -
[WIP Plugin](0.90) Burn Together! Alpha v7.0 (3/29/15)
Overjay replied to BahamutoD's topic in KSP1 Mod Development
It would be good to have a toolbar for this, and some other functions. Like "Create Formation", and "Choose Formation" ( just several patterns of ship placement around leader ). Rover support would be AWESOME, to have ability of creating auto-trains. Its like this - leader has a marker on it's rear side, follower has an optical tracking device (laser of some sort). In practice this would mean that follower will copy leaders movements, but with preset delay. Leader has constant contol on that delay -
Nassault, would you kindly write here, or PM me, a list of musiÑÂ, used in the movie?
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StarFruit! Not for weak computers!
Overjay replied to Tobbzzzz's topic in KSP1 The Spacecraft Exchange
I bet that was a light joke Also, you have a funny imaginary situation described in your signature. Which really happened, but to the soviet cosmonaut Leonov (the first man who left the ship in space and returned). When Leonov was ordered to get back into the ship - he got stuck, because of his suit, filled with air, like a baloon. Suit had stretched by the internal pressure while spacing, and Leonov had to wait the suit to stretch back enough. Yep, things are happening. -
StarFruit! Not for weak computers!
Overjay replied to Tobbzzzz's topic in KSP1 The Spacecraft Exchange
Have you tried to use serpatrons instead of those liquid engines? Solid fuel burns much like a firework, and no debug magic! I'll try this, when I unlock those parts. -
[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
Overjay replied to Starwaster's topic in KSP1 Mod Releases
Where can I get DRE for KSP 0.23?- 5,917 replies
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- reentry
- omgitsonfire
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