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Everything posted by billbobjebkirk
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Three-legged walking robot
billbobjebkirk replied to Parallax's topic in KSP1 The Spacecraft Exchange
thst thing is both awesome and terrifying -
the code is 1234, just like the code on an idiot's lugguge.
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[1.0.4] Endurance (from Interstellar) [DISCONTINUED]
billbobjebkirk replied to benjee10's topic in KSP1 Mod Releases
yeah, tons of great stuff there. -
[1.0.4] Endurance (from Interstellar) [DISCONTINUED]
billbobjebkirk replied to benjee10's topic in KSP1 Mod Releases
alright, I found some picures of the radial docking ports and in The art of INTERSTELLAR EDIT: actually that's INTERSTELLAR: Beyond Space and Time. the reason I posted this was to provide the concept art of the -
Spiritwolf/Hanland Submissions
billbobjebkirk replied to Chozo Nomad's topic in KSP1 The Spacecraft Exchange
Because it can be. Also, HatBat will be making a cinematic. Also, it makes a good showcase. -
The reason given in The Case For Mars is that the ET was only built to withstamd thrust from the side, so making it all inline would be pointlessly expensive.
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Spiritwolf/Hanland Submissions
billbobjebkirk replied to Chozo Nomad's topic in KSP1 The Spacecraft Exchange
I'm currently trying to finish one of my old designs from .20, but the craft is not being helpful. once I do finish it, where should I submit for the HatBat cinematic(if that's not already done)? -
Show off your awesome KSP pictures!
billbobjebkirk replied to NuclearWarfare's topic in KSP Fan Works
Wait a second... that's Scott Manley's reusable lifter! -
(Possible) solution to rocket wobble
billbobjebkirk replied to Vectura's topic in KSP1 Suggestions & Development Discussion
you're looking for suggestions and development discussion: http://forum.kerbalspaceprogram.com/forums/59-Suggestions-and-Development-Discussion -
Alright, I found the one texture(here: http://forum.kerbalspaceprogram.com/threads/81537-0-90-Tantares-Stockalike-Soyuz-and-MIR-13-2-Crew-1-25m-Pod-Fuji-Release%21?p=1562273&viewfull=1#post1562273), but a dedicated pack with tavio, ALV, ATV, and "beale grey" textures would be a good thing to have
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Show off your awesome KSP pictures!
billbobjebkirk replied to NuclearWarfare's topic in KSP Fan Works
so you found a use for that thing. EDIT: also, I think you should photoshop that, just so we can see what that would look like. EDIT2: what if you used part welding? -
I built a Duna Sample Return craft for EJ-SA's space shuttle: and I started on a Buran replica using SXT and Tantares, but no pics yet.
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The LV-T80 engine's (from SXT) mass changes to NaN when it gets tweakscaled. This is very frustrating, as I am trying to use it on a 2.5m stack, but it gets autoscaled and when I scale it back down, the mass is NaN, which means the rocket is unlaunchable. Please find a solution to the this issue and remove the autoscaling, as it is both unnecesary and frustrating. EDIT: Lack may have found the issue. Also, thanks for the info, MeCripp. EDIT2: Lack's solution worked.
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Hey Beale, do you think that you could make some Tantares and Tantares LV style Procedural Parts textures? that would be a really useful thing to have. Also, how are things going with your Energia?
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Paper Space Program 1.8 (KSP Rocket Parts papercraft)
billbobjebkirk replied to arc5555's topic in KSP Fan Works
Yay! I can't wait. -
Paper Space Program 1.8 (KSP Rocket Parts papercraft)
billbobjebkirk replied to arc5555's topic in KSP Fan Works
Could you make the parts from the Tantares mod?(http://forum.kerbalspaceprogram.com/threads/81537-0-90-Tantares-Stockalike-Soyuz-and-MIR-13-2-Crew-1-25m-Pod-Fuji-Release%21) They're pretty cool and fit in well with stock aesthetics. -
[1.0.4] Endurance (from Interstellar) [DISCONTINUED]
billbobjebkirk replied to benjee10's topic in KSP1 Mod Releases
I'm pretty sure that attempted to use one of them. -
Tantares LV has the soyuz and proton rockets. tantares just has orbital spacecraft(and probes)
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A ksp movement... #Bringbackthebarn!
billbobjebkirk replied to Rolanvorxariat's topic in KSP1 Discussion
Really the only reason I'm not convinced about the Barn is that you don't need a building to assemble a rocket. -
A ksp movement... #Bringbackthebarn!
billbobjebkirk replied to Rolanvorxariat's topic in KSP1 Discussion
Well, in that situation, both the Barn and my idea are valid. I would definitely love to see some Sounding Rockets in the stock game.