Parallax
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Posts posted by Parallax
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you can charge more money for a "full" game than an "early access beta"
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So i got it working, kinda sorta. Despite a high tendency to spontaneously explode midflight, i think its time to begin working on a passenger version of this craft. -
http://www.gfycat.com/KlutzyCandidAlaskanmalamute#
Infernal robotics, tweak scale and mech jeb were used....
same thing as a helicopter, except theres only giant blade, and tip jets on the other side to push it. a servo controls the angle of attack on the blade allowing for precise altitude control.
moving forward and turning is achieved using reaction wheels to tip the craft in the needed direction.
in its current state it flies pretty well, but i need to learn to fly it - if i push it too hard the whole flies apart under the stress.
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ksp needs something like this, that way everyone's happy.
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after placing the mirror, right click on the original servo to bring up its tweakables window, then right click on the mirrored servo. the values from the original should populate the mirror.
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Here is the code im running:
DECLARE RANGE1.
DECLARE RANGE2.
DECLARE DELAY1.
DECLARE DELAY2.
SET LEFT1 TO SHIP:PARTSTAGGED("LEFT1")[0].
SET LEFT2 TO SHIP:PARTSTAGGED("LEFT2")[0].
SET LEFT3 TO SHIP:PARTSTAGGED("LEFT3")[0].
SET LEFTSTR1 TO SHIP:PARTSTAGGED("LEFTSTR1")[0].
SET LEFTSTR2 TO SHIP:PARTSTAGGED("LEFTSTR2")[0].
SET RIGHT1 TO SHIP:PARTSTAGGED("RIGHT1")[0].
SET RIGHT2 TO SHIP:PARTSTAGGED("RIGHT2")[0].
SET RIGHT3 TO SHIP:PARTSTAGGED("RIGHT3")[0].
SET RIGHTSTR1 TO SHIP:PARTSTAGGED("RIGHTSTR1")[0].
SET RIGHTSTR2 TO SHIP:PARTSTAGGED("RIGHTSTR2")[0].
UNTIL SHIP:ALTITUDE > 20000
{
IF GEAR = 1
UNTIL GEAR = 0
{
SET RANGE1 TO 20*SHIP:CONTROL:PILOTMAINTHROTTLE.
SET RANGE2 TO -20*SHIP:CONTROL:PILOTMAINTHROTTLE.
SET DELAY1 TO .35 - 0.045*SHIP:CONTROL:PILOTMAINTHROTTLE.
SET DELAY2 TO .15 - 0.125*SHIP:CONTROL:PILOTMAINTHROTTLE.
LEFTSTR1:GETMODULE("MUMECHTOGGLE"):SETFIELD("MIN ROTATE", RANGE2).
LEFTSTR1:GETMODULE("MUMECHTOGGLE"):SETFIELD("MAX ROTATE", RANGE1).
LEFTSTR2:GETMODULE("MUMECHTOGGLE"):SETFIELD("MIN ROTATE", RANGE2).
LEFTSTR2:GETMODULE("MUMECHTOGGLE"):SETFIELD("MAX ROTATE", RANGE1).
RIGHTSTR1:GETMODULE("MUMECHTOGGLE"):SETFIELD("MIN ROTATE", RANGE2).
RIGHTSTR1:GETMODULE("MUMECHTOGGLE"):SETFIELD("MAX ROTATE", RANGE1).
RIGHTSTR2:GETMODULE("MUMECHTOGGLE"):SETFIELD("MIN ROTATE", RANGE2).
RIGHTSTR2:GETMODULE("MUMECHTOGGLE"):SETFIELD("MAX ROTATE", RANGE1).
///////////////////////////////////////
LEFT1:GETMODULE("MUMECHTOGGLE"):DOACTION("MOVE -", 1).
LEFT2:GETMODULE("MUMECHTOGGLE"):DOACTION("MOVE -", 1).
LEFT3:GETMODULE("MUMECHTOGGLE"):DOACTION("MOVE -", 1).
RIGHTSTR1:GETMODULE("MUMECHTOGGLE"):DOACTION("MOVE +", 1).
RIGHTSTR2:GETMODULE("MUMECHTOGGLE"):DOACTION("MOVE +", 1).
LEFTSTR1:GETMODULE("MUMECHTOGGLE"):DOACTION("MOVE -", 1).
LEFTSTR2:GETMODULE("MUMECHTOGGLE"):DOACTION("MOVE -", 1).
WAIT DELAY1.
LEFT1:GETMODULE("MUMECHTOGGLE"):DOACTION("MOVE -", 0).
LEFT2:GETMODULE("MUMECHTOGGLE"):DOACTION("MOVE -", 0).
LEFT3:GETMODULE("MUMECHTOGGLE"):DOACTION("MOVE -", 0).
WAIT DELAY2.
RIGHTSTR1:GETMODULE("MUMECHTOGGLE"):DOACTION("MOVE +", 0).
RIGHTSTR2:GETMODULE("MUMECHTOGGLE"):DOACTION("MOVE +", 0).
LEFTSTR1:GETMODULE("MUMECHTOGGLE"):DOACTION("MOVE -", 0).
LEFTSTR2:GETMODULE("MUMECHTOGGLE"):DOACTION("MOVE -", 0).
RIGHT1:GETMODULE("MUMECHTOGGLE"):DOACTION("MOVE -", 1).
RIGHT2:GETMODULE("MUMECHTOGGLE"):DOACTION("MOVE -", 1).
RIGHT3:GETMODULE("MUMECHTOGGLE"):DOACTION("MOVE -", 1).
LEFTSTR1:GETMODULE("MUMECHTOGGLE"):DOACTION("MOVE +", 1).
LEFTSTR2:GETMODULE("MUMECHTOGGLE"):DOACTION("MOVE +", 1).
RIGHTSTR1:GETMODULE("MUMECHTOGGLE"):DOACTION("MOVE -", 1).
RIGHTSTR2:GETMODULE("MUMECHTOGGLE"):DOACTION("MOVE -", 1).
WAIT DELAY1.
RIGHT1:GETMODULE("MUMECHTOGGLE"):DOACTION("MOVE -", 0).
RIGHT2:GETMODULE("MUMECHTOGGLE"):DOACTION("MOVE -", 0).
RIGHT3:GETMODULE("MUMECHTOGGLE"):DOACTION("MOVE -", 0).
WAIT DELAY2.
LEFTSTR1:GETMODULE("MUMECHTOGGLE"):DOACTION("MOVE +", 0).
LEFTSTR2:GETMODULE("MUMECHTOGGLE"):DOACTION("MOVE +", 0).
RIGHTSTR1:GETMODULE("MUMECHTOGGLE"):DOACTION("MOVE -", 0).
RIGHTSTR2:GETMODULE("MUMECHTOGGLE"):DOACTION("MOVE -", 0).
}.
}.craft file. you will need infernal robotics, tweakscale, kOS and mechjeb.
https://www.dropbox.com/s/31n4keupexdr22p/WALKER-1.craft?dl=0
-set up the servo speeds as shown
-activate smart a.s.s. to lock craft direction UP
-set attitude adjustment to "use stock sas"
-select "control from here" on the probe core as shown
-make sure gear is deactivated before running the script (look for the indicator top center of screen, it should not be highlighted)
-set throttle to 0
-activate action group 0. this will recenter the leg servos. the craft will not work without this activated. deactivate to allow craft to crouch down for pilot to enter and exit the craft.
-run script
-"g" toggles leg pumping
-throttle controls speed, at 0 the craft walks in place , 1 should be top speed (although in practice this isnt the case as i have yet to tweak the timing properly)
-"j" and "l" are for turning (adjust speed of the "COURSE" group to change turning speed)
-"i" and "k" are for pointing the toes up or down. this is for going up or down hill, as well as fine tuning speed.
-":" and " ' " will shift the weight of the craft backwards and forwards. im not sure why i put this in, but it helps a little to fine tune the balance
-"h" and "n" rotate the turret
here's another little program that i made while putting this together, this gives you some useful info for doing stuff:
SET partslist to ship:PARTSTAGGED("left1").
/// tag the part you want to test, replace "left1" with the tag.
for x in partsList {
print x:GETMODULE("mumechtoggle"):allevents.
print x:GETMODULE("mumechtoggle"):allactions.
print x:GETMODULE("mumechtoggle"):allfields.
}. -
what an awsome mod!
to do: find a way to get these things to start chasing each other.
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Working on autonomous robot AI, here's what i got so far:
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i think i found my second favourite ksp mod
forget space ships, just kOS+IR by themselves would make for an awsome game
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sentient killer space robots never sleep.... and neither should you!
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Learned to kOS. Began work on new walker script:
I have a feeling this is going to turn into something awsome, there are so many things you can do with kOS and IR (that you cant with autohotkey)... very exciting stuff
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this would make for an awsome mod, or even as part of an official realism DLC for ksp
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you have to get the Infernal Robotics mod and build an ornithopter, like so:
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Uses Infernal Robotics, tweakscale, and mechjeb. Also I'm using a utility called AutoHotKey to loop the IR hotkeys in the order I want.
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there's a lot of room for ksp to be more realistic, before its "too realistic", unfortunately, not everyone agrees
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http://www.gfycat.com/EssentialSmartAfricangoldencat#
now torso can be moved to adjust balance, very exciting!
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infernal robotics
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just a crappy little vtol-ssto with tilting engines
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https://www.dropbox.com/s/222ffiy9x82cj2t/VTOL-3-L1.craft?dl=0
1-activate engines
2-toggle air breathing/rocket mode
3-toggle intakes
"ABORT" - toggle cargo bay doors -
i dont have any advice to add that hasnt already been posted in this thread, but this video i made a few months ago should give you a few ideas:
What did you do in KSP1 today?
in KSP1 Discussion
Posted