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KSP2 Release Notes
Everything posted by blackrack
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I'm uploading a bugfix update, I'm working on some performance improvements and was originally going to wait and release everything together, but I think these bugfixes are better off out now. Changelog: - Fix log spam "RenderTexture.Create failed: width & height must be larger than 0" when godrays are enabled but terrain shadows and custom shadow resolutions are disabled - Fix broken ocean shader on Linux/OpenGL - Fix forced ship recovery from ocean working on non-homeworld planets - Fix atmospheres not loading with kopernicus planets on the first load outside the home system and requiring a scene change - Renamed scaled space scattering object to "Scatterer scaled atmo" for Tilt Unlocker Should be up in a few minutes
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Cloud shadows have never worked "correctly" with the scatterer ocean. If you go back to the old version you'll see they ignore any waves and render through in weird ways. They have to be integrated but I haven't done it yet. I'm guessing you are using a visual pack, old scatterer configs have to be slightly adjusted due to changes in the cloud integration shading.
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Oh, yeah that would probably be because of scatterer since I overrode the recovery requirements, have to check if any homeworld-related checks are done that I accidentally overrode. Is that from the pause menu or from the top button near the altimeter? Indeed, I wrote some code for the godrays and the lightrays that I want to use for a commercial project, and I feel that having the source be public would undermine this project. I haven't decided what to do yet with the code but I might push everything else to the github repo, just without the godray/lightray part.
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So this is actually caused by godrays being passed a shadowmap resolution of 0, and the reason is these variables are missing from Spectra config, but the new version enables godrays by default if the config is missing. Either enable terrain shadows + the shadowmap resolution override, or disable godrays, that's it really.
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Cloud configs have to be retouched slightly, as it says in the changelog I've actually fixed some issues where the clouds were getting treated as if they are at sea level, amomg other things, it requires a slight adjustment now that they're shaded differently. For the log spam though, spectra doesn't do terrain shadows and that error appears when godrays are used without terrain shadows, guess I should add an explicit check