Jump to content

blackrack

Members
  • Posts

    2,533
  • Joined

  • Last visited

Everything posted by blackrack

  1. Your log says: [Scatterer][Debug] Ocean config not found for: Kerbin Your install is messed up, ocean config is missing or overridden/deleted by another mod. You just have to remove Duna from planetsList, check here: https://github.com/LGhassen/Scatterer/wiki/PlanetsConfig#planets-list
  2. Indeed, that was just the first compatible version, but all since support it, updating it now.
  3. I'm uploading a bugfix update, I'm working on some performance improvements and was originally going to wait and release everything together, but I think these bugfixes are better off out now. Changelog: - Fix log spam "RenderTexture.Create failed: width & height must be larger than 0" when godrays are enabled but terrain shadows and custom shadow resolutions are disabled - Fix broken ocean shader on Linux/OpenGL - Fix forced ship recovery from ocean working on non-homeworld planets - Fix atmospheres not loading with kopernicus planets on the first load outside the home system and requiring a scene change - Renamed scaled space scattering object to "Scatterer scaled atmo" for Tilt Unlocker Should be up in a few minutes
  4. Cloud shadows have never worked "correctly" with the scatterer ocean. If you go back to the old version you'll see they ignore any waves and render through in weird ways. They have to be integrated but I haven't done it yet. I'm guessing you are using a visual pack, old scatterer configs have to be slightly adjusted due to changes in the cloud integration shading.
  5. I'm just going to say that doesn't look like a scatterer issue to me though, looks like some terrain tiles are not disabled in scaled space
  6. They are applied by default so you have nothing to do, unless you are using a config from a visual pack which disables them or disables long distance shadows. Alright, I think it's an old shadow cascade not getting cleared if nothing is rendered to it. Will fix for next version.
  7. Wind speed is an adjustable parameter which affects the waves size, it's configurable from the UI (alt-f11 -> ocean settings -> wind speed -> rebuild ocean) or from the ocean.cfg, so it's adjustable manually, in the future it will be dynamic. Simulated atmospheric wind is probably out of scope :p
  8. Oh, yeah that would probably be because of scatterer since I overrode the recovery requirements, have to check if any homeworld-related checks are done that I accidentally overrode. Is that from the pause menu or from the top button near the altimeter? Indeed, I wrote some code for the godrays and the lightrays that I want to use for a commercial project, and I feel that having the source be public would undermine this project. I haven't decided what to do yet with the code but I might push everything else to the github repo, just without the godray/lightray part.
  9. So this is actually caused by godrays being passed a shadowmap resolution of 0, and the reason is these variables are missing from Spectra config, but the new version enables godrays by default if the config is missing. Either enable terrain shadows + the shadowmap resolution override, or disable godrays, that's it really.
  10. Cloud configs have to be retouched slightly, as it says in the changelog I've actually fixed some issues where the clouds were getting treated as if they are at sea level, amomg other things, it requires a slight adjustment now that they're shaded differently. For the log spam though, spectra doesn't do terrain shadows and that error appears when godrays are used without terrain shadows, guess I should add an explicit check
  11. Check "How to report Issues" in the OP because I have no idea what's going on here Looks like it could be a godray bug, though I never encountered and I tested them for a long time. So if you have some reliable reproduction steps I'll take them
  12. This is an rssve issue and nothing to do with scatterer, check here https://github.com/LGhassen/Scatterer/issues/93#issuecomment-699089997
  13. Are your shadows off or something? In any case I don't know, and you have a lot of mods, so test with stock scatterer only first, and if that works normally put back mods till you find a conflict
  14. Delete your old scatterer config and use the one included, sounds like you set unifiedCamShadowResolutionOverride to 0 or don't have long-distance shadows on but have godrays on
×
×
  • Create New...