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Everything posted by cantab
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Granted. It has wheels with no brakes. Such a shame that a mine collapsed under your house and now your floor is at a slope that's just enough that the chair always rolls downhill. I wish for a quick and safe drive home.
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Try CeX, uk.webuy.com . But you won't be able to be choosy about the exact make and model card unless you go in-store.
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Dimethylmercury is one of the most legitimately terrifying compounds I know of. The combination of passing straight through so-called protective equipment like it's nothing, of being incredibly toxic, and of that toxicity having an exceptionally delayed action, all stacks up to make for an evil, evil chemical.
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Satellites whilst viewing through telescopes and Northern Astronomy.
cantab replied to DMSP's topic in Science & Spaceflight
Could very well have been a satellite. Summer seems to be a good time to see them, probably because you're usually observing relatively soon after sunset - indeed in Britain it never gets truly dark in the summer - so the satellites are still lit up even when it's twilight on the ground. The best satellite sighting I had was through binoculars, I was viewing M31 (Andromeda Galaxy) and a pair of satellites flew past, flanking the galaxy as I saw it. Seeing one sat is common, but the pair plus Andromeda, that was cool. But I think benzman rather one-ups that. And just told us he's a total old fogey -
How to find Easter Eggs?
cantab replied to Callmedave's topic in KSP1 Gameplay Questions and Tutorials
Yes, SCANSat will create those maps with its multi-spectral scanner. Alternatively the Kerbalmaps website has the anomalies marked. Both will tell you where an anomaly is but not what it is, which I think is the best way to do it. To save you potential trouble, know that some of the anomalies are either buried underground or up in the air, because the terrain got changed slightly (and changes with the detail setting in the game) but the anomaly never got moved. So if you're sure you're dead on the spot but don't see anything, that could be why. -
Granted. Just granted. I mean, that one's gonna pretty much self corrupt. I wish my computer had a perfectly-running GTX 1070.
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Was left befuddled by one of the UKS parts that doesn't want to do anything. I added an engineer (as seen), plenty of machinery, dropped the abdundance requirements, and still the sifter makes nothing.
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Granted. You were created in Doctor Frankenstein's laboratory. I wish people knew that Frankenstein's monster wasn't called Frankenstein.
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I just test on or near Kerbin and extrapolate the results. In general you can use Kerbin to test craft for most atmo bodies, Mun for larger vacuum ones, and Minmus for smaller vacuum ones. To be honest Minmus is pretty forgiving, you can make your design and unless you make a silly oversight it should work. I had a lot of fun with a modded ion hovership on Minmus myself a few versions ago. On the other hand Kerbin's atmosphere renders ion engines nearly useless and other engines weakened. You could attempt to build something like this if you want: https://en.wikipedia.org/wiki/Lunar_Landing_Research_Vehicle However that's not a trivial build. The jet engine needs to support the test vehicle at its centre of mass, and always point straight up and deliver constant thrust however the rest of the test vehicle tilts around and throttles. Infernal Robotics or/and KAS would probably help. I just test on or near Kerbin and extrapolate the results. In general you can use Kerbin to test craft for most atmo bodies, Mun for larger vacuum ones, and Minmus for smaller vacuum ones. To be honest Minmus is pretty forgiving, you can make your design and unless you make a silly oversight it should work. I had a lot of fun with a modded ion hovership on Minmus myself a few versions ago. On the other hand Kerbin's atmosphere renders ion engines nearly useless and other engines weakened. You could attempt to build something like this if you want: https://en.wikipedia.org/wiki/Lunar_Landing_Research_Vehicle However that's not a trivial build. The jet engine needs to support the test vehicle at its centre of mass, and always point straight up and deliver constant thrust however the rest of the test vehicle tilts around and throttles. Infernal Robotics or/and KAS would probably help.
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
cantab replied to ferram4's topic in KSP1 Mod Releases
That looks badly wrong to me. Others might be better able to help you get to the bottom of the problem.- 14,073 replies
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For me the radial winch handles a 5 ton base module no problem. I have it attached by one of its stack nodes to an Infernal Robotics piston or truss, I don't know if it's different when surface attached. I even deliberately swung the load around by moving the winch itself (with the IR parts) and it didn't break anything easily.
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Yeah, Squad asked their stats not to be listed. They've never given an official reason, but I think it was unofficially said they felt unsafe to become widely known as rich in Mexico City.
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It's still a thermal engine, and the temperature limit will be set by the ability of the materials used to withstand the conditions. The Isp then depends on the temperature and the atomic mass of the exhaust. Shoving all that LOX in kills your atomic mass, you want that light, so overall you might get somewhat more than a hydrolox chemical rocket but not by much and I doubt it would reach the Isp of eg the nuclear lightbulb concept.
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Landing gear can't wait for 1.2, needs bandaid.
cantab replied to cephalo's topic in KSP1 Discussion
@regex why the funny girders on your first design? On topic, do any of the cheat menu options make landing gear indestructible? If so, then there's your bandaid. -
A new flat (2mm) lens that can magnify light
cantab replied to PB666's topic in Science & Spaceflight
No doubt it will be used in the iPhone 9S to make it "OMG paper thin". -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
cantab replied to ferram4's topic in KSP1 Mod Releases
In the VAB/SPH FAR Menu there's an option to show voxels. Turn that on and see if they basically look right - bits that are ship should be voxels, bits that are not ship should not be. FAR just does drag based on the voxels it makes, which in turn are normally made based on the part colliders. The colliders should closely match the visible model for well-made parts, but sometimes there are considerable mismatches.- 14,073 replies
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Blew up two of my three base components in a forklift-related accident: The mining rig and the forklift itself. D'oh. It's nothing a Kerbal can't fix...but I wasn't planning on bringing Kerbals on site until all the mining ops were up and running.
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Officially not yet, but it seems to work fine. New Horizons itself is set for a major 2.0 update soon (tm), but I decided not to wait. I'll just break out hyperedit if anything gets broken by terrain changes in the new version.
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You can escape the Sun in the sense that you can get on a trajectory that will forever fly away. You cannot escape the Sun in the sense of leaving its SOI, because it's the most massive object in the KSP universe so its SOI is infinite. However far away you get, if you aren't close to a planet then the Sun is still the strongest source of gravity.
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I've rarely had a notional name for the whole space program as such, the only one that got an overall name was the Kethane Space Program, a career save I did mining and refining all my own fuel with the titular ISRU mod. Lots of flying around on Kerbin in that one. My current install I call "100 Worlds", but that's not a name for the program itself, just a description of the modded solar system I run for it. I have names for individual programs - serieses of missions with something in common, like how we had Gemini and Apollo and STS in real life. But nothing for the whole thing or the space agency as it were.
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
cantab replied to ferram4's topic in KSP1 Mod Releases
If you're tweakscaling wings, I suggest not doing that, there have been bugs with Tweakscale and FAR lately. You have an awful lot of other mods in there. Can you reproduce the issue with just FAR and the required parts mods?- 14,073 replies
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Inasmuch as they're both relatively basic and not remotely pushing what modern GPUs are capable of. I mean really it's just a common trait of almost any "indie" 3D game, the developers don't have the resources to produce "AAA" levels of flashiness.
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Granted. As Yoda would say, made or made not, their paradoxical wishes are, try they shall not. I wish I could unscramble an egg.
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I'm not sure "simple" as such (consider what's possible with redstone), but Minecraft being primarily discrete voxels sidesteps a lot of the floating point accuracy issues that KSP suffers from. And I do think MC and KSP warrant comparison. They're not *super* similar, but they do have some things in common in gameplay, visuals, and development history.