Jump to content

Modemus

Members
  • Posts

    13
  • Joined

  • Last visited

Everything posted by Modemus

  1. Well I took a gander at the whole zip and it is in there, so I figured better safe than sorry, and I'm not too sure about another mod needing it as B9, and its dependencies, are the last ones I installed. However, maybe one of my mods conflict without it? Is that a possibility? I think I might uninstall Resources and see if there's conflicts/ctd's. I'll let you know what I find!
  2. Hey, DL'd the dependencies, got B9 working, however there is one speed bump I hit that I believe a small alteration to OP would help. My confusion stemmed from Firespitter: adding that the plugin and resources folders are both needed might help some. To help those in trouble, my steps (warning: I'm a CKAN user ): On CKAN: Install Firespitter Core Firespitter Resources config B9AnimationModules B9 Part Switch Smokescreen Module Manager Then go here, and download the zip file off of the Github link, move the JSI folder into your Gamedata folder, move ONLY B9 core folder in as well, run and go. Runs fine with KW Rocketry, DMagic, Interstellar, and so much more...as usual . Phenomenal mod, one of my mains. Hope this helped!
  3. do you mind saying how? the my tubes and habitats wont attach to two of the hubs nodes..
  4. Adding this in, because of K.I.S.S. I had trouble making sense of this, and I'm a pretty smart guy. To make it simple for anyone who has issues with getting warp to work (no offense to creator and wiki's made, but sometimes you have to put it in idiots terms for ease of understanding), you will need: reactor generator generator fuel tanks RADIATORS (and a healthy dose of, otherwise good luck charging the drive) if you already have these on your craft, I cant help you. This just deals with the part i had trouble with( didnt stop to think the reactor would need the generator too. derp moment i know) amazing mod as always, keep it up!
  5. not only did this work perfectly, but it also fixed the tech tree bug where if i researched a node, i would have to exit R&D and re-enter in order to see the next node to unlock, thanks so much!
  6. so it should look like C:\Program Files (x86)\Steam\SteamApps\common\Kerbal Space Program/KSPI-0.13-no-treeloader then?
  7. yes when is 0.24 coming? the current version doesn't have any key binding options. when i click on any item in the group/hotkey panel while building, like the warp drive or radiators, the action buttons like "toggle panels" and "activate warp drive" are gone. nonexistent. empty. i built myself an amazing warp ship, only to find out that the required buttons to use it were no longer there. its like i clicked on a fuel tank. there's just the part name, nothing else
  8. i think i will re-install EL, see if it fixes this bug. hey thanks. I had no idea.
  9. Only two issues I have with the new version. This is for the landing pad only(the one with built in engines) 1. Craft spawn a bit distance off. -Good idea, keep it, only problem is that when its attached to an asteroid, spawning a craft rips the pad apart 2. When in career, craft take forever to build. -I understand the reasoning behind this, but when i spawn a simple, 30 part science craft in space, i have to wait several hours IRL for it to build and spawn. It completely negates the usefulness of the mod. I've tried turning progressive builds on and off, does nothing to change this. And timewarp does not affect it at all. What is "allow progressive builds" anyway? This is an amazing mod, one of the few that I will never delete, for I have deemed them "necessary" for the games enjoyment.
  10. Help. My build menu refuses to load any ships to select on all building platforms. It brings up the build menu, but shows no ships to select. Anyone else have this problem? I've been struggling with this for days, and am close to just deleting it. (Created this profile just so I could ask about this.) What am I doing wrong? Its put into the gamedata folder, I haven't messed with any of the files, yet I have no ships to select.
×
×
  • Create New...