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BLUESHADOW125

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Everything posted by BLUESHADOW125

  1. i meant will i be able to collect the required amount of science needed to complete the entire tech tree minus the kethane/karbonite and USI kolonisation
  2. no sounds from engines only change is that i removed canards
  3. found another bug not sure what part it was but it wouldnt allow me to place, remove parts and i couldnt leave the hanger. all it did was make the sound when you remove something EDIT: found what causes the problem, its the D12 canard set (also they wouldnt place on anything)
  4. in the sph my textures on some items of d12 keep glitchin out , like they have 2 textures merged together
  5. does anyone know where majir has gone? its like a ghosty town with no adminz or creators here
  6. will it still be possible to complete the entire tech tree if you have custom biomes and dmagic science
  7. forgot to mention i also contacted the creator to request a bugfix of treeloader so i am waiting for some form of reply
  8. i wouldnt risk it, if the basic yargnit tree crashed i am almost certain this one will aswell, if you want to run an extensive test on the tree (unlock all nodes, exit game, rel0ad game note bugs) then go ahead
  9. never mind, i just reloaded ksp and the entire tech tree is ....ED, its extremely spaced about nodes missing and nodes requiring more research again. DO NOT USE i repeat DO NOT USE this mod is officially broken
  10. ok did a quick cheaty test of yargnits v1 tree, all seems to function aprt from, one minor issue, when you unlock one or a set of specific nodes, it will glitch all the links, BUT this can be fixed by going out the research place then going back in, this will fix that issue, and all will be peachy again also the missions appear to be in working order, theres a slight hitch at the start but that can be easily averted
  11. EXCELLENT, and i dint want to cheat the nodes, i know how difficult it is because im using extar part packs whick add science experiments, which means the game will last much longer and still has a purpose; to be completed
  12. i dont want to start a full career game and then have to give up because i realised it ....ed itself up the rear end. thats not the sort of person i am
  13. do rockets still flip over if you move too far away from the prograde while in atmosphere
  14. the version is updated to 1.1.5 does this now work for .24.2
  15. well it seems the updates for this mod are dead because jefferson fixed the problems for majir. why hasnt majir hire jefferson yet
  16. it could be that one of the mods you use is conflicting with the kas game code
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