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Everything posted by RoverDude
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parts [1.12.x] Karbonite/Karbonite Plus (K+)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Sounds like you pulled from GitHub source not releases. Don't do that Clear all that stuff out, grab the latest zips from the dropbox in my sig - - - Updated - - - And that, good sir, is by design Each harvesting point is designed to have unique challenges. -
[1.12.x] Freight Transport Technologies [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
I really need to give you the radial version of those engines... -
parts [1.12.x] Karbonite/Karbonite Plus (K+)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Basically a very high ISP engine given the scarcity of the fuel. Not sure on comparisons though closest would be the deuterium drive. Not sure on the mass of Karborundum off the top of my head, but as I recall it was close to that of uranium (i.e. heavy). Info is in the config file under the CRP folder -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Correct Different sizes, different form factors as well -
[1.12.x] Freight Transport Technologies [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Yeah it's really a freight system that somehow became a VTOL system -
[24.2] Asteroid Recycling Technologies [0.4.2 - 2014.08.24]
RoverDude replied to RoverDude's topic in KSP1 Mod Development
Thanks for the tip! -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
The DERP is going to be moved to a larger Survivability Pack, which includes the DERP, the upcoming HERP, my inflatable airbags, some flotation devices that need a home, as well as a bunch of bits centered around crew and crash survivability. -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Your first post and pretty much every single one after that started off as accusatory and hostile. As is this one, but par for the course apparently. But dealing with one person like you once in a while is the price I pay for making mods for people to enjoy (and I daresay most folks around here are used to how generally nice I try to be. It does take quite a bit to actually .... me off). Luckily, since I am in the business of providing free stuff to people, I also get to choose who I support. So it may be best if you don't use any of the USI mods unless you're comfortable with your own self-service support because you just joined a very short list of people who I pretty much will provide no support for on any of my projects. -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
As noted - repeatedly - you can tweak the numbers. It's built in. Also as noted, the way it works REQUIRES a plugin. Hell, the way it actually inflates and handles dynamic crew capacity REQUIRES a plugin. If you dislike this, fork it. It's CC. but I am pretty much done with dealing with my gentle and very nice explanations of why a plugin is required for some of the bits of this mod to be continuously met with shock and indignant disbelief. (Edit) And no, I absolutely will NOT make a non-plugin version because... wait for it... a plugin is REQUIRED to make some of the core operations actually work correctly. Since you know about KSP and addons, go fork it and have at it. -
[24.2] Asteroid Recycling Technologies [0.4.2 - 2014.08.24]
RoverDude replied to RoverDude's topic in KSP1 Mod Development
What's happening when you try? - - - Updated - - - Aha.. yes, fuel line issues -
[1.12.x] Freight Transport Technologies [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Nifty! I have some part ideas to go with this, including pretty much what you built Also your nifty textures are in the next release Sure, do me a favor and log a GitHub issue so I don't forget (I run through all of these whenever I do a refresh and knock out a few). -
Yep known issue. What that is is a collider that keeps them from breaking their necks if the Rover flips. A bit inelegant but a temporary measure till I make a new command seat And when you installed you moved no directories, you installed all of the stuff in that ZIP (there are several directories), you overwrote all files? Oh... and you're on KSP 0.24.2? hmm, should work just fine fully assembled. Not familiar with the form factor of the S2 though, I'm spoiled by Honeybadgers for freight at this point
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[WIP] Karbonite Plus (K+) - a Karbonite Expansion
RoverDude replied to RoverDude's topic in KSP1 Mod Development
No need to start a new save.