Spork of Doom
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Everything posted by Spork of Doom
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Great mod, keep up the good work. Just 2 things I noticed in the short time I've played around with the parts, the VTOL engines for the landing module for the SSTU - Ship Core: Series C. The engines cannot be toggled using action keys. Also the landing legs for the Series C slide very easily on the ground, almost like its on ice or something.
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[1.05] KerbolBattles Parts Pack [1/2/16]
Spork of Doom replied to SuicidalInsanity's topic in KSP1 Mod Releases
Yea I also had that problem, but its easy to fix. I simply put this into the Command Pod to simulate a energy reactor of some kind in order to help provide energy to the engines when there is no direct sunlight going to the panels. MODULE { name = ModuleGenerator isAlwaysActive = true OUTPUT_RESOURCE { name = ElectricCharge rate = 10 } -
[1.05] KerbolBattles Parts Pack [1/2/16]
Spork of Doom replied to SuicidalInsanity's topic in KSP1 Mod Releases
Ha ha thanks, my little niece though it was pretty cute as well. Also I was just about to post the issues with the engine sound but you were way ahead of me lol Also two small suggestions or requests if you will, what are the chances you could add attach nodes to the sides of the pod, making wing pylons easier to attach, and custom made wing pylons themselves, filled with say Xenon Gas and built in RCS for better space maneuvering and docking. Just an idea, but not essential. Either way great job. Being a huge Star Wars fan, you are quickly becoming one of my favorite mod authors. -
[1.05] KerbolBattles Parts Pack [1/2/16]
Spork of Doom replied to SuicidalInsanity's topic in KSP1 Mod Releases
One thing I've noticed is that all the wing components are not in the tech tree, I opened the cfg file and noticed this on all the panels: "TechRequired = Structural". But is no big deal, easily fixed, I just changed them to this to fix it: "TechRequired = metaMaterials" Yea transparent glass for the Pods would be awesome. You can still get it from here -
[1.05] KerbolBattles Parts Pack [1/2/16]
Spork of Doom replied to SuicidalInsanity's topic in KSP1 Mod Releases
That hood ornament really does make things better haha Good job on the TIE's Solar Wings and Twin Ion Drive. I am eagerly awaiting the next set of parts. I've been having so much fun with just the pod, gonna download the new parts ASAP and boot up KSP for more fun. My latest TIE Pod fun: -
[WIP] Z_thing ZZZ's Part Collection
Spork of Doom replied to Chaosratt's topic in KSP1 Mod Development
I've thing I've noticed is that they have not been added to the tech tree, its not hard for one to fix. Just though I'd let you know. -
[1.05] KerbolBattles Parts Pack [1/2/16]
Spork of Doom replied to SuicidalInsanity's topic in KSP1 Mod Releases
Man I love this pod, I can't wait until the rest of the planned parts are ready. Especially the star wars weapons. Here are a few things I've done with the pod so far -
Helwyr's Sci Fi Ship Packs WIP
Spork of Doom replied to Admiral-Helwyr's topic in KSP1 Mod Development
I'd say a little faster as well, but still looks great. Any plans on adding the weapons using BDArmory, maybe some blasters for the small craft and turbolaser turrets for the lareger ones? -
[WIP] Z_thing ZZZ's Part Collection
Spork of Doom replied to Chaosratt's topic in KSP1 Mod Development
Haha Completely understandable lol ;P And that's good to hear, always loved ZZZ's parts. -
[WIP] Z_thing ZZZ's Part Collection
Spork of Doom replied to Chaosratt's topic in KSP1 Mod Development
Do you plan on adding the Dome habitats, they are great habs, I still use them but I don't know how to fix the placement nodes in the .cfg, but it can still be radially attached. -
[1.05] KerbolBattles Parts Pack [1/2/16]
Spork of Doom replied to SuicidalInsanity's topic in KSP1 Mod Releases
That a better answer then I hoped for lol, I can hardly wait for it . My opinion on the solar wings would to be about to use the panels as the wings themselves, as it would save on part counts for the crafts -
[1.05] KerbolBattles Parts Pack [1/2/16]
Spork of Doom replied to SuicidalInsanity's topic in KSP1 Mod Releases
If your hoping for the ARC-170, go here, and keep an eye on this tread, it has been started already. -
[1.05] KerbolBattles Parts Pack [1/2/16]
Spork of Doom replied to SuicidalInsanity's topic in KSP1 Mod Releases
Since you decided to make the rest of the Tie parts, why not go really crazy and make the Tie Bomber's bomb pod that uses BDArmory to drop some kind of energy bomb, just a though -
Nice to see you back Devo I defiantly can't wait to use the Oblivion Bubble Ship again, what are the chances you could incorporate the BDArmory mod for the guns on it. Its a great mod for weapons. And I also miss the Eagle and Pegasus, they were so useful, especially the Pegasus, I really miss that VTOL Shuttle
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[1.05] KerbolBattles Parts Pack [1/2/16]
Spork of Doom replied to SuicidalInsanity's topic in KSP1 Mod Releases
Lol Fair enough, Ahh computer upgrading is like moving to a new house, files get lost As for ideas, defiantly the Falcon's cockpit pod, also maybe the front cockpit pod of the Imperial Shuttle, and the ones I mentioned earlier. -
[1.05] KerbolBattles Parts Pack [1/2/16]
Spork of Doom replied to SuicidalInsanity's topic in KSP1 Mod Releases
You Sir, are awesome! Very nice. Any other Star Wars Pods in the works, such as a Y-wing or X-wing pod -
Helo nice job on the ships, any news on an update to 1.04, aswell as the new version of BDArmoury?
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[1.0.4] LLL - Lack Luster Labs (Space-boxes!) [LLL-14 - 20JUN2014]
Spork of Doom replied to Lack's topic in KSP1 Mod Releases
Hey Lack, Just wanted to give you a heads up about the Turrets in you pack, BDArmoury was recently updated, and the update broke all third party weapons (such as your turrets). Also to show off my new Destroyer made with space boxes and your turrets, which currently don't fire ;p -
[1.0.2] B9 Aerospace | Procedural Parts 0.40 | Updated 09.06.15
Spork of Doom replied to bac9's topic in KSP1 Mod Development
I deleted and re installed B9 Procedural Wings and now the wings produce lift. -
[1.0.2] B9 Aerospace | Procedural Parts 0.40 | Updated 09.06.15
Spork of Doom replied to bac9's topic in KSP1 Mod Development
I used the wings with the 64bit version and they worked fine, however recently they stopped producing lift, I don't know why, maybe an incompatibility issue between some mods but I could be wrong. -
Space Shuttle Pack for ksp 1.0.4 dev thread
Spork of Doom replied to Mike-NZ's topic in KSP1 Mod Development
Haha Thanks, now I see it I feel so smart now lol -
Space Shuttle Pack for ksp 1.0.4 dev thread
Spork of Doom replied to Mike-NZ's topic in KSP1 Mod Development
Any chance anyone has a craft file for the shuttle and boosters, I can't seem to attach the SRB boosters properly to the decoupler. -
Welcome Back Lack. You were greatly missed Anyone know if the Centrifuge Habitat's textures have been fixed. I was greatly saddened to find that it is messed up after the new game updates. Here is a pic of what it looks like in game. Is there a quick way to fix it myself or do I need to wait for an update (which I'll gladly wait for)
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[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Spork of Doom replied to K.Yeon's topic in KSP1 Mod Releases
Just gotta tell you how much I love making Space Planes and Aircraft with your parts. They're some of the best looking ones in the KSP community. Keep up the great work. Here is my newest heavy cargo transport.