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billbobjebkirk

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Everything posted by billbobjebkirk

  1. Is there a default config that disallows testing launch clamps?
  2. to tell the truth, I wasn't too impressed by the texture work on MRS, but you just keep getting better and better!
  3. well, I use a custom TweakScale with .9375 as a default size, so I wasn't worried personally...
  4. A "stock craft" is a craft file in the download that you put in your Ships folder.
  5. Don't forget the mass! If rescale factor doesn't affect the mass, that is. I'm not well versed in this.
  6. IIRC, the chrispbacon82 download I linked has a config for more realistic(but still fun) weights, and a rescale for Orion Battleship size
  7. The KSC buildings have had lights since .21; I'm pretty sure Kerbal Konstructs can't do them yet
  8. Well, the config is very old and none of the parts that worked with it still exist unaltered in the mod, so it would be best just to start from scratch.
  9. I think the tweakscale issue(if there is a tweakscale issue) is that Tantares had a config way back before the TKS. This config may be broken by the remodel. (Again, this is purely an uninformed hypothesis) EDIT: also, is there still a chance at seeing CARV and/or alternate Fuji OMs?
  10. Now that the ALV redesign is done, could you make that Procedural Parts texture pack?
  11. Well, You're making what appears to be the real life Zarya AKA big soyuz, whereas I'm making Zarya from Kolyma's Shadow, which is their equivalent os Vostok and Voskhod.
  12. I made a replica of the Zarya from Kolyma's Shadow using this and another few mods:
  13. I wouldn't be the one to ask, but it could be a plugin, which would be very unhelpful.
  14. The endurance site says that they're magnetoplasmadynamic thrusters powered by tomokak fusion reactors.
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