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RoverDude

Parts Hero
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Everything posted by RoverDude

  1. Sounds like you pulled from GitHub source not releases. Don't do that Clear all that stuff out, grab the latest zips from the dropbox in my sig - - - Updated - - - And that, good sir, is by design Each harvesting point is designed to have unique challenges.
  2. Define pack? And yeah I need a new sig/website Your sentence is contradictory Show me a screenshot of your UmbraSpaceIndustries folder and your GameData folder. That is sweet
  3. I really need to give you the radial version of those engines...
  4. Basically a very high ISP engine given the scarcity of the fuel. Not sure on comparisons though closest would be the deuterium drive. Not sure on the mass of Karborundum off the top of my head, but as I recall it was close to that of uranium (i.e. heavy). Info is in the config file under the CRP folder
  5. Yeah it's really a freight system that somehow became a VTOL system
  6. Not really. I've used them fine with just stock. You just need large battery banks and solar arrays. That being said, I *MAY* *MAY* *MAY* do my own nukes at some point.
  7. The DERP is going to be moved to a larger Survivability Pack, which includes the DERP, the upcoming HERP, my inflatable airbags, some flotation devices that need a home, as well as a bunch of bits centered around crew and crash survivability.
  8. Your first post and pretty much every single one after that started off as accusatory and hostile. As is this one, but par for the course apparently. But dealing with one person like you once in a while is the price I pay for making mods for people to enjoy (and I daresay most folks around here are used to how generally nice I try to be. It does take quite a bit to actually .... me off). Luckily, since I am in the business of providing free stuff to people, I also get to choose who I support. So it may be best if you don't use any of the USI mods unless you're comfortable with your own self-service support because you just joined a very short list of people who I pretty much will provide no support for on any of my projects.
  9. As noted - repeatedly - you can tweak the numbers. It's built in. Also as noted, the way it works REQUIRES a plugin. Hell, the way it actually inflates and handles dynamic crew capacity REQUIRES a plugin. If you dislike this, fork it. It's CC. but I am pretty much done with dealing with my gentle and very nice explanations of why a plugin is required for some of the bits of this mod to be continuously met with shock and indignant disbelief. (Edit) And no, I absolutely will NOT make a non-plugin version because... wait for it... a plugin is REQUIRED to make some of the core operations actually work correctly. Since you know about KSP and addons, go fork it and have at it.
  10. http://forum.kerbalspaceprogram.com/threads/91706 And yes, the fans are hard to power - otherwise they would be VERY op. Most folks toss in a nuke reactor or such, and deal with the weight by adding... um... more fans.
  11. What's happening when you try? - - - Updated - - - Aha.. yes, fuel line issues
  12. Nifty! I have some part ideas to go with this, including pretty much what you built Also your nifty textures are in the next release Sure, do me a favor and log a GitHub issue so I don't forget (I run through all of these whenever I do a refresh and knock out a few).
  13. Yep known issue. What that is is a collider that keeps them from breaking their necks if the Rover flips. A bit inelegant but a temporary measure till I make a new command seat And when you installed you moved no directories, you installed all of the stuff in that ZIP (there are several directories), you overwrote all files? Oh... and you're on KSP 0.24.2? hmm, should work just fine fully assembled. Not familiar with the form factor of the S2 though, I'm spoiled by Honeybadgers for freight at this point
  14. You just answered your own question - it's those dependencies that make it work, and why it can fly on Eve If it's not working just re-install all of the bits and you'll be fine.
  15. It's really not meant to be on that particular Rover... but if you can swing it, go for it
  16. Good deal Here's a pic for the thread (my earlier one got eaten somehow)
  17. Meaning, did it work before now it's wonky? If it has always been wonky re-install ExpPack from a fresh download.
  18. np, fixing this in the next constellation release so it's easier for folks to figure this out
  19. MKS/Karb, Karb+, this mod. really you should only have to reinstall this one and overwrite any USI files. - - - Updated - - - New issue or old one?
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