Technical Ben
Members-
Posts
2,129 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Technical Ben
-
It's a circular question with regard to "do they experience time". If the aliens are communicating with us they are required to be able to at least experience time as we do, though could do other ways, but only in addition. "Can an alien exist that has no concept of time or a different concept of time to us" is a valid question, but such as alien would not be able to hold a conversation with us until it also knows our direction of time. It may be correct that external observers (within or outside) of our experiences (so far known to be universal ) experience time differently or in any other direction (or all directions). However, being within a universe with entropy and a flow of time in one direction (though individual particles can flow backwards, the collection as a whole is forwards), we can only accept time for ourselves is forwards.
-
totm june 2018 Work-in-Progress [WIP] Design Thread
Technical Ben replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Mind blown. Wow that is amazing. -
totm june 2018 Work-in-Progress [WIP] Design Thread
Technical Ben replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Photoshop. I can see the pixels. (I'm assuming the water is not from KSP?) Cool craft build though! -
The plane in wich Jeb learned how to fly
Technical Ben replied to luizopiloto's topic in KSP1 The Spacecraft Exchange
I... I know that music... what is it? -
I nailed it. [img]http://benart.www.idnet.com/nail.jpg[/img] While using mechjeb to get readings on airbreaking, I forgot to actually check my periapsis. Thankfully, I was just above the mountain, and skimmed a valley. Orbiter is fine. Mind you it was the first time I actually had any significant ablator burn off. Only like 10% left now. Was due to me taking quickest arrival instead of lowest DV.
-
Over 9000 out of 10. Such a wonderful thing of beauty. :) (Yeah, I'm a geek) Link to DA account and pic: [url]http://fav.me/d3kgi2t[/url] [img]http://pre07.deviantart.net/3b35/th/pre/f/2011/180/9/d/research_ship_by_smirnovartem-d3kgi2t.jpg[/img]
-
You doing well. I had to send multiple rescue missions back when I did it. :P [url]http://forum.kerbalspaceprogram.com/threads/30970-Colossus-Interplanetary-Ship[/url]
-
Please move your fuel base to the vicinity of the Mun while we decide if we should use it as an impactor test or launch it to the sun. K Thanks, The Kerbals.
-
You got my rep. I never get to buy lego, but that is a rather nice design. The internal parts matching real life, and it not just being "hollow" reminds me more of the lego builds of the past.
-
I am getting craft pull over to one side in 1.05. No trim showing (though no idea if the bug where pressing default Ctrl for lower thrust while piloting causes the trip to be set all over the place is still there?). [edit] Ah, stupid me. Just realised I edited the craft, so it might be where the COL is at or something that tugging it back in the wrong direction. But it should be offset up/down and not causing a hard pull to the left?
-
No. But I may play it only to see the parts, and keep my 1.0x game running until 1.1.
-
Vernors not working
Technical Ben replied to PineCone's topic in KSP1 Technical Support (PC, modded installs)
You may need a probe core. I've not tried Command seat only ships, so I forget the min req for function. -
Vernors not working
Technical Ben replied to PineCone's topic in KSP1 Technical Support (PC, modded installs)
Do you have electricity and ox/fuel? Vernors do not use RCS fuel. -
Things like gravity change the way we think about the problems, literally. For example, imagine someone naively thinking... "Can I make a giant mountain?... no, can I make the biggest mountain ever... no, can I make a mountain the size of the MOON!" Take gravity out of the equation, and it seems reasonably possible. We "just need to make it bigger!" However, when we add gravity in, we realise it would collapse under it's own weight into a moon. Like wise, "we can just add more speed to go FTL" makes the assumption there is nothing to mess up that plan. While certain things could theoretically go FTL, and neutrinos could do if created as FTL particles (you cannot accelerate up to, but could theoretically start from that speed), most current readings present them as slower or equal to light (that is the universal constant, not the actual speed of a photon. ).
-
White dwarf chewing a planet to bits.
Technical Ben replied to PB666's topic in Science & Spaceflight
Yep. If a comet can survive a close call (look up the videos ) a planet can too. -
Does KSP and Prison Architect have anything to do with echother
Technical Ben replied to wissx's topic in KSP1 Discussion
There are many people in PA that only appear by chance. There are the likes of Dan Hardcastle (of Nerd Cubed Youtube Fame) etc. -
Starship Enterprise (TNG version) - landable on Earth?
Technical Ben replied to wossname's topic in Science & Spaceflight
I really need to get writing the scifi fiction where I actually do that. I have "plot armour" of a reasonable kind for it. But I'm planning on crash landing a giant saucer, then having it recovered decades later. I however have no realistic reason why something that large could fly. I've planned out the saucers for the fiction already, but only chapter 1 written up http://techy-ben.deviantart.com/art/Saucers-Ref-110550985 A bit more on topic, the Voyager could land. The latest Star Trek movie has the original enterprise made in a dry dock on land. Which is rather crazy and yet another thing that spoilt the movie IMO. Theoretically transporters require infinite power. So landing a ship would be more resourceful use if in an emergency, you've nothing left by a tiny bit of juice. -
What Are Things You've Heard That Made You Facepalm?
Technical Ben replied to michaelsteele3's topic in The Lounge
When I saw someone post that the latest car MPG tests cheat, because they make the car more aerodynamic and lighter. Like taking off wing mirrors and spare tires. ... and then put them on rolling roads to test them. But they found a solution, use a wind tunnel or large fan to simulate the air resistance. :/ (So either they just leave off the mirrors to save time testing, or it makes no difference minus a tiny amount of tire friction). -
Do you expect your crafts to still work in 1.1?
Technical Ben replied to selfish_meme's topic in KSP1 Discussion
A "save converter" is not totally unreasonable or impossible in most instances (assuming parts don't change, just their stats). -
parts [1.12.x] 'Project Orion' Nuclear Pulse Engine
Technical Ben replied to RoverDude's topic in KSP1 Mod Releases
Is fuel type limited on the Orion? I get no fuel flow for some sizes of the pellets. - - - Updated - - - PS, could camera shake be added? (Though optional as it drives me nuts ) -
So, you have a plane on a conveyor belt...
Technical Ben replied to Randazzo's topic in Science & Spaceflight
It's a language, concept and logic passing fail. Instead of thinking of a conveyor belt as "moving a wheel/road" people think of it as "moving the entire object". It can also be a problem with bias and opinion. Such as people thinking all diesel cars are "slow" and not even accepting proof to the contrary, as in their mind petrol=fast. -
[1.0.5] Atomic Age - Nuclear Propulsion - Red Hot Radiators
Technical Ben replied to Porkjet's topic in KSP1 Mod Releases
I've developed an addiction to eating PorkJet mods I think. Nomnomnom (downloads and installs).