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Everything posted by E.Nygma
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
E.Nygma replied to Ven's topic in KSP1 Mod Development
Hi, just droping by to say thank you for those well crafted parts, they fit so good with stock and show off how squad parts should really look like! -
Free for all? Hope you don't mind me chirping in, but a spheroid stackable crew pod would be nice to have, maybe in style with goodspeed's spherical tanks? Thanks in advance!
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@Foristall: Hi! To answer your question: Simplest way to get logs online is to upload them to the cloud service of your liking e.g. dropbox, mediafire, google drive, something like that and then link the file here with the link the cloud service provides. Regards
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6 Kerbals would be cool as a RT2-control station, I would say go with 2.5m scale
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Hi! I'm not entirely sure, but I think this is the mod you're looking for : Soundtrack Editor Regards
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Umbra Space Industries - (Roadmap and WIPs)
E.Nygma replied to RoverDude's topic in KSP1 Mod Development
Thanks again for your help, RoverDude! Will try it and give some feedback soon -
Umbra Space Industries - (Roadmap and WIPs)
E.Nygma replied to RoverDude's topic in KSP1 Mod Development
Thanks for the quick reply! I have taken a look at the cfg for the oven, so I just switch out the Snacks for the LS-Ressource from IFLS and an MKS/OKS-base would still work and be self supporting except some tweaking of numbers? -
Thanks again, those look amazing and will look awesome on my probes
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- mrs
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Umbra Space Industries - (Roadmap and WIPs)
E.Nygma replied to RoverDude's topic in KSP1 Mod Development
Hi all and especially Roverdude! Just came by to thank you for your mods, they're absolutly freaking awesome! I don't know if it has been asked before (I've been reading the various threads but simply lost track due to their size), but do you have any plans on adding support for other (simpler) life support mods besides TAC (e.g. this one Interstellar Flight Life Support ) for MKS/OKS? Sorry if this has been asked before, just curious. Thanks again and Regards -
@scottpaladin: Thank you very much for looking into AVC! And great news for a (maybe) alpha, consider me sold! As I wrote earlier here, EC (or sth. else)-consumption in frozen state would be a big plus for me immersionwise. But hey, your mod, your rules Maybe this is also Errol's point... Thanks for an awesome opportunity!
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Oh that's brilliant! New satellite grid, here we go . Thanks a bunch! About the radial batteries: Near Future has a stockalike large one, KW has some scaleable ones, albeit totally non stockalike designwise, maybe there is some inspiration. Personally, I don't like the asymmetry in the stock radial one and the size is akward for probes and satellites. A small animation like a charging light would be awesome (maybe with colour switching...) my2cents
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Hi and thanks for these awesome parts, they fit perfectly with stock and fill the gaps nicely! Small feature request and a question: Can you implement remote tech support for the nosecone probe core? And are you planning batteries, maybe radial ones *hint* for this pack? And even AVC support *gasp*? Thanks in advance!
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@MeCripp Thanks a bunch, will try it when I'm not on my mobile anymore had the same idea about a tank just using the radial one EDIT = Thanks again, works like a charm (tweaked OUTPUT to 10000, INPUT to 0.0000025) have my rep
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Hi folks! I know this thread hasn't been active for a while, is the reactor still worked on? If so, awesome! I love the style and numbers of this baby! I have a small request though: I would love to have this for long duration satellite missions, so is it possible to have it in a 0.625m (or even 0.5m) form factor? I tried to tweakscale the original but now the input/output-ratio is totally off. Would also be great to have a small UraniumNitride storage unit! Thanks a bunch and best regards
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Ah, I had noticed the new structure but didn't make the connection. Thank you very much! Could you be so kind and close this thread? Thanks again!
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Hi all, I need an advise concerning the following issue: I did want to read the first of the linked threads in this thread http://forum.kerbalspaceprogram.com/threads/92080-x64-force-opengl-doesnt-work (linked by user custume) and ran into this message: Is there a reason like my status as 'Bottle Rocketeer' behind this or what have I encounter here? Thanks for clarification! Regards
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First of all, thanks for the quick replies! @ AccidentalDisassembly: 1. I tried, by using the Squad_TweakScale.cfg as a template, to insert this @PART[25MonoTankS2] { MODULE { name = TweakScale type = surface } } via MM, result: I can no longer attach the tank to anything in the VAB, the debug menu throws a NullReferenceException, I have to ALT+F4 the game 2. Tried to insert the MODULE directly into the part.cfg of the tank (without the @PART and the outer brackets), results as above @nebuchadnezzar They're beautiful (aren't they?) and work perfectly for my commsats (before trying TweakScale I rescaled via the rescale factor in the part.cfg). Thanks a bunch and no hurry!
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Hello fellow Kerbonauts! I am currently trying to make these (http://forum.kerbalspaceprogram.com/threads/43840-Hab-Hub-(and-other-strange-things) radial tanks scaleable (don't like my current part clutter in the VAB) but after inserting the Tweakscale module (tried with all three available options: surface, free and stack) either via Modulemanager or hardcoding it into the part.cfg the tanks won't attach to e.g. to a command pod anymore nor are they scaleable . What did I do wrong? I gladly provide any further information needed. Thank you all and best regards PS: Just now I got a NullReferenceException after trying the above, on KSP 0.24.2 x86, just Ioncross, Toolbar, Tweakscale and the spherical tanks installed, Modulemanager 2.3.4, Firespitter 0.6.5, my output log: https://www.dropbox.com/s/nu1n3quih7pgd9y/output_log.txt?dl=0
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WhimChaser Shuttle [Alpha Release - feedback welcome!]
E.Nygma replied to artwhaley's topic in KSP1 Mod Releases
I seem to remember the RCS-thing was somehow related to EPL, hadn't it after not installing it anymore... but thanks for looking into it and the thing abotu the luggage