Hi drakoflame, Hadn't though of the SAS-level yet but your suggestion seems appropriate... About the texturing: I'm currently redoing everything to get something like a circuit board an lettering on the sides Tris/Polys: In the above picture only part of the model was selected, the complete poly count is at 668... Thanks for the suggestion about the part description, will think it over.. Cheers EDIT: So, I did most of the modelling and texturing but have run into an issue: As you can see, the meshes load fine into Unity and KSP, but in the latter the textures are blurry, why does this happen? TR, ATM etc. not installed, KSP 0.90 dev install... Thanks for any insights and Cheers EDIT 2: Finally figured out the blurry texture issue...did indeed need to redo all textures, but it looks soo good , did also the finishing touches on the cfg...maybe I can present everything on late friday afternoon... Cheers