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QPDO

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Everything posted by QPDO

  1. I use Extraplanetary Launchpads which allows an Engineer to scrap parts. I have a space station project with an engineer on board whose sorry task is to saw off all the struts on the hab modules I fly up to the station. Works like a charm though If you need to get the strut off during staging you could either use the suggested strut to decoupler.
  2. Thanks Dazpoet! Haven't noticed that git yet. Maybe a button in the GUI would be convenient nevertheless
  3. I just had an idea concerning a future feature. Thread search did not turn up with something so I 'll let it it fly: Ist it possible to add an export/import function for the installed mods? I mean a simple file containing the checks on all things we had installed. I usually tend to forget one or two when updating or reinstalling the game.
  4. It makes me feel little to be in the company of such great minds... Instead of an argument about the pros and cons of RSS / RO it all padding the own back about being so rocket scientist. Cons of RSS / RO (reading this thread) - Choice and installation of the mod is tedious - mod dependencies are high - hardware requirements are high - needs a lot of fine tuning with parts, contracts and isp balance wise - mediocre mod compatibility (mostly balance) - everything takes a lot more time Pros of RSS / RO (reading this thread) - steep learning curve - high motivation on success - allows to move the game focus more towards simulation/reality - ? Sorry but reading the posts doesn't really show more Pros. I'd say that RSS / RO would be used a lot more if it would blend in better/easier with other mods or even stock. Right now it's a niche mod that, compared to FAR/DRE/TAC, doesn't add much to the game. It does indeed add more realism. Yet it adds it to the game where it doesn't add much to the game experience or even learning experience. Please correct me, but the basic requirements in comparison to stock-like gameplay are: invest more time and fiddle together huge rockets out of small parts or mostly use scaled or procedural parts. Yet it also needs almost every mod that is used with RSS/RO to be rebalanced (fuel, life-support, aerodynamics, part sizes, contracts) to allow a satisfying real feeling. But why? I'd wager to say that players can learn and enjoy a lot more from playing gameplay-elements originating from stock or stock-mod gameplay (logistics (with TAC), rocket design, (space)plane design, orbital mechanics, aerodynamics (with FAR), reentry problems (with DRE) etc.) than they can from playing with RSS/RO which basically makes a simplified simulation a lot more tedious. It might let the player feel more hardcore, yet it's seems to me a bit like running your bike on flat tires. You put in a lot of effort and time to get to the same effect (learning and having fun building and flying rockets) everybody else has. In the end you are free to do it, as every KSP player has to choose which mods or any he or she uses. Yet it doesn't make you better... just different. That's why I will start a new game (again as on every major update) when the next update is released and choose scaled isp/fuels over a scaled geometry though, as it is easier to implement and compatible what mods I use.
  5. You can also Alt+Right-Click to make the window stay open. If you Alt+Right-Click on two tanks you can also transfer the contents.
  6. A nice idea. Should work on a diminishing return scale of 10xsp/10% boost - 100xsp /5% boost- 1000xsp / 1% boost- 10000xsp /0,5% boost etc.
  7. Honestly. I bet there are female players (or do you prefer them fresh and underage asking for girl players?). Not as many as male players, but they are out there. But as far as I know them, they don't like to expose themselves openly. Would you open or answer a thread with something like: "Yes, I am male." ? I think not. Why should they? Sounds like sexism to me actually.
  8. I wish some day this Mod will include Kerbals with Specializations that are required for certain missions. How About requiring a Kerbal that is a Quantum Physics Expert and a Gravioli Scanner on the ship on a mission ?
  9. I suggest that you use the flight data button in FAR. FAR also has a nice help button that explains all the AoA, Cl, Cd etc. You can also use Kerbal Engineer Redux to check the TWR. If I can spot it right, you use three K30 or K45 that might push your smaller craft to a TWR of over 3 ? You could replace the outer rocket engines with jet engines and add some air intakes. the jets will also feed from the liquid fuel of the rocket tanks. The jets will give enough thrust and allow for a controlled thrust at start and low altitudes.
  10. *sigh* The risk of nuclear energy does not lie within the reactor is lies within the waste. The risk and cost resulting from old reactors, nuclear fuel and contaminated waste is a number that can't be calculated. Right now there is no FINAL way of disposal of nuclear waste. So .. how could you say that something is cheaper if you don't even know how much it will cost in the end? How could you say something is less risky if you don't even have a faint idea how to deal with it? The renewable energies are at least predictable in their repercussions down in the future.
  11. SOI: Kerbin Mission Type: Speed - max Apo: 10.000 - go over Mach 4 Return: optional on KSC
  12. I think they tend to focus on being percieved as reliable and trustworthy, rather than meeting their schedule and wasting some of their customers sattelites.
  13. Has anyone tried to use KAS to get another kerbal to Jeb, place a connector on him and tow hin in ? I actually haven't checked of you can put KAS parts from one EVA on another.
  14. I encountered a problem with the MCE research Construction 1. When I purchase it, it says its applied. But when I return after the next missions its gone and the SP can be spent again. I already tried twice and the bug still occurs. I use the MCE, FAR, KAS, CactEye, AGM, DMagic Orbital Science, HullCam, Procedural Fairings, and SCANSat. I was unable to find anything with the search. Oh and the Mission 24 - Mid Years Random Minmus coverage uses the Mun body instead of the Minmus.
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