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Everything posted by Victus
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Project Valentina it was then, can we have a few useful things now like Planets and I don't know optimization?
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Why can't they just not attract males and just stick to being lovable idiots who go to other planets and nothing more?
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It runs like a potato.
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How does this constitute a hype building name like Project V?, Squad sure know how to hype the most insignificant things.
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I'm probably too optimistic to think Squad could do 'something' to help performance and since a Beta is for fixing these sort of issues then I guess we'll see.
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Will this update finally do something for performance? I can't play this game at 5fps on an i5 4670k anymore.
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Victus replied to bac9's topic in KSP1 Mod Releases
One day I shall play this mod without it crashing or playing at 4-5 FPS but today is not this day!.- 4,460 replies
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Hopefully it works for me since every time I try to use B9 it just crashes on the menu. It makes me sad.
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I was actually thinking of downloading Karbonite but I'm worried it'll just be one of those mods that eats too much memory and crashes like B9 does for me.
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Rovers get no love, they are actually very pointless right now and definitely deserve some sort of upgrade from Squad.
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Mine only crashes if I try to launch through Steam, if I open the .KSP64exe then it runs fine, there are a few bugs like having to go in and out of the R&D building when I research a part so that it shows it's actually researched but other than it looks good.
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I did but I guess I'm a little too 'Roger Murtaugh' for this, people do this all the time on forums and I never understood why it's made into such a huge deal.
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Seems a bit melodramatic to be honest.
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This would be really great, especially for places like Dres and Eeloo.
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Victus replied to rbray89's topic in KSP1 Mod Releases
If this is normal then I can deal with it but it just looks strange to me. I'm using .25 but .24 had the same effect a few months back. It had the same effect on 32bit before the 64bit hack and whilst on the official 64bit update from Squad. I'm also using Windows 7 whilst using the latest version of EVE, not sure how to get an output log sorry. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Victus replied to rbray89's topic in KSP1 Mod Releases
I'm curious as to why my clouds texture on Kerbin look like they are duplicated and set right next to each other, it's basically like looking at it with my glasses off. -
Official Mod Compatibility Thread for .25
Victus replied to NathanKell's topic in KSP1 Mods Discussions
Thank you for posting man. +rep for you! -
Does the new feature in .25 kill Jeb as well? Or does he respawn back at the academy when he dies?
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BROKEN [0.90] TextureReplacer 2.1.2 (20.12.2014)
Victus replied to shaw's topic in KSP1 Mod Releases
I appreciate that a lot, was about to ask as I love this mod. -
My fairings have no ejection force
Victus replied to Victus's topic in KSP1 Technical Support (PC, modded installs)
Thanks for the reply, guess I'll wait until .25 then. -
I've googled this a lot and even been told on Reddit that it's a non issue but it's a big issue for me and has been for a while, basically when I stage the fairings my ship just sits inside the decoupled fairings sometimes even getting stuck. I remember a while back they'd decouple just fine and fly into space in a safe direction, I'm running the latest update and using the KW fairings. Please help.
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I'll keep this short as there's not much to say in regards to this request. So! 0.24 is out and it's pretty fun -thanks Squad- however there is one minor gripe, the UI interface doesn't scale with the new font/side bar text/ect. I'm thinking this slipped through but it'd be nice if they could change this as it's difficult for me to see because of my bad eyesight. Thank you for reading.